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#1 Trevayne

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Posted 03 February 2009 - 07:45 AM

I've been away for quite a few months and haven't been reviewing suggestions for the multi server the way that I used to.

If you have an old suggestion that you think is still worth looking at, for the multi server only, then post a link to the thread here.

Links only please, don't post suggestions in this thread... it makes it too difficult to keep track of where the different suggestions are.
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#2 Crane

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Posted 03 February 2009 - 12:32 PM

I'm probably blowing my own trumpet a bit here:

http://www.nightmist...showtopic=27882
I don't think we need more LLRA areas at this point. The existing ones are rarely used and we have few low-level players on multi. This area design is also overpowered and overly complex for low-level characters.

http://www.nightmist...showtopic=28799
I don't see a need for increasing experience on Coliseum bosses, as PK is back in effect. The signet cannot have an armor value, as berserkers can equip it.

http://www.nightmist...showtopic=28940
This is a good suggestion. I'll look into those. --Trevayne


Can all suggestions be posted here, or just those that don't require server code changes?

EDIT: Some of the suggestions would probably be suitable for 1-alt as well, but any mention of that tends to be a footnote, as I am strictly multi-alt!

Edited by Trevayne, 03 February 2009 - 06:11 PM.

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#3 Äññöÿäñcë

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Posted 03 February 2009 - 05:27 PM

http://www.nightmist...showtopic=28508
2) Changing the number of monsters on squares will make the low-level areas overly difficult. We don't want to make things unbalanced for starting players. I'd rather see more difficult areas be made for the high-powered players.

3) I don't object to Drow doing more damage, though I don't want to increase it so far that level 30 berserkers are also clickable. A level 30 party should still have a chance at this area. I'll look at a reasonable value to change them to. -- Trevayne
Ideas 2&3, the first one was for multi when it was nopk and the fourth is for 1a.
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#4 Trevayne

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Posted 03 February 2009 - 06:07 PM

I'll look at any suggestions, including those that require server changes (though the chance of those being done is very small). Rather than bump every old post, I'll edit posts here to give quick comments.
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#5 Crane

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Posted 03 February 2009 - 06:36 PM

Those are fair responses; thanks Trevayne. I feared my area was too hard and complex; I guess I'm better with high-level areas, but there isn't huge demand for that either, especially from me.

http://www.nightmist...showtopic=28183
I'll return the NPCs, but will remove the old conversation text. They may gain some additional text later, as this is one of the possible sites for some new content.


These are a couple of more recent suggestions:

http://www.nightmist...showtopic=29485
I don't mind putting in the summoned creature, but the one that you have specified is overly tough. Remember that this area is designed so that a group of level 25-30s can complete it. Having a summoned creature that can deal much larger damage than the Time Mage or Time Knight is overkill. Feel free to suggest some more
reasonable values, remembering that you might end up with three of these on a square.


http://www.nightmist...showtopic=29455 - the last suggestion is a bit of a long-shot.
This thread is more recent, so I'll post directly there.

This one is a subtle bug that I feel needs looking into, although this is an engine issue:

http://www.nightmist...showtopic=29552

I used this as a trivia question a few years ago. I don't think that it's harmful, just odd... and unless something either adds significantly to the game or is harmful, we've got no chance of seeing it get done. -- Trevayne
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#6 Crane

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Posted 04 February 2009 - 12:59 AM

I posted a few updates on the topics listed in the previous post, namely Mage Support Spells and the Time Guardian.

This next post was over a boss that I was initially quite angry about, but could not fight myself at the time. I can fight her now, although I still feel the same in regards to her high-end drops being too frequent:

http://www.nightmist...showtopic=28912

I don't see any reason why a group of mid-level berserkers should have a better chance at getting the ultimate mage weapon than a group of high-level mages. The fact that only one staff exists after this boss being in game for almost a year indicates that the drop rates are just fine. --Trevayne

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#7 Isolated

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Posted 04 February 2009 - 03:31 AM

http://www.nightmist...showtopic=29617


^ cranes thing on dwarf pallys
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#8 Crane

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Posted 04 February 2009 - 04:15 AM

http://www.nightmist...showtopic=29617


^ cranes thing on dwarf pallys

That was more of a question than a suggestion.
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#9 Hansol

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Posted 06 February 2009 - 08:28 PM

http://www.nightmist...showtopic=29644

#10 Trevayne

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Posted 10 February 2009 - 05:41 PM

Some good ideas. Keep them coming.
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#11 Crane

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Posted 10 February 2009 - 08:04 PM

http://www.nightmist.../...st&p=214324

Updated Time Guardian statistics, as requested. Only slightly tougher than a Scorpion now in terms of its damage (I hope).

Edited by Crane, 10 February 2009 - 08:05 PM.

