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   Author  Topic: New Abilities.  (Read 2314 times)
Eternyte
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New Abilities.
« on: 01/25/03 at 18:42:45 »
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Rangers are perhaps the most superior class.

 
First things first it takes 2 hands to use a bow and arrow effectively. Lets lose the shields.
 
Flaming arrow seems to be of no use within the game, the chance to poison has to be increased to about 75% or more. The damage the poison does then should be increased dramatically.
 
New ranger of bows needed as every ranger has an enchanted bow. Once again there needs to be variety.
 
As talked about before maybe Rangers would need to use 1 or 2 spaces of the inventory to carry arrows. A new bar would needed to show the amount of arrows they have left. Maybe a limit to the amount they can carry too.
 
Shield could be replaced by a Quiver. Different quivers could be bought at differing price to hold a differing amount of arrows.
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Sera
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Re: New Abilities.
« Reply #1 on: 01/25/03 at 23:07:08 »
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Oh yes, lets take the shield away from the rangers, therefore lowering thier armor EVEN MORE!!! If you take away our shield, we need more armor in some other manner, it's bad enough already.
 
I am currently at a whole whopping 96 armor. You take away my shield and I'm down to 76. Tell me exactly, how I'm supposed to be protected without it.  
 
Also take into consideration, I have Spider gaunts which add 6 armor. Not everyone has those. Now we're down to 70.
 
Let's not forget my 4 crs...that's another 12 armor, that not everyone else has. Now were down to 68 armor.  
 
Mages have 32 armor with nothing special on. Just Golden Robes and a silver amulet. With Aura of Protection, that is bumped up to 80 armor. That is 28 more armor than rangers would be with just your base items.
 
They've already lowered our hit % and how hard we hit, now you want to lower the armor too? What's next? Lowering our HP too?
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Re: New Abilities.
« Reply #2 on: 01/26/03 at 00:00:36 »
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I agree that to use a bow you cannot use a shield.  I'm not saying that this means they 'should' have lower armor; if this is done, perhaps other armor options willl need implimented (maybe).  Also, the potential of different types of quivers of arrows (affecting attack damage/to hit) would be a considerable addition to the class.
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Re: New Abilities.
« Reply #3 on: 01/26/03 at 04:38:35 »
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If rangers do get there shields taken away, i agree there needs to be something takes its place.  Whether it be a new item that also gives armor to rangers, or maybe increasing the hit rate, or hit points of their atacks, something would need to be given to make them plausible.  
 
Here are some things I have seen on other abilities/ideas I have seen on other games that Rangers have the ability to do (In know way am I saying they should or should not have any of these so do not flame the ideas)
 
-Use small round shields on not drawing arm.
-Have seen them with ability to covert in forrset/nature areas
-Critical shot(basically a death wielding blow that takes all stamina).
-Hypnotise
-Charm animals to follow and attack.
-Armor increasing magic
-Dexterity increasing magic
-Strength increasing magic
-Ability to weild blades w/larger shield.
 
Like I said above I do not think they should be given all these, but just trying to give some ideas.  The way I have seen them made in other games is basically like a cousin to the druid, but with out the religousness of nature.
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Re: New Abilities.
« Reply #4 on: 01/26/03 at 05:47:45 »
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Oh yes, that's another of my problems. Lower our armor by taking away our shields and THEN make us take up valuable space in our inventory for arrows!!!  
 
Not to mention that you will have to carry a TON of arrows to bosses and while training (and pking). Now you have no pots because you have a full inventory of arrows that you can't use because you DIED cause you can't carry any pots to heal with!!
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Re: New Abilities.
« Reply #5 on: 01/26/03 at 06:03:52 »
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Well it only makes it realistic, but if your going to do this with two-handed bows you might as well do it to fighters with halberds (a two arm weapon).  Also maybe have crossbows available and you'd be able to carry shields.
« Last Edit: 01/26/03 at 06:27:57 by Stotic » IP Logged

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Re: New Abilities.
« Reply #6 on: 01/26/03 at 07:23:10 »
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sera the arrows would only take 1-2 slots and that could be around say 300 arrows for a slot. they are not going to run out of arrows anytime soon..  
 
Maybe different types of arrows.
Some that when they hit someone they take off a point or 2 in a certain stat.
Some that can lower dmg of the player.
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Re: New Abilities.
« Reply #7 on: 01/26/03 at 10:08:23 »
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on 01/25/03 at 23:07:08, Sera wrote:
Oh yes, lets take the shield away from the rangers, therefore lowering thier armor EVEN MORE!!! If you take away our shield, we need more armor in some other manner, it's bad enough already.
 
I am currently at a whole whopping 96 armor. You take away my shield and I'm down to 76. Tell me exactly, how I'm supposed to be protected without it.  
 
Also take into consideration, I have Spider gaunts which add 6 armor. Not everyone has those. Now we're down to 70.
 
Let's not forget my 4 crs...that's another 12 armor, that not everyone else has. Now were down to 68 armor.  
 
Mages have 32 armor with nothing special on. Just Golden Robes and a silver amulet. With Aura of Protection, that is bumped up to 80 armor. That is 28 more armor than rangers would be with just your base items.
 
