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   Author  Topic: New Weapons (ready for immediate creation)  (Read 3224 times)
Bishop
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New Weapons (ready for immediate creation)
« on: 02/25/03 at 17:03:17 »
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Fancy Short Sword  
(alternate drop for Sylva of the Scarlet Dagger Guild – added to current drop)
Description: Elegantly crafted and highly decorated, this short sword is a prize among those who enjoy flaunting wealth. The blade is highly polished and engraved with geometric patterns along its length. The hilt and cross guard are a gold and steel blend with gemstone inlays. Although functional and very beautiful, this weapon lacks the refined mechanical craftsmanship to be an exceptional weapon.
 
Stats: B:11 L:17 Cha:+1 (price, if applicable, 2500)
  class: F P R T   (mainly for Thief)
Closest in game weapon: Golden Dagger B 13 L 17 Resthaven (900)
 
Base damage (11) is below normal for the level required (17) to compensate for the +1 charisma - which imo is an insignificant stat bonus.
----edited---
I used class binar as (CDFMPRTB) - if barbarian is added at the beginning (alphabetical) this will need changed.
 
/itemedit Fancy Short Sword/11/00100110/1282/Elegantly crafted and highly decorated, this short sword is a prize among those who enjoy flaunting wealth. The blade is highly polished and engraved with geometric patterns along its length. The hilt and cross guard are a gold and steel blend with gemstone inlays. Although functional and very beautiful, this weapon lacks the refined mechanical craftsmanship to be an exceptional weapon./17/0/0/0/0/0/0/0/0/1/0/0/////////
 
/monsterstat Sylva:19:Advanced Healing Potion%{007fff{In her hasty retreat, Sylva dropped an Advanced Healing Potion.{ff8780{|Fancy Short Sword%{007fff{Being forced to flee for her very life, Sylva hastily discards her sword.{ff8780{
/monsterstat Sylva:20:.25|.01

 
« Last Edit: 02/28/03 at 15:49:07 by Bishop » IP Logged

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Aidon
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Re: New Weapons (ready for immediate creation)
« Reply #1 on: 02/25/03 at 17:38:31 »
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Double Ball Flail:
(Different weapon for clerics)
 
Description:  Two silver spiked balls are connected to a steel arm by a length of chain.  Though it can be difficult to wield properly, the double balls can cause severe damage to an enemy.
 
Modifiers: Str: +1, Dex -1
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Aidon
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Re: New Weapons (ready for immediate creation)
« Reply #2 on: 02/25/03 at 17:55:45 »
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Ceremonial Dagger:  A dagger for Mages
 
Description:  This dagger has been used in many sacrificial ceremonies by a cult of Evil Mages.  Many enchanments have been placed upon it, and it's blade is stained red from the blood of its victims.
 
Base Damage: 12  Mana Leech: .3  Vampiric: .1
lvl's: 25+
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Bishop
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Re: New Weapons (ready for immediate creation)
« Reply #3 on: 02/25/03 at 19:08:19 »
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Dark-Ore Short Sword
I think this would be a good addition to Malok's drop.
Description: Rare black ore from the Dark Mines has been molded into a smooth blade. The unique properties of this ore, when awakened properly, attract and absorb magical energies. Weapons forged of this ore are difficult to wield, but are effective for use in battling magic using opponents.
 
Stats: B:17 L:25, -1 dex, +2 wis, mana leech: 0.015
Class: F R T (thief mainly)
 
Other similar items: Magma Knife T L:25 B:20 Blackthorn (10k) & Dagger of Spirits T L:28 B:27 Giant Sand Wurm drop
 
/itemedit Dark-Ore Short Sword/17/00100110/1244/Rare black ore from the Dark Mines has been molded into a smooth blade. The unique properties of this ore, when awakened properly, attract and absorb magical energies. Weapons forged of this ore are difficult to wield, but are effective for use in battling magic using opponents./25/0/0/0/0/0/-1/0/2/0/0/0//////.015///
 
I could not tell the exact field for Mana Leech (it's not labeled on the Editor) - that should be verified as well as the Class Binary.
 
/monsterstat Malok:19:Dark-Ore Short Sword%{007fff{{ff8780{|Emerald Dagger%{007fff{{ff8780{
/monsterstat Malok:20:.075|.01  (.01 should be what the drop is now ?)

« Last Edit: 02/28/03 at 16:16:27 by Bishop » IP Logged

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King_Macros
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Re: New Weapons (ready for immediate creation)
« Reply #4 on: 02/26/03 at 00:30:32 »
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~~~Rusty Short Sword~~~
 
---Description---
Sitting for many years, water has caroded and rusted this weapon. Although over time this wepon has become quite dull, the rust alone can injure all who are touched by it.
 
Stats: B=1 L=1 poison=.5 poison dmg=10
Class: F P B R T
 
could possibly be put into orc caves, 1% of all short swords dropped by orc's when dieing might be this weapon.  
« Last Edit: 02/26/03 at 06:58:13 by King_Macros » IP Logged
alicia
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Re: New Weapons (ready for immediate creation)
« Reply #5 on: 02/26/03 at 04:07:48 »
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OK while we are at this...
 
