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   Author  Topic: New Abilities.  (Read 735 times)
Eternyte
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New Abilities.
« on: 01/25/03 at 18:15:19 »
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Clerics have been updated, all well and good. More ideas are:-

 
Need more offensive spells, Flame Strike (scroll for level 28+).
 
Magical Stone, spell of 30 damage (bought at level 25).
 
A slightly more impressive weapon, maybe vamparic, or have a mana leech.
 
Weapon originality, only clerics can use the weapon.
 
A sanctuary spell, casted upon self/party, everyone in the party is unable to attack or be attacked for the certain length or time, massive mana usage.
 
Heal should be upped as you progress in level's until it even out at about 30 at level 30.
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Stotic
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Re: New Abilities.
« Reply #1 on: 01/26/03 at 06:08:32 »
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That would be quite a powerful staff and as I recall clerics are "done" with renovating.
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  weaselking123   weaselking123
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Re: New Abilities.
« Reply #2 on: 01/27/03 at 02:08:11 »
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Nothing is ever final. I agree with all of those ideas.
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Re: New Abilities.
« Reply #3 on: 01/27/03 at 14:42:50 »
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Ah Flame Strike and Magical Stone... Roll Eyes I do agree with all those ideas.Clerics need an offensive spell or a better weapon!Those of us who like to use only clerics would agree Tongue.
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Pyros
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Re: New Abilities.
« Reply #4 on: 01/27/03 at 15:59:20 »
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Wrath of the Gods is good, but its useless against monsters, which is one of the reasons some people wanted an offensive spell put in.
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    hellcat13713
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Re: New Abilities.
« Reply #5 on: 01/29/03 at 15:40:52 »
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yeah, a more powerful cleric spell would be nice.
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    The15thstooge
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Re: New Abilities.
« Reply #6 on: 02/18/03 at 09:19:29 »
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clerics already have the most spells out of all the classes in the game and i think it retarded to add more to them ... maybe change existing ones but i think time should be better spent upping the amount of spells on other classes ...
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Re: New Abilities.
« Reply #7 on: 02/19/03 at 18:40:44 »
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Berserkers, Thieves, Fighters, Rangers don't need any spells. We all know Druids need major help, and Mages need some work too. But that doesn't mean Clerics don't need help either. What's the point to Clerics? I'm just kinda wondering now that Paladens can do generally all the same things. Hit for a lot more. Heal for same. They seem the same other then the fact Cleric's can boost stats better then Paladens,and they have a better heal at lvl 27.
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Blade
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Re: New Abilities.
« Reply #8 on: 02/21/03 at 16:25:36 »
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Clerics can increase there str, there dex, there stamina, there armour and DR's for about 120. They have alot of party spells. There enhance works alot better then champ, as does Righteous Fury.
 
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« Last Edit: 02/21/03 at 17:11:19 by Parodius » IP Logged
Xaviers_Shadow
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Re: New Abilities.
« Reply #9 on: 03/07/03 at 11:47:44 »
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in my opinion clerics could do with more offensive power, i like the idea of flame strike and a better weapon
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Re: New Abilities.
« Reply #10 on: 03/07/03 at 19:26:57 »
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on 03/07/03 at 11:47:44, Xaviers_Shadow wrote:
in my opinion clerics could do with more offensive power, i like the idea of flame strike and a better weapon

 
Everyone seems to be of that opinion; except the staff.
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Re: New Abilities.
« Reply #11 on: 03/08/03 at 18:18:08 »
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I myself also think they should, mainly from D&D, they are powerful healers but are also quite powerful in combat (not as good as fighter obviously but still powerful). I'd also like to see them simialar to that.
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Tender_Foot
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Re: New Abilities.
« Reply #12 on: 03/10/03 at 08:08:05 »
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isnt that what a paladin is?
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Lyandor
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Re: New Abilities.
« Reply #13 on: 03/10/03 at 18:27:30 »
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Close, but pallys are slightly different.
 
Edit: Clerics rock im combat lol, mine has a snake for a left hand and its poison kills in one hit Cheesy
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