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   Author  Topic: block  (Read 2071 times)
Cule
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Re: block
« Reply #20 on: 06/26/03 at 12:56:04 »
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blocking!!!! brilliant!!!!!! makes fighters more interesting thats for sure  Cool
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Re: block
« Reply #21 on: 06/27/03 at 17:17:23 »
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Lets stick at just Block for now no assassinate thts stupid and no healing
 
But
 
about healing y dont fighters get more life up whn there sitting around thy get 1 up y not let thm heal 5 up
if you know what im talking about? (duno wot its called)
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Harath
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Re: block
« Reply #22 on: 06/27/03 at 17:32:45 »
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maybe it could be based on con. for every 2 points of con over 10 you have you get an extra 1 hp regeneration, so with 18 con you would have 1 (normal) + 5 (18 con) = 6 hp regeneration instead of 1.
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Re: block
« Reply #23 on: 06/28/03 at 16:59:07 »
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on 06/27/03 at 17:17:23, -=ToM=- wrote:
Lets stick at just Block for now no assassinate thts stupid and no healing

 
We were joking about those ideas bud...
 
on 06/27/03 at 17:32:45, Harath wrote:
maybe it could be based on con. for every 2 points of con over 10 you have you get an extra 1 hp regeneration, so with 18 con you would have 1 (normal) + 5 (18 con) = 6 hp regeneration instead of 1.

 
I think that is way to much.
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Marros
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Re: block
« Reply #24 on: 06/28/03 at 17:32:09 »
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You really need to take balance into consideration here.  Blocking wont improve the game except for the lucky fighter-friendly players.  Fighters are already a dominant class in the game, and do not need to be improved upon.  This ability is way too useful, and not needed for this class.  If fighters were given the ability to heal like Tom or Harath suggested, I beleive fighters would overpower everything in the game within a week.  This blocking idea is original and inventive, but not useful at this time in my opinion, and will jeopardise nightmist's class balance.
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Harath
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Re: block
« Reply #25 on: 06/28/03 at 17:33:05 »
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hmm, yeah it is lol. maybe make it like this:
10 con - 1 hp regen
11 con - 1 hp regen
12 con - 1 hp regen
13 con - 2 hp regen
14 con - 2 hp regen
15 con - 2 hp regen
16 con - 2 hp regen
17 con - 3 hp regen
18 con - 3 hp regen
19 con - 4 hp regen
20 con - 4 hp regen
21 con - 5 hp regen
22 con - 6 hp regen
 
That would give half-orcs an advantage I think they need.
 
Edit: I never said they needed heal...
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Eternyte
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Re: block
« Reply #26 on: 06/28/03 at 18:31:30 »
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on 06/28/03 at 17:32:09, Sanctuared wrote:
If fighters were given the ability to heal like Tom or Harath suggested, I beleive fighters would overpower everything in the game within a week

See Paladins.
 
The only way I could see a 'Block' working is using it like an attack.
"You just blocked XXX attacking, rebounding on them for 10 points of damage." or a % of the damage they would inflict.
"You were unsuccessful in Blocking XXX's attack the blow penetrated for 50 points of damage."
 
Personally I would rather see a 2 stamina attack. Like a mini Smite i.e. a Huge swing of the wepon which inficts high damage, but isnt very accurate. However, it must balance up as to not overpower fighters.
 
Maybe a 'Counter Attack'... this would work by setting the a counter attack mode (highlight the ability).
Now for every time someone attacks you there would be a block of the shield to reduce damage, then instantly after the block a normal attack (counter attack) would happen.
 
This could use 1 stamina per block/counter for slightly lower damage than normal. Or could use 2 stamina, for a damage slightly higher than normal.
 
For 1 stamina per attack: This would be lower due to the block part of the skill. Which would reduce the damage taken. So you couldnt have the fighter being hit less and attacking opponents for the same damage.
 
For 2 stamina per attack: This would be higher due to the effective loss of 3 stamina. Although you would be taking less damage, you would also only be attacking with 3 stamina thus the skill wouldn't be effective as the opponent would be inflicting more damage.
 
