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Individual Class Discussion >> Cleric Class Discussion >> New Abilities.
(Message started by: Eternyte on 01/25/03 at 18:15:19)

Title: New Abilities.
Post by Eternyte on 01/25/03 at 18:15:19
Clerics have been updated, all well and good. More ideas are:-

Need more offensive spells, Flame Strike (scroll for level 28+).

Magical Stone, spell of 30 damage (bought at level 25).

A slightly more impressive weapon, maybe vamparic, or have a mana leech.

Weapon originality, only clerics can use the weapon.

A sanctuary spell, casted upon self/party, everyone in the party is unable to attack or be attacked for the certain length or time, massive mana usage.

Heal should be upped as you progress in level's until it even out at about 30 at level 30.

Title: Re: New Abilities.
Post by Stotic on 01/26/03 at 06:08:32
That would be quite a powerful staff and as I recall clerics are "done" with renovating.

Title: Re: New Abilities.
Post by Julius on 01/27/03 at 02:08:11
Nothing is ever final. I agree with all of those ideas.  

Title: Re: New Abilities.
Post by Brolly on 01/27/03 at 14:42:50
Ah Flame Strike and Magical Stone... ::) I do agree with all those ideas.Clerics need an offensive spell or a better weapon!Those of us who like to use only clerics would agree :P.

Title: Re: New Abilities.
Post by Pyros on 01/27/03 at 15:59:20
Wrath of the Gods is good, but its useless against monsters, which is one of the reasons some people wanted an offensive spell put in.

Title: Re: New Abilities.
Post by KaZuL on 01/29/03 at 15:40:52
yeah, a more powerful cleric spell would be nice.  

Title: Re: New Abilities.
Post by The_Colonel on 02/18/03 at 09:19:29
clerics already have the most spells out of all the classes in the game and i think it retarded to add more to them ... maybe change existing ones but i think time should be better spent upping the amount of spells on other classes ...

Title: Re: New Abilities.
Post by King_Macros on 02/19/03 at 18:40:44
Berserkers, Thieves, Fighters, Rangers don't need any spells. We all know Druids need major help, and Mages need some work too. But that doesn't mean Clerics don't need help either. What's the point to Clerics? I'm just kinda wondering now that Paladens can do generally all the same things. Hit for a lot more. Heal for same. They seem the same other then the fact Cleric's can boost stats better then Paladens,and they have a better heal at lvl 27.

Title: Re: New Abilities.
Post by Blade on 02/21/03 at 16:25:36
Clerics can increase there str, there dex, there stamina, there armour and DR's for about 120. They have alot of party spells. There enhance works alot better then champ, as does Righteous Fury.

Proteus said this not me.

Title: Re: New Abilities.
Post by Xaviers_Shadow on 03/07/03 at 11:47:44
in my opinion clerics could do with more offensive power, i like the idea of flame strike and a better weapon

Title: Re: New Abilities.
Post by Bishop on 03/07/03 at 19:26:57

on 03/07/03 at 11:47:44, Xaviers_Shadow wrote:
in my opinion clerics could do with more offensive power, i like the idea of flame strike and a better weapon


Everyone seems to be of that opinion; except the staff.

Title: Re: New Abilities.
Post by Mammon on 03/08/03 at 18:18:08
I myself also think they should, mainly from D&D, they are powerful healers but are also quite powerful in combat (not as good as fighter obviously but still powerful). I'd also like to see them simialar to that.

Title: Re: New Abilities.
Post by Tender_Foot on 03/10/03 at 08:08:05
isnt that what a paladin is?

Title: Re: New Abilities.
Post by Lyandor on 03/10/03 at 18:27:30
Close, but pallys are slightly different.

Edit: Clerics rock im combat lol, mine has a snake for a left hand and its poison kills in one hit :D



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