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   Author  Topic: An Ability for Fighters  (Read 1217 times)
Spekkio
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An Ability for Fighters
« on: 11/05/03 at 18:10:40 »
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I don't play with fighters, because they are too...  boring..
 
Here's the idea:
 
Gaurd: -5 str.  and   +5 dex.  (would work just like Rage)
 
Upon Activating: You take up a defensive position, your guard is up, and you are aware of everyting around you.
 
Upon Deactivating: You relax and return to your normal stance.
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Mephistroth
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Re: An Ability for Fighters
« Reply #1 on: 11/05/03 at 18:46:06 »
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Shouldn't increase dexterity. -5 str and +20 armor or something instead, because the dext would mean you can hit easier aswell, which isn't really possible (as your guarding, the whole point is that your not hitting back that hard)
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Re: An Ability for Fighters
« Reply #2 on: 11/06/03 at 01:28:23 »
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i would say +30 to armor... to be even more up on guard
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Re: An Ability for Fighters
« Reply #3 on: 11/07/03 at 04:31:41 »
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Well, if you're on your guard, you'd be able to dodge easier...which would need dex, I guess.
 
EDIT: Maybe make it to where you can't attack or something?
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Re: An Ability for Fighters
« Reply #4 on: 11/07/03 at 06:16:47 »
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Better yet, if you do attack let it use up 3 stam while Guard is active.
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Re: An Ability for Fighters
« Reply #5 on: 11/07/03 at 21:36:12 »
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I like that idea.
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Re: An Ability for Fighters
« Reply #6 on: 11/09/03 at 21:41:52 »
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I like the + Armor idea, I think -5 str would be too much of a waste to be useful even with the bonus dex.
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Angelic
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Re: An Ability for Fighters
« Reply #7 on: 11/10/03 at 01:04:48 »
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Yeah...but, there has to be some kind of drawback to using it, or else people would just leave it on all the time to get an extra amount of armor.
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Re: An Ability for Fighters
« Reply #8 on: 11/10/03 at 01:51:38 »
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dont matter anyway we talk about these new abilities but they never happen or even be responded to anyway.
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Re: An Ability for Fighters
« Reply #9 on: 11/10/03 at 02:31:32 »
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Maybe Jlh hasn't seen any that he likes? Either way, it doesn't mean they can't post their thoughts/ideas.
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Lastel
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Re: An Ability for Fighters
« Reply #10 on: 12/16/03 at 01:47:24 »
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on 11/10/03 at 01:51:38, Big_Tymer666 wrote:
dont matter anyway we talk about these new abilities but they never happen or even be responded to anyway.

 
Why so negative?
 
Anyways, sounds good, though I like -5 str, + 5 dex, +30 ac, 2/3 stam to attack...
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Re: An Ability for Fighters
« Reply #11 on: 12/16/03 at 13:33:27 »
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on 12/16/03 at 01:47:24, Lastel wrote:
Anyways, sounds good, though I like -5 str, + 5 dex, +30 ac, 2/3 stam to attack...

 
The dext OR the extra ac. If both go in its just too much.
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Ok, so I kinda didn't ask.. oh well Grin
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Re: An Ability for Fighters
« Reply #12 on: 02/03/04 at 19:12:30 »
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I would say, -5 str, +2 dex, +25 armour, 2 stamina to attack, and if you move it would move like a thieves covert, and require stamina...
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Re: An Ability for Fighters
« Reply #13 on: 02/04/04 at 13:56:04 »
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I don't really see when this could be used to help a crit very much.  In a duel a fighter hits for too little as it is, not being able to attack as much or as hard would be too much of a drawback.
 
With all the armor negating attacks I don't see it saving you from many deaths anywhere else either.
 
No offense to the idea at all...i've thought of it before...
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Re: An Ability for Fighters
« Reply #14 on: 02/07/04 at 12:51:19 »
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yeah, but this idea imo is not to make fighter much better just more funny to play, say i gotta go to toilet and i m in large forest i know it will be quick so i just leave guard on and feel more safe in toilet? Tongue
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Re: An Ability for Fighters
« Reply #15 on: 02/09/04 at 01:24:15 »
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why not just +2 strength +2dex and -40 armor..or something like that...
 
*shrug* i just think fighters need something...only thing that dont have a special abililty..
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