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   Author  Topic: New Weapons (ready for immediate creation)  (Read 3225 times)
Tender_Foot
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Re: New Weapons (ready for immediate creation)
« Reply #20 on: 02/27/03 at 23:24:20 »
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Well then, how about, since there are quite a few areas without current developers, i.e. Scarlet Daggers Guild, Orc Caves, Cities, and Swamp; why can't they be put there?
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Re: New Weapons (ready for immediate creation)
« Reply #21 on: 02/27/03 at 23:34:00 »
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on 02/27/03 at 23:24:20, Tender_Foot wrote:
Well then, how about, since there are quite a few areas without current developers, i.e. Scarlet Daggers Guild, Orc Caves, Cities, and Swamp; why can't they be put there?

 
Sorry, I don't quite follow, you're saying that some areas in the game (several which are finished and have boss drops) should have extra weapons randomly added which are designed in this thread?
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Tender_Foot
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Re: New Weapons (ready for immediate creation)
« Reply #22 on: 02/28/03 at 01:11:13 »
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No, I was pointing out the fact that some area's dont have someone working on them any more, and can be updated to suit the current needs of the game. I know for a fact Orc Caves lack much substance to them, it's just Granite Beasts, Vampire Bats, and Orcs. Maybe somethoing else can be added to make it more interesting. Also, rather then talking about staff putting their own drops in their area, you could put stuff in this thread into the cities.
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Re: New Weapons (ready for immediate creation)
« Reply #23 on: 02/28/03 at 05:20:31 »
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In my original post under the suggestion forum, I had stated that it would be nice to see a larger of variety of weapons come unto the game, no matter it be in boss drops or just sold in stores.  Like stated under that thread, it would not be too difficult now that monsters now have the ability to have multiple drops and drop ratios to maybe have a rarer weapon dropped every so often.  One quick swipe in the monster creator, and put it into the game.  I am not meaning to sound demeaning, or tell anyone how to do their job, I just think that it would do the game some good to see a variety running around.
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Re: New Weapons (ready for immediate creation)
« Reply #24 on: 02/28/03 at 15:27:26 »
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^ exactly ^
 
Maybe Pan sightly misunderstood my intent. These items suggestioned (mine anyway) are meant to be added to existing drops (as secondary, occasional drops). As it says with the 'Fancy Short Sword', this should be added to Sylva's drop (currently Advanced Healing Potion) - so she would drop adv. heal and possibly a 'Fancy Short Sword' (probably .01), which is a weapon she already attacks with.
 
I'll add the code to enter them in (to save staff even more time); use them if you want.
 
---edited---
Code added - provided the code is correct, they should take less than 2 min. each to add to the game (including time to verify code).
 
Also, the purpose of this forum section was 'originally' for area development - this has changed considerably.  The fundamental principle of this section is to allow players to help add to the game, saving staff time and and allowing for more work to get done.
« Last Edit: 02/28/03 at 16:27:06 by Bishop » IP Logged

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Re: New Weapons (ready for immediate creation)
« Reply #25 on: 02/28/03 at 22:21:30 »
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Ummm you are flaming someone who is trying to add to an area that they made by saying that the creator of the area should be the one to set the drops Pandi. Now please tell me where your coming from.
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Re: New Weapons (ready for immediate creation)
« Reply #26 on: 02/28/03 at 22:22:53 »
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Pandi you are flaming Cyric with Let the Creator of an Area Make the Drops when the original post was a weapon for an area he made.
 
Next this is Nightmist Development now not Area Development.
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Pandilex
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Re: New Weapons (ready for immediate creation)
« Reply #27 on: 02/28/03 at 23:00:33 »
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It is my mistake, I didn't realise that you meant add it as an alternative drop.
 
I added the fancy short sword.
 
I apologise, I originally was under the impression that you wanted to randomly add some monsters that dropped new things simply because the game needed more weapons.
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Re: New Weapons (ready for immediate creation)
« Reply #28 on: 03/01/03 at 03:48:36 »
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yaaaaaay :-D
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Re: New Weapons (ready for immediate creation)
« Reply #29 on: 03/01/03 at 15:57:42 »
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I don't know about you guys, but when I play games like these. I like it custimized you know with your character and with items.
 
Every archmaster fighter wears and uses almost the same kind of weapon and armor. Every mage does to, even thieves, paladins, etc. I kinda get sick of seeing a archmaster with the same items that he's suppose to use in the game. What if there were veriaties of weapons and armor for classes?  
 
Like instead of a halberd for a master fighter, he can choose a large flail if he wanted to. (<for example) Or even another weapon! Or this one ranger is wearing the vest of Nightmist! Or idk! Just something like that, theres gotta be more items I think. So everyone could be different in a way you know? I'm sure ALOT of people post stuff similer to this, or even just like this. But I think it would be SO great if you guys did this one day.
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Re: New Weapons (ready for immediate creation)
« Reply #30 on: 03/01/03 at 19:40:00 »
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I mean if the people of NM think of these items go to your local blacksmith then use a little gold for him to make the weapon then if he likes it sell him the copywrite (lol)
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Re: New Weapons (ready for immediate creation)
« Reply #31 on: 03/03/03 at 02:02:26 »
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on 02/25/03 at 17:03:17, Bishop wrote:
Fancy Short Sword  
(alternate drop for Sylva of the Scarlet Dagger Guild added to current drop)
Description: Elegantly crafted and highly decorated, this short sword is a prize among those who enjoy flaunting wealth. The blade is highly polished and engraved with geometric patterns along its length. The hilt and cross guard are a gold and steel blend with gemstone inlays. Although functional and very beautiful, this weapon lacks the refined mechanical craftsmanship to be an exceptional weapon.
 
