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   Author  Topic: Gloria Reef  (Read 1994 times)
Bean
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Re: Gloria Reef
« Reply #20 on: 09/25/03 at 19:34:39 »
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Sslix had... 10 million or a billion hp... something like that.
 
Anyhow, the razor claws it dropped had about....4 in circulation before the dreaded week of free lvl 30's
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Re: Gloria Reef
« Reply #21 on: 09/25/03 at 23:01:29 »
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Lets just say that this boss is like 10 times stronger than the Time Knight.  Well HP-wise.
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Re: Gloria Reef
« Reply #22 on: 09/25/03 at 23:14:37 »
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on 09/25/03 at 19:34:39, Bean wrote:
Anyhow, the razor claws it dropped had about....4 in circulation before the dreaded week of free lvl 30's

 
There was a few more than that, I was one of the people who had a pair. * Deval poses and flexes
 
Razor Claws not only hit rather hard, but they are a cool weapon too.
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Re: Gloria Reef
« Reply #23 on: 09/26/03 at 01:16:28 »
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ok guys... check it out... Toar-Ga's healing powers go... it will be bye bye... cease to be... however his hp stays the same... if its 10 times as powerful as the time knight then thats good... because i hate to see repeats of a weapon throughout nightmist. there are too many halberds, and no one wants to buy them for 120k no more... so the broad sword of the sharks could be the most rarest item on nightmist.....ty stotic!
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Re: Gloria Reef
« Reply #24 on: 09/26/03 at 02:39:31 »
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... yeh, right...
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Re: Gloria Reef
« Reply #25 on: 09/26/03 at 05:01:44 »
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blade of time use to be rare, i see it on almost every arch fighter i see, well not that may, but a lot, but this isnt the way to solve repeatetiveness, it only puts something more powerful into the game to be dominated...in a year or 2 these wood be floating like candy
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  stonersayadin420   kamikazekarni
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Re: Gloria Reef
« Reply #26 on: 09/26/03 at 23:01:36 »
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but i am going to make the map alot harder than it seem would be. its have 5 floors and on almost everyfloor is covered with danger... so you pretty much need alot of mana crystals/healing potions and alot of crits to be helping... I'm not going to make it easy.... if i make a probality.. i would say 2 out of 15 would survive.
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  majindonald   ZypherSpelbinder
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Re: Gloria Reef
« Reply #27 on: 09/27/03 at 01:00:02 »
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What if you just made each floor change everyday or so, with a program of course.  That way it could never be mapped.  Even more limiting the number of people that can even make it to the final boss.
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Re: Gloria Reef
« Reply #28 on: 09/27/03 at 03:02:50 »
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on 09/25/03 at 15:38:39, Ice_Cold wrote:
thats a lot of posts, led me to believe people actually were commenting on it, you should delete your posts and modify your first.....life is way too much for the bosses, that would be more then everything else in the game. also a weapon with 32 base seems kinda far fetched, along with the crysals, too easy to get, people would be popping them in triplex aand such, we'd have sugar popping fulls running around. and heal isnt set, it heals a percentage of its life, i do believe

 
The life is Way too much because the sword is so strong! Duh!
 
Err.. do you know what nightshade elixer does?  Roll Eyes
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  majindonald   ZypherSpelbinder
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Re: Gloria Reef
« Reply #29 on: 09/27/03 at 03:09:13 »
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And i really hope you took the sword away from the clerics, last thing we need is to make them good at attacking and healing.  And i'm not sure on the nightshade, never wasted my time on such things.
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Re: Gloria Reef
« Reply #30 on: 09/27/03 at 03:14:16 »
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I think this idea is great.  I think the HP on the boss is perfect at 99 million (the time knight has something like 10 million)
 
The sugar is cool... if it increases hit chance not dex (that is a little much)
 
And yea... clerics with that sword is a little... uh... um... no.
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  stonersayadin420   kamikazekarni
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Re: Gloria Reef
« Reply #31 on: 09/27/03 at 07:10:03 »
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on 09/27/03 at 03:09:13, Tetsusaiga wrote:
And i really hope you took the sword away from the clerics, last thing we need is to make them good at attacking and healing.  And i'm not sure on the nightshade, never wasted my time on such things.