If I have not explained myself clear enough in any area. Post a reply and I shall elaborate.
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Re: block
« Reply #27 on: 06/28/03 at 18:45:04 »
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All great ideas, but how is this going to benefit the game and not just the fighter loving types.  I don't see this helping anything but those who have a lot of fighters, unless you balanced it out more.  It needs work, theres good ideas, but they are too powerful of abilities.
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Eternyte
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Re: block
« Reply #28 on: 06/28/03 at 19:03:34 »
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Every class discussion has been posted with ideas. The whole point is to make all the classes better.
 
I agree that if only fighters were made great, then they would be overpowered. However, since we are posting on the other classes. There is balance being discussed.
 
I take it you dont post, the overpowered speech on the discussion of your main crits though? I didnt think so.
 
All classes need to be improved, but not every class need a 1 click ability.
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Re: block
« Reply #29 on: 06/28/03 at 19:38:56 »
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I agree, but classes shouldn't have these incredible abilities like the ones stated here.  Then the game will turn into a whoever has the fastest connection wins game, since all the classes will be balanced at a higher degree.  I think fighters were put into the game as an extreme.  The extreme to magic is mages, the extreme to pure power is fighters.  Just like druids are a median as well as berserkers (having abilities) and thieves and so on.  Fighters are the one class in the game in my opinion that don't need work.  No, I don't give a whole bunch of ideas on my favorite characters discussion, nor do I put down suggestions on anyother.  I actually have quite a few fighters, and in my opinion they are the best class ingame and the only one NOT needing improvement.
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Re: block
« Reply #30 on: 07/08/03 at 02:06:08 »
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on 06/28/03 at 19:38:56, Sanctuared wrote:
the extreme to pure power is fighters

 
 The extreme to pure power is actually beserkers. Also, a Ranger easily hits just as hard, if not moreso as a fighter.
 
 Eternytes ideas are always good and well thought out, he lays them down in the hopes of discussion, and having them tweaked and modified to suit, not stuck in using every formula he suggests.
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Cule
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Re: block
« Reply #31 on: 07/10/03 at 20:54:35 »
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block... block!!! make it happen!!!!!!!!!!  Tongue
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Re: block
« Reply #32 on: 07/24/03 at 21:44:18 »
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YEAH JLH WHENS URE NEXT UPDATE PUT ||BLOCK|| IN
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Re: block
« Reply #33 on: 08/27/03 at 18:26:52 »
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ok here is how is see it block is good but i have an opinion a fighter all out stamina move called:
 
party block:
this will be needing this to get:
500kgold
lv 27 or above(in other words all 6 stamina)
and it lowers defense by 3 when using
 
who agrees
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Re: block
« Reply #34 on: 08/27/03 at 19:21:03 »
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500k? wtf is that man? i didn't exactly read it all, but I think it should be an ability that fighters START with. not a spell, an ability.
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Mephistroth
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Re: block
« Reply #35 on: 08/27/03 at 20:21:18 »
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It could cost 500k. At level 27 you go to your training place, and learn how to block (seems like you'd already know though, but that isn't the point lol) he might want 500k.. so you pay. It doesn't cost any mana so that automatically makes it an ability, not a spell. I think it would be better if you paid for it, maybe not as much as 500k though.
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deSade
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Re: block
« Reply #36 on: 08/27/03 at 22:06:35 »
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Maybe make it a fighters quest....search for the master Grasshopper and if you defeat him, he teaches you block?
 
Anyhow it works, I like it!
 
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Re: block
« Reply #37 on: 08/27/03 at 23:48:50 »
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 Or we kill the Master Grasshopper and have a phat quickening, not only taking all his power, but his well concealed chest of gold hidden under a floorboard...
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Re: block
« Reply #38 on: 08/28/03 at 18:09:14 »
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hey listen those who didnt read it all read it you have 2 buy it because it blocks the entire party so... ppl pay 500k for a hally y not pay the same amount for a brilliant fighter move!!
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Re: block
« Reply #39 on: 08/28/03 at 19:11:25 »
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who the **** paid 500k for a hally?
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