Weapon - Rapier (Bought for around 30k in one of the new towns or as boss drop)
 
Lvl - 22
Class - Fighter
Base - 20
Dex - +1
 
Alternative to - Halberd (base 25 no stat mod)
 
fluff - The rapier is a long slender blade crafted by and for the finest of warriors who take duelling as an art. Although not as devastating as some of the other advanced weapons around, no weapon exists which can match the rapiers ability to parry opponents thrusts and strike back in the blink of an eye.
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Re: New Weapons (ready for immediate creation)
« Reply #6 on: 02/26/03 at 05:10:38 »
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wouldn't the base be a bit lower?
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King_Macros
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Re: New Weapons (ready for immediate creation)
« Reply #7 on: 02/26/03 at 05:11:05 »
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well, let me suggest another.
 
~~~Spiked Club~~~
 
---description---
Wielded with both hand, the long wooden club has a metal cap around the end with metal spikes jutting outwards. The brown club is tainted in blood discoloring it slightly, and warning everything in your path to get out of the way.
 
Stats: B=27 lvl=25 -2 dex
Class: F B
 
Could be a new boss drop or sold in shops for, say, 150k this is an alternative to Halberd B=25 lvl=20
« Last Edit: 02/26/03 at 06:57:32 by King_Macros » IP Logged
alicia
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Re: New Weapons (ready for immediate creation)
« Reply #8 on: 02/26/03 at 06:35:24 »
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how 'bout 18 then?
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Aidon
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Re: New Weapons (ready for immediate creation)
« Reply #9 on: 02/26/03 at 06:43:30 »
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One thing to be sure to do if you are trying to create anything to be put into game, whether it be items, or weapons, or areas, is to make sure you run a spell check on your work before posting it.  As the topic reads, ideas are supposed to be ready for immediate creation.  If a staff member has to run spell check, or correct everything you right, it defeats the purpose of the post.  I know that if I was a staff member looking through the endless posts for things to add to games, I would not choose those that have little time or effort put into them, which can be blatantly seen through misspellings.  So next time you would like to post a new idea, no matter what forum it may be on, look over it a bit and help the staff by doing a little extra work.
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King_Macros
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Re: New Weapons (ready for immediate creation)
« Reply #10 on: 02/26/03 at 06:51:39 »
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on 02/26/03 at 06:35:24, Alicia wrote:
how 'bout 18 then?

 
i think that would work, its just because of the +1 dex mod
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Re: New Weapons (ready for immediate creation)
« Reply #11 on: 02/26/03 at 06:53:32 »
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on 02/26/03 at 06:43:30, ArchAngel wrote:
One thing to be sure to do if you are trying to create anything to be put into game, whether it be items, or weapons, or areas, is to make sure you run a spell check on your work before posting it.  As the topic reads, ideas are supposed to be ready for immediate creation.  If a staff member has to run spell check, or correct everything you right, it defeats the purpose of the post.  I know that if I was a staff member looking through the endless posts for things to add to games, I would not choose those that have little time or effort put into them, which can be blatantly seen through misspellings.  So next time you would like to post a new idea, no matter what forum it may be on, look over it a bit and help the staff by doing a little extra work.

 
can you elaborate slightly on who? i dont have a spell check on my comp (i know its odd, but i dont have msn word or anything like that) so i cant always check my spelling with convienence
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Pandilex
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Re: New Weapons (ready for immediate creation)
« Reply #12 on: 02/26/03 at 14:32:52 »
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I think you'll find most area developers like to design and add their own weapons, you may find your time is better spent designing other things for the game.
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Stigmata
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Re: New Weapons (ready for immediate creation)
« Reply #13 on: 02/26/03 at 16:09:32 »
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As Pandilex said, Area creators like to add their own items/weapons to the areas. If the weapons you mentioned are balanced (Which they look to be) then I don't see why they can't be added to the area that you created, but as for everyone else's I can't see them going in as most people are doing it for themsevles only, trying to get somewhat custom weapons in that would benefit their characters.
 
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Bishop
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Re: New Weapons (ready for immediate creation)
« Reply #14 on: 02/26/03 at 16:20:52 »
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lol, this 'is' about improving the 'game', right?...
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Re: New Weapons (ready for immediate creation)
« Reply #15 on: 02/27/03 at 00:07:42 »
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I would love to see a variety of weapons for all classes. Even more I would like to see variety in: gloves, boots, shields, helmets, vests.....but i guess this as well isn't going to happen? There's 3 pairs of boots in the game i think? I might be wrong, but point being there needs to be more variety in everything. Why cant we have something like Leather Boots,  Black Gloves, Wooden Bracer; just stuff like that, maybe they could cost same, and have same armor even, just to have a little variety.
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Bishop
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Re: New Weapons (ready for immediate creation)
« Reply #16 on: 02/27/03 at 20:50:07 »
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on 02/26/03 at 14:32:52, Pandilex wrote:
I think you'll find most area developers like to design and add their own weapons, you may find your time is better spent designing other things for the game.

 
<removed because of irrelevance>
In the class discussion threads, every one of them includes players wanting a larger variety of weapons in the game.
« Last Edit: 03/10/03 at 16:35:59 by Bishop » IP Logged

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Re: New Weapons (ready for immediate creation)
« Reply #17 on: 02/27/03 at 22:09:14 »
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What I said was that I doubt anyone will add any of these weapons, required or not.
 
I prefer to design my own, as do other staff.
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Bishop
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Re: New Weapons (ready for immediate creation)
« Reply #18 on: 02/27/03 at 22:14:30 »
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based on that, why not just delete this forum section?
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Re: New Weapons (ready for immediate creation)
« Reply #19 on: 02/27/03 at 22:46:23 »
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Because this forum is primarily for maps, and descriptions as it says in the description located beneath the forum title?
 
You're quite welcome to continue spending time in a profitless manner, I'm simply advising you against wasting time with things that are unlikely to be added.
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