 
then what the heck is a paladinHuh mmmm Roll Eyes ... paladins can be strong, fast, and heal themselves... i know how it feels... to be fighting one that can increases his attributes while you are attacking it... i think it would be great on clerics since they hit so low... i cast enhanced and righteous fury and i still can't hit over 60 pt.s of damage even with the best weapon for his lvl...
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  majindonald   ZypherSpelbinder
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Re: Gloria Reef
« Reply #32 on: 09/27/03 at 07:45:32 »
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Paladins do not even match a Clerics healing abilities when they reach lv 18.  And Clerics can enhance entire parties with a single click, and heal them with a single click as well(i think that is what circle healing or something like that does).  To make a Cleric attack effectivly would completly take away a Paladins distictivness of healing and attacking.  A Paladins attack isen't that great anyways, nor is his healing.  That is why Paladins rely on Spells like Holy Speed and Aid to keep them alive in battle.  As for Clerics, they would probably force Paladins into never being used again if this item were to get into circulation.  A Cleric having access to this weapon, in my opinon is out of the question(even though i can't stop you).  Clerics should be stuck into staying in parties to do what they are best at, healing and enhancing.  If Clerics were to be able to defend themselves against other classes, they would have been givin much stronger spells.
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  stonersayadin420   kamikazekarni
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Re: Gloria Reef
« Reply #33 on: 09/27/03 at 07:59:49 »
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mmmmmm???? lets see... according to the creatures, bosses, and the map.. i would say the chance of a cleric having that sword in his hands would be the day i win the lottery? I like your idea of programmable floors and i will support JLH if he does create it. I mean I will pay him in full cash of $100 - $500 to make a area that does that. I don't want a map to where everyone knows the way there.. i want the place to change/switch around... also if people are present in the kingdom at the time they're switchin the crits will be squished by the walls closing in... you guys may think this is way too much.. but i don't think.. long time ago getting the halberd was very hard but now we are stronger and have more people playing we became more powerful than ever... thanks to JLH and his crew of staff. You know them and should respect them. Well anyway I want a area where people could go and have fun but not get thier hands on that sword and use if for pking... but the person that does get it... Congratulations!
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  majindonald   ZypherSpelbinder
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Re: Gloria Reef
« Reply #34 on: 09/27/03 at 08:02:44 »
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Suck up O.o.  And either way, even if this sword may NEVER be gotten, you should always consider the possibility.  The cleric being able to use the sword is something i will never agree too.  But we can still move on with the discussion and save that for later.
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  stonersayadin420   kamikazekarni
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Re: Gloria Reef
« Reply #35 on: 09/27/03 at 08:08:43 »
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yeah thats true... or you just don't want to be killed by a cleric  Grin. but either way lets just drop it... and get on to more important things!
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  stonersayadin420   kamikazekarni
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Re: Gloria Reef
« Reply #36 on: 09/27/03 at 08:52:28 »
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also on the Sword of the Sharks. it is two-handed and is a shield.... making it two handed will make it +10 to armor, but sinced its big like a tower shielf it slows the speed of the person and making them vulnerable to attacks so instead of -dex i think it should take 2 stamina to swing... and -20 for the vulnerability... so here it is in clear info
 
armor: -10
stamina: 2
 
and i'm thinking about the classes... i'm just tired of seeing weapons just for fighters, and zerkers.... i will do some checking... tired right now!
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  majindonald   ZypherSpelbinder
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Re: Gloria Reef
« Reply #37 on: 09/27/03 at 09:22:53 »
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2 stam?  Questionable.....and that would make the sword worthless, a round from the BoT would be more than that weapons dammage...
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Re: Gloria Reef
« Reply #38 on: 09/27/03 at 09:33:05 »
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if fighters and beserkers have maxed out str and dex and +pluse someone cast spells on them... i would say that they will do more damage than the bot... if it doesn't then i will ask stotic or pandilex... since they are more exp. and besides.. it's still just a thought!
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Re: Gloria Reef
« Reply #39 on: 09/27/03 at 12:34:52 »
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on 09/27/03 at 08:52:28, sayadin wrote:
also on the Sword of the Sharks. it is two-handed and is a shield.... making it two handed will make it +10 to armor, but sinced its big like a tower shielf it slows the speed of the person and making them vulnerable to attacks so instead of -dex i think it should take 2 stamina to swing... and -20 for the vulnerability... so here it is in clear info
 
armor: -10
stamina: 2
 
and i'm thinking about the classes... i'm just tired of seeing weapons just for fighters, and zerkers.... i will do some checking... tired right now!

 
Err...  Clarify plz, do you want -10 armor or +10 armor?
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