They've already lowered our hit % and how hard we hit, now you want to lower the armor too? What's next? Lowering our HP too?

 
Another person that doesn't want their best class to be made slightly worse? Mages have to spend like 80k or something to get Golden Robes and a Silver Amulet, which is more than what rangers pay for their armour, AND THEY GET MORE!  
 
The arrow idea is good, it makes the game more realistic, but maybe it could have a seperate slot instead of one/two in the inventory?  
 
PS. Lets not forget that Aura of Protection costs around 500k (Not sure of the exact price)
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Aidon
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Re: New Abilities.
« Reply #8 on: 01/26/03 at 10:21:35 »
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Was it not suggested earlier having a quiver that would be equipped in place of shield.  Then maybe make an extra slot on bar on how many arrows you have along with what type, leaving your inventory open (unlike mages who have to use their whole inventory to hold mana and be able to fight).
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Re: New Abilities.
« Reply #9 on: 01/26/03 at 11:01:23 »
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I think it was, but I can't remember what topic it was in.
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Re: New Abilities.
« Reply #10 on: 01/26/03 at 12:22:50 »
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Rangers are sappose to have low armor due to there speed, and when using there bow, they stand a distence from there enemy usually, not right infront of them  Undecided
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Re: New Abilities.
« Reply #11 on: 01/26/03 at 14:35:30 »
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Ranger are quick so they shouldn't have very high armor,they should have a higher dodge rate.I think it is realistic to have quivers in your inventory even though I don't like taking up space in my inventory with them, as also I feel it is realistic that they cannot use shields with a bow, or fighters with a halberd and a shield.
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Re: New Abilities.
« Reply #12 on: 01/26/03 at 20:30:32 »
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That's something really bad with nightmist; every weapon in the game being "one handed" -  even though it would be impossible to use some of them with one hand. Halberds, bows, and a couple of swords in the game should use both the weapon and the shield space.. Kiss
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Re: New Abilities.
« Reply #13 on: 01/26/03 at 21:34:54 »
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Yes and each of which, as discussed in the past, should have its own advantages and disadvantages, like with rangers (This is a ranger discussion forum right?) should be able to choose different styles of arrows, some maybe that increase damage slighty, maybe hit more often, do some elemental damage or cast some debuff spell that weakens the enemies such as:
 
Flame Arrow: Fire damage,probably small maybe does more damage to enemies that hate fire.
 
Ice Arrow
Earth Arrow
Wind Arrow
Water Arrow  
Ice Arror: all same as fire arrow with appropriate elements.
 
Arrow of Sloth: Has a % to cast slow on opponents, making one less stamina per round return.
 
Enfeebling Arrow: Has a % of lowering the enemies strength slightly. ( Does not stack)
 
Mind Thrusting Arrow: % of lowering enemies intelligence.
 
and so on...of course if these or any others were added other classes would have to get weapons just like these, or something that allows something simialar in order to keep rangers from making all other classes useless.
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Re: New Abilities.
« Reply #14 on: 01/27/03 at 03:51:30 »
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As i said before, i do like the arrow idea, where the arrows take the shield slot, and you can have various different arrows 'equipped'. But i'm not sure how well it would work in Nightmist. 3 attacks per round (10 seconds) is 18 arrows a minute, is 1080 arrows in 1 hour of constant fighting.
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Re: New Abilities.
« Reply #15 on: 01/27/03 at 04:05:51 »
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on 01/27/03 at 03:51:30, JLH wrote:
As i said before, i do like the arrow idea, where the arrows take the shield slot, and you can have various different arrows 'equipped'. But i'm not sure how well it would work in Nightmist. 3 attacks per round (10 seconds) is 18 arrows a minute, is 1080 arrows in 1 hour of constant fighting.

 
Better stock up on those arrows!
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Re: New Abilities.
« Reply #16 on: 01/27/03 at 06:00:09 »
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The mages mana would still cost alot more then rangers arrows.
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Re: New Abilities.
« Reply #17 on: 01/27/03 at 09:00:19 »
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Would have to agree on that one, it is really expensive to do anything with a mage, so unless you have unlimited magic (of course not realistic), then there shouldn't be unlimited arrows.
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Re: New Abilities.
« Reply #18 on: 01/27/03 at 19:16:00 »
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Arrow of Sloth......
 
now ive heard some funny ideas thats one of the best.
 
Someone was killed by someonelses rapid fire from their Enchanted Bow firing an Arrow of Sloth
 
As for arrows, couldnt you use the magic bar, fix it at say 200 for rangers, mana manacrystals mage/pally/druid/cleric only then add small/large quivers of arrows which are like ranger only 'mana crystals', then make bows need one 'magic' to use, and dualshot another?
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alicia
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Re: New Abilities.
« Reply #19 on: 01/27/03 at 19:22:53 »
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Oh, and if you rapidfire with 3 stam and kill with your first shot, thats still 3 arrows down the drain...
 
Dunno if that idea would be popular though, more likely one of those 'realism over what people want' questions like shield+bow or hally.
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