Thief
Way of the Thief - +10% gold dropped from monsters
Way of the Assassin - +10% assassinate damage
Ranger
Way of the Night - Camouflage ability
Way of the Bow - Critical Shot ability (1 hit armor-piercing, similar to assassinate)
Fighter
Way of the Self - Meditation ability - For level*2.5 seconds will hit, block and resist magic more often
Way of the Brute - +3 Strength
Berserker
Way of Bloodlust - 2 consecutive successful hits will only drain 1 stamina when using berserk
Way of Self-Control - Smite loses 0hp; Berserk loses 10hp
Paladin
Way of the Healer - Gives Cleric Aid
Way of Belief - +10% hit chance and damage
Cleric
Way of Divinity - Awe spell - cast on a monster to stop it hitting you
Way of Grace - all spell mana costs halved
Druid
Way of the Animal - Morph lasts 15 minutes
Way of the Caster - +5% spell damage
Mage
Way of Evil - Vampiric ability - can leech hp back from monsters
Way of the Outcast - +15% spell damage, -15% mana cost for spells, cannot join party
Personally I think the last one is genius











