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   Great idea to solve level 30 problem!
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   Author  Topic: Great idea to solve level 30 problem!  (Read 5204 times)
Epic
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Re: Great idea to solve level 30 problem!
« Reply #20 on: 08/25/03 at 01:03:40 »
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on 03/17/03 at 10:01:07, wonderful_nightmare wrote:
gah how about you just change the exp tables? so you need more exp to lvl Cheesy

 
worst idea yet
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Re: Great idea to solve level 30 problem!
« Reply #21 on: 08/26/03 at 00:19:42 »
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Epic, your avatar is so d**n huggable.
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Re: Great idea to solve level 30 problem!
« Reply #22 on: 10/03/03 at 20:21:02 »
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I wonder if there is a real problem with leveling past level 30.  
 
Can Pandilex or JLH field this?  Is there a problem to raise a character level too high?  Or is Level 30 set to face the challenges in game?
 
Would it be a good idea to increase the level if there are more harder monsters to kill?
 
I reemmber the old nightmist where someone brought Norinth to the front gates and along with a lot of monsters in a roleplaying attempt tot ake over night mist.  And the high and low levels running tot he front gates jumping on the monsters whether they died or not and it was just fun.  
 
But that was before the reset and before the changes and the additions of the pacifists, when zerkers were barbarians, when thieves were thieves and assassins.
 
Hmmm Multiclassing?  allow the level 30 to multiclass into another class but the xp gain continues from level 30 up?
 
From what I could see, 250 mil xp is level 30.  to make it higher level you could always multiply the xp so that the present almost omnipotents need to gain xp still.
 
how about say 250mil x 2, for level 31 (500mill xp)
500 mil x2 for level 32 (1000 mil)
 
of course this would take forever but then they are gaining a new class level.  A ranger with shock? and doing 5 stamina shocks?
 
Just a thought.
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Re: Great idea to solve level 30 problem!
« Reply #23 on: 10/04/03 at 04:52:53 »
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it's all been discussed before, but really, merciless slaughter is the best solution to our problems.
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Re: Great idea to solve level 30 problem!
« Reply #24 on: 10/16/03 at 00:21:21 »
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Re: Great idea to solve level 30 problem!
« Reply #25 on: 10/16/03 at 16:54:37 »
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if u need challenges then try this i am currently doing Cheesy
lvl a crit to 30 with no help of alts (EXTREME with a mage)  
u gotta make cash for a new oak vest and so on Tongue
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Re: Great idea to solve level 30 problem!
« Reply #26 on: 10/16/03 at 23:00:26 »
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Many of us have accomplished that feat. Smiley
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Re: Great idea to solve level 30 problem!
« Reply #27 on: 10/17/03 at 14:11:16 »
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u had no alts untill u got to lvl 30? well.. no help of em to lvl 30??
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Re: Great idea to solve level 30 problem!
« Reply #28 on: 10/17/03 at 17:16:28 »
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Alts weren't a big thing when I trained.
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Re: Great idea to solve level 30 problem!
« Reply #29 on: 10/17/03 at 18:25:41 »
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on 10/17/03 at 17:16:28, Stotic wrote:
Alts weren't a big thing when I trained.  

 
pre-reset it was weird to c someone train with 3 alts at the same time lol. i only used 2 at that time Cheesy guess i've gotten 6 times as good at training lol Cheesy
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Re: Great idea to solve level 30 problem!
« Reply #30 on: 12/12/03 at 23:50:08 »
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Post reset I trained a thief alone to arch. That was a lot of Orcs, Bears, snakes, and some scorpions in Jahanna.
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Re: Great idea to solve level 30 problem!
« Reply #31 on: 01/10/04 at 01:17:30 »
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ok I saw this in one of the mud games I play (or is that what people called it)...  after reaching the max level, the level can pay a sum of money to be reset back to lvl 1 with one of the 6 stat (str int dex con wis char --who know, maybe even the 7th stat, armor--) improved.
 
(Basically...+1 to random stat-so people can't just choose dex or con everytime).  Then again..this would push those 6 stat crit's price way up....and players would spend 90% game time on the roller (not that they're not already doing that).
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Re: Great idea to solve level 30 problem!
« Reply #32 on: 01/22/04 at 05:51:05 »
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K i finally got a party of lvl 30's so BUMP
 
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Re: Great idea to solve level 30 problem!
« Reply #33 on: 01/22/04 at 14:38:51 »
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on 01/10/04 at 01:17:30, Id wrote:
ok I saw this in one of the mud games I play (or is that what people called it)...  after reaching the max level, the level can pay a sum of money to be reset back to lvl 1 with one of the 6 stat (str int dex con wis char --who know, maybe even the 7th stat, armor--) improved.
 
(Basically...+1 to random stat-so people can't just choose dex or con everytime).  Then again..this would push those 6 stat crit's price way up....and players would spend 90% game time on the roller (not that they're not already doing that).

 
Like it Smiley
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Re: Great idea to solve level 30 problem!
« Reply #34 on: 01/22/04 at 22:24:25 »
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It's been said before, search for it in the suggestions section if you are that keen, I can't remember the outcome.
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Re: Great idea to solve level 30 problem!
« Reply #35 on: 01/22/04 at 22:29:30 »
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ok sorry to bring revelation into it AGAIN but why not do something like 30+ lvls
 
AA lvls (Archi Attack) ok sad name but im in a hurry here
 
Gets u special things like faster stam or + 20hp or somit like that to give them something other than pk to do
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Re: Great idea to solve level 30 problem!
« Reply #36 on: 01/23/04 at 17:26:21 »
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lvl 10k....BUT if you die..you die...and start over  Tongue =)~
1mil gold for an extra live  Shocked Shocked Wink
*lol...brought back some memory*
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Re: Great idea to solve level 30 problem!
« Reply #37 on: 01/24/04 at 17:19:05 »
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i say we wait till this next update b4 we start discussing this again....its gunna be huge and JLH may have added things to help solve some of the problems  Cheesy
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Re: Great idea to solve level 30 problem!
« Reply #38 on: 01/31/04 at 00:49:59 »
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on 10/16/03 at 23:00:26, Stotic wrote:
Many of us have accomplished that feat. Smiley

 
Try doing that with the game in its CURRENT state... lower xp, no jahanna pub, half xp in arenas, pkers everywhere (say ur not allowed to tell anyone who your crit is so the pkers will be more 'friendly') ...
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Re: Great idea to solve level 30 problem!
« Reply #39 on: 02/03/04 at 05:14:19 »
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Pacifist.
 
*insert whip sound here*
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