For a given monster's difficulty, the general rule of thumb is "high gold, low experience" (Genderas, Museum), "low gold, high experience" (Gnome Caves, Plains of Faravar), or somewhere in the middle. The Coliseum is "negative gold, low experience", costing a lot of gold from the entrance fee and mana crystals, and the long-term goal of a statue is too far away for many players.
Therefore, I would like to propose raising the XP of a number of the bosses to at least 50 XP or maybe even higher. The Bristlemane Wolf and the Black Hand Necromancer should remain low because they are for low-level crits, as well as the toys of the necromancer and the Dwarven Enchanter.
This suggestion is aimed towards the multi-alt server, although it can work on the 1-alt server - high XP bosses that players can share the price of so they all get a taste of good experience... except for the bosses that allow players to level - they should remain at 20 XP because they do have a purpose that drives players to fight them, despite the hefty price tag.
Edited by Crane, 26 September 2008 - 10:55 PM.










