Can we remove the traps? I know yall hate thieves on 1a but gd.
#1
Posted 07 January 2022 - 10:09 PM
Azile ingame, 1alt.
#2
Posted 07 January 2022 - 10:14 PM
I agree, so annoying getting trashed exploring gm guild. Not like any other class have damage traps they have to use pots or run back to the pub before dying to refresh.
#3
Posted 08 January 2022 - 06:34 AM
100% agree with this post. I mean you would think thieves would be able to at least disable some traps (in a RP perspective) as they are very aware of them and use them in their line of work; but to be the only class that has to deal with dying while walking around their GM guild does seem very antagonistic towards an already underpowered and under used class.
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