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Topic: Paladins???? Stinkers!!! (Read 1927 times) |
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Mordakai
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Re: Paladins???? Stinkers!!!
« Reply #40 on: 05/24/03 at 19:00:02 » |
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MAKE IT FAIR THEN! Make it a cleric and ranger vs a pally and ranger, its obvious the cleric and berserker are going to win, you've put the two best classes together! Sorry but your posts are bs, none of what you have said is true at all. How can you expect to prove how bad paladins are, by putting them in retarded situations? Edit: In fact, it wouldn't suprise me if the pally won, spell up the ranger and himself, then they both hit the same target (either cleric or ranger) at the same time, and the cleric/ranger dies. Probably wouldn't work that way though, as either class might get a bad round etc.
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-=Everglass=-
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Re: Paladins???? Stinkers!!!
« Reply #41 on: 05/25/03 at 10:41:11 » |
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Stupid Stupid Stupid. Paladins are by far the best class in the game. Everglass is probs the best Arched pally too. He hits -all- the time with 28 dex.
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Rappy_Ninja
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Re: Paladins???? Stinkers!!!
« Reply #42 on: 05/25/03 at 20:25:44 » |
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on 05/24/03 at 03:41:57, Dwaerkyn wrote:Also, they're healing does maybe 70 damage at top levels, thats about enough to heal themselfs for 210 in one round. Vs a ranger. Pally Attacking Spell Spell Miss 40 65 Ranger Rapid fire 72 63 miss miss 57 (total 192) Pally (heals himself up, takes a full round) Ranger Miss Miss 66 73 82 Pally (heal again) Goes on like this, pally would maybe fizzle a few times, causing hp to not be full, resulting in death, on the other hand, the ranger might miss a whole round (as they are known to do) causing the pally to be able to attack. Pretty even? Yeah one on one its pretty even, though the pally would get some extra stam now and then. Ranger would hypno, and maybe flaming. In the end, however, the pally would win. Lets see, now in a two-archie, vs two-archie duel. One Berserker and One Cleric vs A Pally and a ranger. Pally casts spells on himself (and champ str on ranger), and attacks with stuff left. on the Berserker. Ranger Hypno's the berserker and cleric, then rapids on the berserker. Berserker berserkes on the ranger, with the cleric heals once on the berserker, divine lights the ranger, casts spells on himself and berserker taking all stamina. Next round the pally heals the ranger. Ranger rapids on berserker. Then the berserked smites at the ranger, bringing it down to a dangerously low hp cleric heals the berserker twice, and divine lights the ranger. The berserker is able to do above 230 damage, the pallies max healing for one round, eventually killing the ranger. The cleric takes care of healing, pally tried to heal but cant. The duel is decided. Pallies should get maybe a stat enhancing weapon with vamparic (str and dex?), and a spells that shields the whole party with +10 armor. Thats all they need. Maybe a little more Berserker does berserk on first round vs. the ranger. |
| or the ranger stam tricks the cleric rounding him...
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