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   Author  Topic: New Weapons (ready for immediate creation)  (Read 3226 times)
Aidon
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Re: New Weapons (ready for immediate creation)
« Reply #40 on: 03/23/03 at 09:07:59 »
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As posted in the beginning of this thread, there is now the availability to make a monster drop more than 1 item, and at different percentages.  A weapon called a fancy short sword was added at a low drop rate along with the scarlett dagger.  So it is possible.  I like the idea of the Rose Blade though also.
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Re: New Weapons (ready for immediate creation)
« Reply #41 on: 03/23/03 at 12:00:41 »
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on 03/23/03 at 08:56:11, ICP wrote:
Atrium cant drop it it Drops CPA. and i doubt JLH will change that but yes i would like to see Rose Blade come out.
 
Swich Blade
 
Base:20  Mabye a lil higher
Can be used by:Thiefs
Description:The Switch Blade is a very small knife wich is crafted with the lightest but very strong steel , and with its retractable blade makes it great for fast and swift kills.
 
Level needed to equip it: 27, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: hydra body: 0, Mana leech: .
 

 
What's with all the suggesting items that take away from useless stats? Like the bow for rangers that give +1 dex and -2 int. if a weapon as a modifier, it should have an equal setback. Almost everything in the game, no matter how hard it is to get has setbacks if it has mods.
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ICP
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Re: New Weapons (ready for immediate creation)
« Reply #42 on: 03/23/03 at 20:56:10 »
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i think every one needs Chr to heal so i dont think its useless...
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Re: New Weapons (ready for immediate creation)
« Reply #43 on: 03/23/03 at 21:37:33 »
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it doesnt make as big of a difference as when it was first introduced in the game. Also takeing away 1 cha wouldn't do much. i am wondering though, how it would take away from cha, i dont see how a switchblade would make anyone less beautiful.
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Re: New Weapons (ready for immediate creation)
« Reply #44 on: 03/24/03 at 00:39:42 »
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not as good looking as a Golden Dagger  Wink *donno*
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Aidon
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Re: New Weapons (ready for immediate creation)
« Reply #45 on: 03/24/03 at 00:46:46 »
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Maybe because people who use switch blades are thugs and the such, lol, I dont think of them as pretty.
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Re: New Weapons (ready for immediate creation)
« Reply #46 on: 03/24/03 at 03:27:10 »
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lol. well im just saying, if i was going out with someone, and i pulled out a knife, i wouldnt be any more 'ugly'. just as if i just met someone, was talking to them, and pulled one out, it wouldnt make me less 'cute'.
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Aidon
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Re: New Weapons (ready for immediate creation)
« Reply #47 on: 03/24/03 at 03:58:18 »
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Remember it is not just how you look, but how people look at you and favor you. Charismatic means more than just physical beauty, but an ability to be persuasive too.  So if I think of someone who pulls a knife on me, course using this as an example is silly sense any weapon on the game could be used as an example, then I would be looking at this person less favorably.
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Re: New Weapons (ready for immediate creation)
« Reply #48 on: 03/24/03 at 06:48:16 »
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on 03/03/03 at 02:02:26, Jenni wrote:

 
I think Cyric is trying to impress the developers by putting work into Nightmist trying to get his old position back...

 
Don’t make comments when you have no idea what you are talking about. Cyric already has the other staff and player’s respect. He has contributed countless ideas, suggestions, and areas to the game. Cyric has stated before he would not take his position back even if offered. He is continuing to post ideas and suggestions showing how mature he is in dealing with his dismissal and his wish for a better game.
 
So I suggest you do your research before posting further on this subject.
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Zephie
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Re: New Weapons (ready for immediate creation)
« Reply #49 on: 03/24/03 at 06:51:40 »
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That post is 22 days old.
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Re: New Weapons (ready for immediate creation)
« Reply #50 on: 03/24/03 at 17:43:52 »
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Yes, I did look at the dates before posting. But I felt that it needed my response, 22 days old or not.  Roll Eyes
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Re: New Weapons (ready for immediate creation)
« Reply #51 on: 03/25/03 at 11:05:31 »
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on 03/24/03 at 03:58:18, ArchAngel wrote:
Remember it is not just how you look, but how people look at you and favor you. Charismatic means more than just physical beauty, but an ability to be persuasive too.  So if I think of someone who pulls a knife on me, course using this as an example is silly sense any weapon on the game could be used as an example, then I would be looking at this person less favorably.

 
in response to that, how bout we make all weapons give -cha. since any person would look less favorably on someone holding a weapon, and everyone generally has a weapon equipped. this kinda makes your aurgument very weak.
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Re: New Weapons (ready for immediate creation)
« Reply #52 on: 04/08/03 at 22:17:23 »
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on 02/26/03 at 04:07:48, Alicia wrote:
OK while we are at this...
 
