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   Author  Topic: New Spells  (Read 694 times)
Oblivion
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New Spells
« on: 01/26/03 at 07:58:58 »
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Couldn't think of a name but heres what it would do..
 
Paladins supose to be holy class right?
 
Spell 1.
A spell that when cast on players who have tons of pks would do say 100-150 dmg(but cost 3 stamina)..(dmg could be more when the player has more and more pks)
 
Also be hard to code this in probabaly but, can only be casted if attacked first. Say someone hit you then you could cast the spell on them untill you either  
A.say 5 mins. goes by and is reset. Or B. When paladin enters town its clean(would keep them from casting the spell when the player acctually didn't hit first.)
 
(also if you pk say anyone 10 levels under you.. Lowers your dmg for a while or you have to do something Good to bring it back up.)
^(name suggestion Holy)
 
---------------------------------
Spell 2
 
This would be casted on ppl who have lower pks.
What it would do would add health to your max health limit.
 
Example. Say you have 300 hp. this would make your total hp 400. And make it last a min. or something.
 
(couldn't think of a name)
 
----------------------------------------
Spell 3
 
This spell would do say 80 dmg a stamina.
But only works towards Evil Evil Monsters.
Demonic General for one.
Necro tower Guy.
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Stotic
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Re: New Spells
« Reply #1 on: 01/26/03 at 18:56:05 »
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on 01/26/03 at 07:58:58, Oblivion wrote:
Couldn't think of a name but heres what it would do..
 
Paladins supose to be holy class right?
 
Spell 1.
A spell that when cast on players who have tons of pks would do say 100-150 dmg(but cost 3 stamina)..(dmg could be more when the player has more and more pks)
 
Also be hard to code this in probabaly but, can only be casted if attacked first. Say someone hit you then you could cast the spell on them untill you either  
A.say 5 mins. goes by and is reset. Or B. When paladin enters town its clean(would keep them from casting the spell when the player acctually didn't hit first.)
 
(also if you pk say anyone 10 levels under you.. Lowers your dmg for a while or you have to do something Good to bring it back up.)
^(name suggestion Holy)
 

 
So you can damage big time pkers greatly, but doesn't that make you a big time pker?  What effects do your own pks have on that spell?
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Oblivion
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Re: New Spells
« Reply #2 on: 01/27/03 at 15:11:32 »
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Paladins, are not supose to go around pking ppl, However they can run around killing thos who attack them first or those who are evil.
 
If you were the paladins god and you saw one of your followers runing from someone because he doesn't pk, Wouldn't you stop giving him powers becauses hes a wuss that doesn't protect he's self or the good of the ppl..
 
Now, if the spell is set up correctly your pks wont matter do to how hard it would be to code into the game if you attacked someone for defending yourself, or you attacked someone whos evil your dmg wouldn't go down, compared to what would happen if you just pked someone to pked.
 
Thus, only be casted when attacked first
( game could sense that so and so on the same square attacked paladin first, game then enables the spell, paladin uses it and they die. or paladin dies., 1. games senses person was killed by paladin game disabled the spell.(probabaly wouldn't be coded in.)
 
2.Game senses that they are no longer fighting or certain amount of time went by without being hit by them so game disables the spell on that person.
 
3.Paladin steps off square game disables the use of the spell against the person who attacked him.
 
Now this would be hard to code in, and your post just gave me a better idea to how to use the spell..
 
Game could sense if paladin was attacked first and enables the spell.
When that person dies from the paladin's spell, it could be counted in your profile as -1 pk or nothing, so either your player kills would go down, or nothing happens, no extra pk.
 
Another way.
Paladin gets certain amount of kills, after it goes over that he loses the spell or the spell's power is decrease as the pks go up.
 
Then, after time the God that the paladins follow can be like well hes been a good follower and could enable the spell, or decrease the amount of pks he has.
 
So, the last one set up, if you go around mindless pking you lose the spell for a while, however if you kill not so many ppl and after time your pks go down, you would be ok.
 
If you pked while your spell is gone, you lose it for even longer.
 
------------------------------------------------------------
Advanced
This is just something that I just decided to add, truely doubt this would ever be put in.
 
Paladin gets so many pks he becomes an evil paladin, loses some abilitys(mostly healing and helpfull spells.) but gains some other abilitys from evil gods.
 
So, Good paladins would have stuff that helps players and healing and spells to use against the evil.
 
Evil Paladins would have less healing abilitys and things that help people, but more harmfull spells to use against people.
 
----Note----
I don't think there can be an Evil Paladin who follows the Evil God, I think they are called something else.
But however this is NM, so JLH or whoever can choose what he wants to call them if  he likes this and decides to put it in.
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Re: New Spells
« Reply #3 on: 01/27/03 at 17:12:40 »
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Anti-Paladin? That seems like it would be incredibly difficult to code.
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Oblivion
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Re: New Spells
« Reply #4 on: 01/27/03 at 18:13:58 »
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To make the game sense that so and so is mindless pking and becomeing evil and changeing the abilitys of that person to different ones and then changing the class name..
 
Yeah, would be somewhat diffcult to code, but would be more interesting..
And also it would give another New class in NM and fun and enjoyment.  
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Bun
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Re: New Spells
« Reply #5 on: 02/15/03 at 18:47:11 »
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i want aid to come back but this time like lvl 22 or sommit instead of 18
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Re: New Spells
« Reply #6 on: 04/05/03 at 10:20:18 »
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i think aid is good on 18
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