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Topic: New Abilities. (Read 1614 times) |
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Blade
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Re: New Abilities.
« Reply #20 on: 02/22/03 at 11:06:13 » |
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No your not.
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Silverwizard
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The Great And Powerful Wizard
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Re: New Abilities.
« Reply #21 on: 02/22/03 at 16:08:45 » |
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Mages need str but not at the expence of wis and intel.
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The Silverwizard, The Great and powerful Wizard, And the Over Lord Of The Warroirs Of The Mist
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King_Macros
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Re: New Abilities.
« Reply #22 on: 02/25/03 at 16:44:19 » |
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it doesnt have to be, if your patient, youll get a good roll. ive never had problems with rolling my mages, alkways get really good stats
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Silverwizard
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The Great And Powerful Wizard
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Re: New Abilities.
« Reply #23 on: 02/25/03 at 18:42:50 » |
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Yes that is true but why can a fighter hit hit hit using only str and not lose mana but the mage has to hit crappily using str and not losing mana or hit well using mana and intel see a balance issue?
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The Silverwizard, The Great and powerful Wizard, And the Over Lord Of The Warroirs Of The Mist
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AlliedAssault
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Re: New Abilities.
« Reply #24 on: 03/04/03 at 16:55:54 » |
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Someone hgas said before when you roll a mage good str should be considered. From my experience with 2 arch mages one with 17 str and one with 12 str they both hit identical. Actually the one with 12 str hits more often too. I have heard it before and thought of it before. Mages should have some sort of spell available at lvl 29+ where you can use all 5 stamina to restore your mana. This leaves you open to be attacked for 10-15 seconds, so it isnt giving you an advantage.
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My main is Alliedassault.
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Silverwizard
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The Great And Powerful Wizard
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Re: New Abilities.
« Reply #25 on: 03/04/03 at 18:32:18 » |
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That could work very well I think that JLH (or Pandi) should look at this.
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The Silverwizard, The Great and powerful Wizard, And the Over Lord Of The Warroirs Of The Mist
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Glenn_2090
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Re: New Abilities.
« Reply #26 on: 03/06/03 at 15:05:32 » |
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its not really a question about abilities but when does a mage get a second stamina [color=Green][/color]
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Yours Truely Glenn_2090
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Lyandor
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Re: New Abilities.
« Reply #27 on: 03/06/03 at 16:41:13 » |
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Level 10.
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Dwaerkyn
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GIVE IT TO USSSSS!!!
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Re: New Abilities.
« Reply #28 on: 04/05/03 at 19:19:14 » |
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on 01/26/03 at 01:16:58, Beaner wrote:Yah devestate would be nice But i also think there should be a decrease in mana cost for spells. Whens the last time a mage has won a mosh? Because of the cost of mana.. Clerics use to eat the mana with holy heal, now with divine restoration it only uses 7 mp. Yet a beam uses 16... It'd be nice to see some sort of drop in mana consumption. |
| A month ago a level 20 mage won a 1-20 mosh. Mages rock at level 20.
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Drizzt
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Re: New Abilities.
« Reply #29 on: 04/05/03 at 20:22:39 » |
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Mages would get slaughtered in a 1-20 mosh...
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Jurian
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Re: New Abilities.
« Reply #30 on: 04/05/03 at 20:42:24 » |
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on 01/27/03 at 18:53:34, Oblivion wrote:I agree with stotic. They should drop one time things more often.. Maybe even drop them somewhere in a forest or something.. |
| ok i havn't read all post but this is only gonna work when they are dropped at random places cuz staff at allways on the same place and talking to the same ppl.
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Mip
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ph34r teh cute ones
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Re: New Abilities.
« Reply #31 on: 04/07/03 at 23:50:24 » |
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wow you guys are overthinking this way too much... why would you have to put in devastate if you could just make beam stronger? On another note, mages really need more mana. I think it is just insane how a berserker will have more hp than a mage will have mana. I mean, I wouldn't be so upset if a mages mana and a berserkers hp/mana were about the same...but the difference is so vast.. P.S. that thing about using shock/flame/blast to get a cleric to use up all their mana first is pure genious! i would have never thought of that
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