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#12 Raylen

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Posted 11 February 2009 - 11:19 PM

Hero Status - Level 40 addition, including changed player description
I like the idea of something unique for hitting level 40, but this idea seems to be dead in the water from the existing comments on the thread.

Daily mini-quest
Again, comments in the thread point out the problems with this idea. There is no good, reliable way of ensuring that items get removed from characters automatically without a ton of effort from JLH checking all the things that can happen to items. I don't see this happening.


Smite Rewrite - this probably ought to happen...
I still like this idea, but as it doesn't really add to the playable content and it requires effort from JLH, it's going to be low on the priority list.


Ways and Means - I know this is too big but I linked it anyway
My comment on this thread still stands. Too much effort to put in given the little time that JLH devotes to coding.


Rich B*tch Shop! - over 3 years old and STILL the best suggestion ever!!
I don't mind seeing some expensive items put in game, but realize that it does then limit the kind of new boss drops that we can introduce. I'd rather see more difficult 31+ areas/bosses put into play than just a gold sink. --Trevayne



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#13 Dekade

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Posted 12 February 2009 - 01:46 AM

http://www.nightmist...showtopic=29655

This thread is for multi server suggestions only. -- Trevayne
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#14 Crane

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Posted 14 February 2009 - 05:29 AM

http://www.nightmist...showtopic=28156

Probably little point in suggesting this because it's a spell.

While I like the idea of this very much, I don't think that there is much of a chance of this being added. The spell system as I understand it would require some rather extensive modification to support a spell like this (as it depends on both characters being on the same square, applies combat damage from one to another, and has a number of unique conditions that require breaking the spell). It's a good idea, but not something that we're likely to see on NM.

ADDENDUM: What's the stance on suggestions that are or could be suitable for both servers?

I don't have anything to do with updates to the 1a server, as I don't have a clear understanding of how game play works on 1a. You'll need to bring those up with other staff. In my experience, there are almost never suggestions that work well for both servers as the content and character of the two servers is too far apart. This thread is really just for my convenience, so it really only covers multi-server suggestions. If you really have a suggestion and an argument that applies to both servers, I'd make two clearly labeled threads to disentangle the discussions.

ADDENDUM DUO: Since this is quite an important topic, is it worth making it sticky?

I thought this thread would be of use only for a short time, as it was a way for me to catch up on the postings. Honestly, I'd rather have a separate forum for 1a suggestions and multi suggestions, but JLH isn't fond of that idea. For lack of a better solution though, I'll sticky it and get rid of it when it stops being of use. Good suggestion. Thanks! -- Trevayne

Edited by Trevayne, 14 February 2009 - 03:12 PM.

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#15 Isolated

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Posted 14 February 2009 - 06:19 AM

http://www.nightmist...showtopic=29536

This thread seems to be mostly about the guild rings on 1a, and this thread is not about 1a. Some items can be "de-crafted" back into their component parts, but most things cannot for the reasons already mentioned in the thread. -- Trevayne
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#16 Dekade

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Posted 14 February 2009 - 09:01 AM

http://www.nightmist...showtopic=29655

This thread is for multi server suggestions only. -- Trevayne


I was suggesting for both servers. If its strictly multi here then I am suggesting it for multi..

All of the discussion on the thread is focused on 1a. This also seems to be a somewhat moot point for multi, as there are new areas, bosses, and items for 31+ characters that have been coming out on multi that are not on 1a. There will be more of these coming as I have time to finalize the designs. -- Trevayne
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#17 Crane

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Posted 18 February 2009 - 11:27 PM

http://www.nightmist...showtopic=28156

Probably little point in suggesting this because it's a spell.

While I like the idea of this very much, I don't think that there is much of a chance of this being added. The spell system as I understand it would require some rather extensive modification to support a spell like this (as it depends on both characters being on the same square, applies combat damage from one to another, and has a number of unique conditions that require breaking the spell). It's a good idea, but not something that we're likely to see on NM.

Posted on this topic to suggest how it could possibly be programmed, although JLH would probably be the one who should read it.

Edited by Crane, 18 February 2009 - 11:28 PM.

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#18 Äññöÿäñcë

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Posted 19 February 2009 - 04:35 AM

Didn't realise anyone had commented back on my old topic..
http://www.nightmist.../...c=28334&hl=

To answer Gaddy's question on the topic; it is designed for multi. Both for PvP and PvM would work, if clerics could heal more that would mean single parties would be able to take down more difficult areas, and magic users would hit more. For PvP, its just another spell to make everything more interesting :ph34r: Now that the new levels have come in clerics are getting more mp, why not give them something to spend it on.

Thinking about it, i'd probably change the level to more like 33/34 or something.. Not sure if it is possible though.
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#19 Crane

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Posted 23 February 2009 - 06:25 AM

http://www.nightmist...showtopic=29813

The topic author points to 1-alt mostly, but is based on an older suggestion for both servers, and there seems to be some support from players to put it on multi as well.
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