Stats: B:11 L:17 Cha:+1 (price, if applicable, 2500)
 class: F P R T (mainly for Thief)
Closest in game weapon: Golden Dagger B 13 L 17 Resthaven (900)
 
Base damage (11) is below normal for the level required (17) to compensate for the +1 charisma - which imo is an insignificant stat bonus.
----edited---
I used class binar as (CDFMPRTB) - if barbarian is added at the beginning (alphabetical) this will need changed.
 
/itemedit Fancy Short Sword/11/00100110/1282/Elegantly crafted and highly decorated, this short sword is a prize among those who enjoy flaunting wealth. The blade is highly polished and engraved with geometric patterns along its length. The hilt and cross guard are a gold and steel blend with gemstone inlays. Although functional and very beautiful, this weapon lacks the refined mechanical craftsmanship to be an exceptional weapon./17/0/0/0/0/0/0/0/0/1/0/0/////////
 
/monsterstat Sylva:19:Advanced Healing Potion%{007fff{In her hasty retreat, Sylva dropped an Advanced Healing Potion.{ff8780{|Fancy Short Sword%{007fff{Being forced to flee for her very life, Sylva hastily discards her sword.{ff8780{
/monsterstat Sylva:20:.25|.01

 

 
I think Cyric is trying to impress the developers by putting work into Nightmist trying to get his old position back...
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Re: New Weapons (ready for immediate creation)
« Reply #32 on: 03/03/03 at 02:39:36 »
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Ummm he does not have to impress the developers he is the best at his old job there ever was.
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Re: New Weapons (ready for immediate creation)
« Reply #33 on: 03/03/03 at 04:37:20 »
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on 03/03/03 at 02:02:26, Jenni wrote:
I think Cyric is trying to impress the developers by putting work into Nightmist trying to get his old position back...

Oh joy; you're back.  Roll Eyes
 
I don't think "Cyric" has anything left to prove. Perhaps a better assessment would be he can rise above certain petty arguments to help make the game better.
 
It's nothing new, actually. This is how he got the staff position in the first place. The only difference is he now has knowledge of how the stats, etc. work.
 
Now, go back into exile and spare us all.
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Re: New Weapons (ready for immediate creation)
« Reply #34 on: 03/03/03 at 12:31:00 »
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You people shouldn't complain when somebody does something. (Now) I know Cyric and I don't think he would be trying to get his staff position back with this... And even if he was, that's up to him and other staff. To us all is a small but significant improvement to the game. And that's all that matters to us that are not staff.
 
So instead of complaining, try improving the game as well.
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Tender_Foot
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Re: New Weapons (ready for immediate creation)
« Reply #35 on: 03/04/03 at 07:29:57 »
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i thought he said he wouldnt even take his staff position back if he was offered
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Re: New Weapons (ready for immediate creation)
« Reply #36 on: 03/23/03 at 06:42:40 »
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There should be a boss(extreamly strong) who drops a weapon (no name) that is for:
Level - 20
Base Damage - 15
Stat Mod - + 2 str and + 2 Dex
Class - Berserkers and Fighters
 
If it can't be a boss, maybe it might cost alot.
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Tender_Foot
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Re: New Weapons (ready for immediate creation)
« Reply #37 on: 03/23/03 at 06:56:48 »
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on 03/23/03 at 06:42:40, Caramel wrote:
There should be a boss(extreamly strong) who drops a weapon (no name) that is for:
Level - 20
Base Damage - 15
Stat Mod - + 2 str and + 2 Dex
Class - Berserkers and Fighters
 
If it can't be a boss, maybe it might cost alot.

 
this weapon is way to strong
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Re: New Weapons (ready for immediate creation)
« Reply #38 on: 03/23/03 at 08:17:32 »
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Know what ive always wanted? A Rose Blade! Atrium of course would drop it. Like mabey a 1% chance? Base could be 25 - 27. Lvl to use it 30. Fighters/zerkers/pally.  
Magical Yes (how else could you have a blade made of roses?)
 
This incredible sword is made entirely of innertwined roses. Its handle is a spiral of rose stems covered in thorns and leaves. The blade itself is made solely of many dry rose pedals, which appear to be as hard as steel.  
 
Just a thought.
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Re: New Weapons (ready for immediate creation)
« Reply #39 on: 03/23/03 at 08:56:11 »
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Atrium cant drop it it Drops CPA. and i doubt JLH will change that but yes i would like to see Rose Blade come out.
 
Swich Blade
 
Base:20 Mabye a lil higher
Can be used by:Thiefs
Description:The Switch Blade is a very small knife wich is crafted with the lightest but very strong steel , and with its retractable blade makes it great for fast and swift kills.
 
Level needed to equip it: 27, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: hydra body: 0, Mana leech: .
 
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