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   Author  Topic: New Abilities.  (Read 1613 times)
Eternyte
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New Abilities.
« on: 01/25/03 at 18:32:28 »
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Mages need to have something extra.

 
Mana should should be increased slightly, other classes are doing too much damage to them.
 
Fizzle rates seems to be a little to much. Have experienced rounds of 5 fizzles. Shouldnt happen at level 30.
 
Aura of Protection is good, no problems there at all.
 
Devastate needs to be made widely available. It has been within the game for a long time, yet no area has become available.
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    Decimus420
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Re: New Abilities.
« Reply #1 on: 01/26/03 at 01:16:58 »
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Yah devestate would be nice  Wink But i also think there should be a decrease in mana cost for spells. Whens the last time a mage has won a mosh? Because of the cost of mana..
Clerics use to eat the mana with holy heal, now with divine restoration it only uses 7 mp. Yet a beam uses 16... It'd be nice to see some sort of drop in mana consumption.
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Re: New Abilities.
« Reply #2 on: 01/26/03 at 14:24:31 »
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Yeah I agree mana costs for spells is way too much for a mage, and they have too little I'd like to see a decrease in mana useage and a slight mana increase would be nice as well, because they can't last anywhere long without running out of mana.
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Silverwizard
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Re: New Abilities.
« Reply #3 on: 01/26/03 at 15:11:56 »
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I agree with all of this it is all great ideas. Mages are hard to lvl cause we run out of mana and have to run.
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Re: New Abilities.
« Reply #4 on: 01/26/03 at 23:59:56 »
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One of the smartest things staff did was giving devastate to just one person as a questy, making it available at a boss would really make mages too powerful.
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Re: New Abilities.
« Reply #5 on: 01/27/03 at 00:14:03 »
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Who has Devastate?
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Aidon
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Re: New Abilities.
« Reply #6 on: 01/27/03 at 03:23:43 »
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Re: New Abilities.
« Reply #7 on: 01/27/03 at 04:09:35 »
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on 01/26/03 at 23:59:56, Stigmata wrote:
One of the smartest things staff did was giving devastate to just one person as a questy, making it available at a boss would really make mages too powerful.

 
Not when they don't constantly do that.
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    xxm2themxx
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Re: New Abilities.
« Reply #8 on: 01/27/03 at 05:56:04 »
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I’m not trying to turn this topic into a flame-for-all but it was nothing close to a questie, lol. Pandilex dropped the scroll Anarchy picked it up and sold it to John for one million gold.
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Re: New Abilities.
« Reply #9 on: 01/27/03 at 18:53:34 »
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I agree with stotic.
They should drop one time things more often..
Maybe even drop them somewhere in a forest or something..
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  faux_pas17   faux+pas17
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Re: New Abilities.
« Reply #10 on: 01/28/03 at 02:12:12 »
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As many have stated no one class should rule the others. As being the only character with devastate I assure you mages with devastate will rule all other classes with no problems what so ever. Yes clerics will always be able to out heal, but they can be beatin, personally this is when i find a silver staff quite usefull. Mages don't always have to fight with just magic. Thieves are more of a toss up. I have won the majority of duels against them mainly because aura prevents enough assassinate damage to not be one clicked(dwarfs are an exception). Sometimes thieves do get lucky right away, if they do oh well, but I'd bet money that you take a mage with devastate and an average thief and duel them 50 times....mage will come out on top....
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Re: New Abilities.
« Reply #11 on: 02/19/03 at 16:23:21 »
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Something that seems to bother me about this whole thing saying that devestate would make mages rule all other classes is this. I dont know how many people lately have looked at how many lvl 30 mages there are. There arent many. Devestate was a spell that only could be use by level 30 mages not lvl 29s or lower. This i feel would be kind of an award for a mage. They are tough to train and really is the only thing that a lvl 30 mage would be capable of having.
Fighters,Paladins,and Beserkers-Blade of Time
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Clerics- Nothing  
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Those items are tough to obtain however they are obtainable.
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  faux_pas17   faux+pas17
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Re: New Abilities.
« Reply #12 on: 02/19/03 at 17:36:28 »
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Actually, there are quite a few lvl 30 mages, and more reach lvl 30 each day. Trust me, having the majority of mages with devastate...rofl...mages would rule all of nightmist. Only Clerics(and palis if their aid isnt reduced) stand a chance in defeating a mage consistantly. Yes thiefs do get theyre chance, but better hope they one click em cause if not they gettin rounded. Even with Clerics and palis able to heal, mages can attack with silver staffs, and cobalt staffs....they do not have to rely on magic only, they can be beaten.
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Re: New Abilities.
« Reply #13 on: 02/19/03 at 19:54:47 »
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i see what your saying but have you ever tried to pk a lvl 30 fighter with a silver staff? Mages are set to rely on their magc regardless of how you put it. You said there are more arch mages each day and thats all fine a good but out of all the arch fighters how many have a Blade of Time. See what im saying?
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  faux_pas17   faux+pas17
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Re: New Abilities.
« Reply #14 on: 02/19/03 at 20:07:58 »
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lol if fighting a fighter id devastate(beam for you rookies) the hell out of it. only reason a staff would come into play is when dueling clerics/palidans, as they can out heal you. A clever person will be able to still win, takes great patience and timing, and tactics. Outsmart your opponent. You know the only way to beat a mage with a cleric is to out heal until they run out of magic. Find a way to get the cleric out of magic first. No need in using spells taking up massive amounts of magic if theyre just gonna use 8 to heal themselves with. Be tricky, attack with staff, shock, flame, etc, use everything you have to keep them off gaurd. Afterall they have to attack you at some point, timing is everything.
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Re: New Abilities.
« Reply #15 on: 02/20/03 at 00:47:57 »
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Yeah use my 11 str to kill some 1...
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Re: New Abilities.
« Reply #16 on: 02/20/03 at 03:39:32 »
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I agree with silver. The mage is not a weapon combat fighter.If you ever train one you would know.
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  faux_pas17   faux+pas17
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Re: New Abilities.
« Reply #17 on: 02/20/03 at 06:43:07 »
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thats why your mage should have a higher str...so in the event you do have to fight a healing class you can better fight it.
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Re: New Abilities.
« Reply #18 on: 02/20/03 at 21:00:07 »
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You see I did not know that rolling my first crit I based it on DND where 11 str is not a bad thing it is acctually above average (10).
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Re: New Abilities.
« Reply #19 on: 02/22/03 at 10:19:39 »
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i have 2 mages, 1st 17 20 20 18 18 18 and 2nd 17 21 20 18 19 18, those both are fun Smiley. ive always told people mages need str, but i guess im not cool enough to be listened to Sad
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