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   Author  Topic: Path to city of Penalia  (Read 861 times)
King_Macros
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Path to city of Penalia
« on: 02/15/03 at 21:57:22 »

There was a city, that not to long ago, men and woman alike traveled to as one of their first journeys. The goblins and spiders barely caused any problems for the travelers, and kept mostly to their own adventures. But lately something has been stirring everything up. Upon entrance, everthing calm and beautiful seems to turn into utter chaos. Even the kindess of mocking birds seem to attack anything it see's. A party of new warriors saw their chance to gain much needed experience, and ventured into this area. They battled for days, seen by many travelers who used their paths to get to Penalia. But For a couple weeks, the monsters have been growing stronger, the paths wilderer, and the party hasnt been seen at all. <more story will be added if this idea is liked>
 
There would be 7 areas to this off section of nightmist, at the end a small city. Most being preety small (first one is a total of 43 squares) and it would be limited in lvl. It would either be limited to 15 and under, or would be 20 under, then would slim down to 15 under at a certain point.  
 
I'll put the description for the first part.
 
Stone Path:
 
Standing before the entrance: Tinder Street: You are standing on the smooth cobbles of Tinder Street. The street continues North and East. To the West is a path. <east is the Church and west it Aritoch Drakespine's clinic>
 
When you first go onto stone path: You are standing on a path made with small rocks and pebbles. You may enter Nightmist to the east, or you can travel on by going West.  
 
When you enter a square: You are standing on a path of rocks. you may follow the path by going *directions*
 
Look around: The sky above you seems to dim a bit, as though it's becoming nightime, although you know it's the middle of the day. Underneath your feet are small pebbles and rocks. You may travel farther onto the Stone Path by going West, or go back by going *direction(s). Nightmist is to your East.
 
Monsters: Thief <few and set to certain squares>
 
Traps: none
 
Bosses: Nassar - Has a mumble, which is given out by a boss in the Valley <last area before Penalia>. He is generally the main boss, and who is stirring up all the problems in the area.  
 
Total Area: Area<75
 
--------------------
 
Next area would be Goblin Forest.
 
When you enter a square: The forest's canopy lets little light in, and its hard to see the path. You can follow the path your on by going *direction(s).
 
look around (in a square on outer endge of forest): When you were standing outside the forest, it seemed so much more beautiful then what it is now that your in it. Do to the lack of small animals, you fear that somewhere around here, there might be some trouble. You may travel on the path by going *direction(s)*, but you may find it hard because of the lack of light.
 
look around (area farther in the forest): You can barely see whats around you do to the thick canopy of the trees, but what you can see you don't like. Twigs are breaking all around you, and you feel as though someone is spying on you. You may follow the path by going *direction(s)*.
 
Monsters: Mocking Bird, Goblin, Forest Spider, and Garden Spider
 
Traps: Without a torch equipped on the leader of the party, 1%-10% <ceratin sqaures have more of a chance> of running into a tree for 5-10 damage
 
Area: Area<200
 
--------------------
 
Dirt Path is next
 
1st square after forest: You are standing on a path made of dirt. To your East is a beautiful forest. You can travel further on the Dirt Path by going West.
 
look around: You are standing on a path made of sand and dirt. To your East you hear mocking birds singing from the forest. Farther West you see mountains. You may travel farther onto the path by going west, or go East into the forest.
 
<will add more if anyone likes the idea>
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Aidon
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Re: Path to city of Penalia
« Reply #1 on: 02/15/03 at 22:28:52 »

I like the idea, would like to see a more in depth story though.  I would also refrain from using times like day and night since people will be there at different times.
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King_Macros
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Re: Path to city of Penalia
« Reply #2 on: 02/18/03 at 07:45:45 »

If been a little lazy lately, not putting more of the story on. sorry.
 