Weapon - Rapier (Bought for around 30k in one of the new towns or as boss drop)
 
Lvl - 22
Class - Fighter
Base - 20
Dex - +1
 
Alternative to - Halberd (base 25 no stat mod)
 
fluff - The rapier is a long slender blade crafted by and for the finest of warriors who take duelling as an art. Although not as devastating as some of the other advanced weapons around, no weapon exists which can match the rapiers ability to parry opponents thrusts and strike back in the blink of an eye.

 
Hear Hear,
 
(now how many times have I suggested this?) But how would a thin sword like a rapier have the base damage of a BOH.
 
I'd change this to 17 base damage, but +2 dex.
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Re: New Weapons (ready for immediate creation)
« Reply #53 on: 04/08/03 at 22:35:54 »
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Scimitar:
 
Level: 15
 
Base Damage: 16
 
Vamparic: No
 
Magical: No
 
Dex: -1
Str: +2
 
Class: Fighters
 
Description:
 
Designed by a mastermind, this weapon gives advantage to each skilled and successful blow.  The handle is made of gold, to add weight and momentum to a swing.  It then joins with a curved blade, at the beginning of which is plain steel, but at the middle of the curve are three layers of VERY firmly compacted steel, which is heavy and makes blows awkward, but can easily damage the victim.  Its takes a moderately skilled warrior to wield this mighty weapon, though he must be devoted (hence no berserkers).
 
My suggestion to place this is give it as a random drop for gnoll warriors or maybe demonic soldiers, like maybe a 000.8% chance of drop.
 
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Re: New Weapons (ready for immediate creation)
« Reply #54 on: 04/09/03 at 00:16:15 »
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I just thought this would be pretty cool.
 
Name:Infinite blade
Base Damage:26
lvl to equip:30
Can be used by:Fighters
 
Dex modifier:+1
Strength:+1
 
Description:This blade which took years to finally craft is a sword which is so powerful only the certain few can weild it.  
It is so light that you can attack effortlessly. It gleams as you examine its fine structure and even despite its weight it has the force of a sword triple its own size. This sword is said to have infinite power and therefore received its name as the Infinite Blade.
 
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Re: New Weapons (ready for immediate creation)
« Reply #55 on: 04/09/03 at 05:09:46 »
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Most of the weapons being posted will never be put in.. For Example, that one right there.. A weapon with a higher base then the Halberd, that adds a Dex AND Str.. Unless it was a questy or the drop was 1% or less I really doubt it would be put in.
 
At least make weapons that try to make the game =..
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Re: New Weapons (ready for immediate creation)
« Reply #56 on: 04/09/03 at 06:58:38 »
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on 04/09/03 at 05:09:46, Matt wrote:
Most of the weapons being posted will never be put in.. For Example, that one right there.. A weapon with a higher base then the Halberd, that adds a Dex AND Str.. Unless it was a questy or the drop was 1% or less I really doubt it would be put in.
 
At least make weapons that try to make the game =..

 
it seems to me, people are just trying to make weapons that would benefit with no justifiable set back
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Re: New Weapons (ready for immediate creation)
« Reply #57 on: 04/09/03 at 07:02:18 »
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on 04/08/03 at 22:17:23, Dwaerkyn wrote:

 
Hear Hear,
 
(now how many times have I suggested this?) But how would a thin sword like a rapier have the base damage of a BOH.
 
I'd change this to 17 base damage, but +2 dex.

 
+2 dex is friggin rediculous. i would like to suggest you read all posts, before posting yourself.
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Re: New Weapons (ready for immediate creation)
« Reply #58 on: 04/16/03 at 04:45:35 »
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Ty, Ty for putting in Rose Blade!  Tongue As i was thinking of another alternate boss drop, I thought of the crystal giant. He attacks you with crystal fists. So why not add an alternate drop to him too.  
 
Crystal Gloves
Armor base: 6, Can be worn by: rangers, paladins, thieves Description: These elegant gloves are made of pure crystal. They are very lightweight and awkwardly shaped.  Level needed to equip it: 27, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
 
Or 7-8 armor, no dex mod..
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Re: New Weapons (ready for immediate creation)
« Reply #59 on: 04/16/03 at 14:01:05 »
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i dont understand why you picked those 3 classes to wear then, specially when palladin and fighters are so close together. But I do like your idea, bue i wanna change it a bit Smiley
 
Armor base: 6, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, Level needed to equip it: 27, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
 
It seems to me there's enough spider gauntlets floating around for the current players. and dex already has a lot of modifiers, why not throw something new out Smiley
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