Author |
Topic: Re: new spell:Turn undead (Read 1103 times) |
|
-=ToM=-
Full Member
Take a Walk
Gender:
|
|
Re: new spell:Turn undead
« on: 07/04/03 at 15:20:37 » |
Quote
|
tht sucks cus clerics would own all think about it 100 dmg per divine res. hmm round all think about this fool
|
|
IP Logged |
Lyetor/Delirius/Existenz/Centurion ingame
|
|
|
Angelus
New Member
|
|
Re: new spell:Turn undead
« Reply #1 on: 07/04/03 at 15:30:32 » |
Quote
|
on 07/04/03 at 15:21:06, HobGoblin wrote:thats the whole point |
| No the point is ur idea is moronic
|
|
IP Logged |
|
|
|
Teh Fluff
Full Member
tEh FlUfF
Gender:
|
|
Re: new spell:Turn undead
« Reply #2 on: 07/04/03 at 20:35:43 » |
Quote
|
Someone mind filling me in on what his idea was? I may add somethin of my own here Perhaps they could have a turn undead spell, but maybe it could make the undead on the square with the cleric leave the square? or have it as a sort of undead repelling spell whenever the cleric enters a square with undead they run? its just a thought.
|
|
IP Logged |
|
|
|
dec
Full Member
Don't F**K with the Irish
Gender:
|
|
Re: new spell:Turn undead
« Reply #3 on: 07/31/03 at 15:05:47 » |
Quote
|
turn undead is outta the might and magic series i think
|
|
IP Logged |
http://goten677.tripod.com
|
|
|
Mephistroth
Guest
|
|
Re: new spell:Turn undead
« Reply #4 on: 07/31/03 at 15:35:22 » |
Quote
|
Umm.. it's also in Icewind dale, Icewind dale expansion, Icewind dale 2, Neverwinter nights, Neverwinter nights expansion, Baldur's gate 1, Baldur's gate 1 expansion, Baldur's gate 2, Baldur's gate 2 expansion, Dungeons and Dragons. Pretty much all decent RPGs.
|
|
IP Logged |
|
|
|
Angelus
New Member
|
|
Re: new spell:Turn undead
« Reply #5 on: 07/31/03 at 16:54:47 » |
Quote
|
His idea was too give clerics a spell to turn players into undead for pking, which would make a cleric unstoppable, 100 damage a hit. Yes i remembered it all
|
|
IP Logged |
|
|
|
Mip
Full Member
ph34r teh cute ones
Gender:
|
|
Re: new spell:Turn undead
« Reply #6 on: 08/03/03 at 21:51:27 » |
Quote
|
if clerics were meant to PK then they would be able to weild a halberd, rapidly fire arrows at people, beam people to death or turn into an animal and maul people
|
|
IP Logged |
Click here to feed the hungry. It doesn't cost you a dime. It only takes 5 seconds.
Affinity's End
|
|
|
Drake_Lord
Full Member
Gender:
|
|
Re: new spell:Turn undead
« Reply #7 on: 10/12/03 at 03:32:00 » |
Quote
|
Allthough, I think it would be awesome that if you hit a cleric, it autocasted, or something. That would be cool. So then, you wouldnt PK, you would PKK.
|
|
IP Logged |
~~Draco Honoris Forever~~ Pker blood tastes like wine.
|
|
|
ice_cold
Full Member
I love YaBB 1G - SP1!
|
|
Re: new spell:Turn undead
« Reply #8 on: 10/22/03 at 09:47:18 » |
Quote
|
im just wondering, how does it make sense that a CLERIC would turn something undead...
|
|
IP Logged |
|
|
|
Teh Fluff
Full Member
tEh FlUfF
Gender:
|
|
Re: new spell:Turn undead
« Reply #9 on: 10/22/03 at 14:49:29 » |
Quote
|
the spell I'm talking about wouldn't TURN anything undead it would make the undead run away
|
|
IP Logged |
|
|
|
Mephistroth
Full Member
Thanks to Anubis for letting me use the image :P
Gender:
|
|
Re: new spell:Turn undead
« Reply #10 on: 10/22/03 at 18:52:33 » |
Quote
|
on 10/22/03 at 09:47:18, ice_cold wrote:im just wondering, how does it make sense that a CLERIC would turn something undead... |
| ROFL! are you being serious? It makes perfect sense that clerics can turn undead... if you don't understand how then you really are too stupid to live.
|
« Last Edit: 11/03/03 at 08:41:56 by Mephistroth » |
IP Logged |
Ok, so I kinda didn't ask.. oh well
|
|
|
Big_Tymer666
Full Member
I love YaBB 1G - SP1!
|
|
Re: new spell:Turn undead
« Reply #11 on: 11/03/03 at 06:19:08 » |
Quote
|
i think u guys really get worked up over stuff.. it aint gonna happen either way so why get all crazy bout it..
|
|
IP Logged |
|
|
|
|