Anyways, just wanted to put down the areas i put together to make this humungus area...and boss drops <if i could make them>
 
Pebble Path <1-15> 1 boss - Weapon for all classes... boss is a 1 spawn a week, drop rate is 25%
 
Goblin Forest <1-15> no bosses
 
Dirt Path <1-15> 1 boss - drops a key to Abandoned House 1% of time and respawns ever 10 minutes
 
Abandoned House <1-15> 1 boss - drops a potion of some kind drop rate is 50%... spawns 1 time a day
 
Damp Caves <1-15> no bosses
 
Mountains of Sentar <an extension> <1-30> no bosses
 
Hidden Valley <1-15> 2 bosses - 1st gives mumble to get into Nassars pub... spawns 1 time a day; 2nd gives armor.... spawns 1 time a day 10% drop rate
 
City of Penalia <1-30> no bosses
 
Jail <1-25> 2 bosses - 1st drops key to sheriffs office drop is 100%... spawns every hour;
2nd drops key to nassars back room drop is 5%.... spawns every hour
« Last Edit: 02/18/03 at 09:52:57 by King_Macros » IP Logged
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Re: Path to city of Penalia
« Reply #3 on: 02/18/03 at 09:46:23 »

I really like this area idea and should be put in to place in my mind. But i would really like to see the jail have a weapon for the new Berserker race, like some kind of shank.
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Re: Path to city of Penalia
« Reply #4 on: 02/18/03 at 23:29:48 »

THE 10 FOOT CHAIN you could find it in the jail YAY just a suggestion
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King_Macros
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Re: Path to city of Penalia
« Reply #5 on: 02/18/03 at 23:43:04 »

I would love to see the admins let me make this area  Grin
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Silverwizard
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Re: Path to city of Penalia
« Reply #6 on: 02/20/03 at 00:25:52 »

Where are theyHuh they should have looked should they have not?
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Zephie
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Re: Path to city of Penalia
« Reply #7 on: 02/20/03 at 02:17:41 »

King_Macros - I sent you a message via forums.
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Silverwizard
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Re: Path to city of Penalia
« Reply #8 on: 02/20/03 at 22:01:48 »

YAY we might get an area WOOOHOOO
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King_Macros
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Re: Path to city of Penalia
« Reply #9 on: 02/25/03 at 16:30:38 »

i hope, havent gotten much response, lol
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Lurch
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Re: Path to city of Penalia
« Reply #10 on: 08/24/03 at 04:54:27 »

will this area still going to be put inHuh
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Sera
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Re: Path to city of Penalia
« Reply #11 on: 08/24/03 at 06:40:18 »

Please do not dig up old topics...
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    Gaddy101
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Re: Path to city of Penalia
« Reply #12 on: 08/24/03 at 07:55:42 »

it looks like a pretty good area though...but as i understand it they're not going to put in any new areas for a while...why dont they just close this part of the forum then?
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Re: Path to city of Penalia
« Reply #13 on: 08/24/03 at 08:17:04 »

they are putting in new areas, but they must be approved by JLH
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Re: Path to city of Penalia
« Reply #14 on: 08/24/03 at 22:22:24 »

I think that this area is very well written and should be put in the game if its not already being put into the game.
Also....
on 08/24/03 at 04:54:27, Lurch wrote:
will this area still going to be put inHuh
 
Learn English...you might actually make sense then.
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Mephistroth
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Re: Path to city of Penalia
« Reply #15 on: 08/24/03 at 23:31:28 »

stfu you stupid very *friendly* person. All I've seen you do is put other people down, even when theres no reason to. just stfu.
 
Edit: no shes not a ****ing 'friendly' person, shes a slút
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Re: Path to city of Penalia
« Reply #16 on: 08/25/03 at 00:25:33 »

on 08/24/03 at 23:31:28, Mephistroth wrote:
stfu you stupid very *friendly* person. All I've seen you do is put other people down, even when theres no reason to. just stfu.
 
Edit: no shes not a ****ing 'friendly' person, shes a slút

 
i would appreciate knowing your crits in game please...
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Stotic
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Re: Path to city of Penalia
« Reply #17 on: 08/25/03 at 03:31:58 »

You all succeed in getting the most simple development thread locked.
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