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Balance On The 1a Server


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#1 Bun

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Posted 28 June 2009 - 12:48 AM

Ive decided to make a post on balance and i want to hear everyones veiws i dont want you to moan for staff to fix it or shout and flame eachother. What i want is how as a player base we can together come up with ideas how the server can be fixed in places where we as a player base can make them.

Now first of all Stats Dex and Wisdom on the most part need to be maxxed when rolling a character please make sure they are because if not u will get totally nailed by a mage rogue zerk or druid other classes u have a chance against as they dont have a rounding capability unless nightshades are used.
other stats in my opinion dont matter for balance as much as those 2 ok const for hp and rogues with str etc im a firm believer of u cant hurt what u cant hit.
what we could do or request is to have healing taken into account therefore making charisma a factor lets just say we cut druids thiefs zerks and mages damage by 25% so there is NO SUCH THING AS ROUNDING unless the other person is a lower level than u. so then u cannot round a any of the classes
so now in pvp theres a chance a 33cleric will stand a chance against a 33 Thief i want to use names and instances but it will end up as flaming so i wont but u all know what i mean name 1 33 thief that would lose against nayru or serenity 1 on 1 all im asking for is it to me a half fair fight druids thiefs and mages will in most cases get a "JUMP" e.g u can watch your opponent let them hit mod band them with a macro u havent lost your advantage. basically im asking for the most skilled player to have a chance against winning RNG should allways be a factor... in pvp but atm im afraid the 4 classes above are dominating the pvp scene.

(take into account this is on other people only not on monsters as it would screw with exp leveling a mage is allready pain enough 1-25 :P

please dont flame this bit as it needs work i understand that!^^ (someone other thank me needs to work this out)

Potions. If the above happens then most potions (shades) should become more widley availible not to the extent where u can do a "Walt" (sorry mate had to use your name there u actully deserve this part on this post) to kill a whole party in 10 secs instead make a nightshade give you all your stamina back every 4 secs for 20 secs u(and if u have a mana pool it stops) A have to use less B you do become vunerable to everyone else that is on the square so there less powerfull in pvp but very usefull in bossing and training this actully makes them more powerfull but for the right reasons. Next vampire blood potions ok now ive been thinking about these and how they can be changed and what not and ive came up with what i think is a cool idea for them now drinking them has the desired affect it has now but if i throw my vampire blood potion at Dangerous who i know has a leech weapon it will stop his weapon leeching for 60 secs this will now give me the upper hand on him but he still has the ability to win.Tarma Potion turns u invis great does the job better with my ideas than it used to because now when i hit u with my mage you wont get stamed u use your tarma potion go invis i cannot get u job done now if u throw it at me it could do something like it will not allow me to move from the square im on for 30 secs this gives your clan members the chance to have a pop at me and teach me a valuable lesson doing this will give your clannies time to get to me and help u kill me doing this means that evan if u are a higher level u dont know if u screw up what could happen it would make RNG far more fun because most of the time if i jump someone it will be a dead certainty that ill kill them but doing this makes u think wait a secound will i need a friend or what u never no what someone has in the inventory (witch brings me to the next topic)

Items. ok i want to talk about a few items in the game and there not leeching weapons if u have a leeching weapon in nightmist congratz u have worked hard for it thats the end of it.

Spyglass this currently allows u to see where players are nsewdu good idea but this could be so much more than it is on 1a atleast there are like 5/6 max now lets say we make them more powerfull if the potion idea comes off it should have the ability to see what the person is carrying in gold potions and items in the 14 slots it will also make them more valuable and make captain wylsen worth killing on 1a.

ill add to this when and if i can think of other items that have potental to balance/fit in with my arguements and other peoples.

Bosses!
OOOOOOOOKKKKKKKKKK here goes this is the one area more than PVP balance in my opinion they got this all wrong in my opinion the way people do bosses is some what like ok bosses get harder further u got away i understand that fair enough but i dont care what the developers say they make the game to BE PLAYED can someone tell me when the blue dragon was last killed the GC was last killed and alot of other bosses that never get done and ill tell u why it is and its pure and simple (not everyone is sarah) people dont like clericing or paladins there has been times where in Dark Alliance we could nail any boss but clerics and paladins are hard to come by. if u play 1a and your MAIN character is a CLERIC OR A PALADIN state your name (i know 1 lucky enough the girl can reallly reallly play!!!)but to kill blue dragon (multi alt help me out here) how many clerics do u take. how many PEOPLES MAINS! on multi alt are clerics back when i played 50% of players mains where clerics so what im asking are player base is a way to almost make sure that a cleric is actully worth having in your party to the fact that u cannot boss without one what im segesting is that all bosses get a 20% damage INCREASE! and cannot miss no matter what class race however much wisdom or dex u have. inturn and this should have happened since day 1 of 1a increase healing OTHERS! to 50 pod(im just putting it out there) and have charsima affect how much u get healed MORE! on paladins only this will make paladins worth using in partys (and possibly druids say so they heal around 40) and make sure this is only in affect on a boss square.(i would actully reroll)

also get rid of cleric tokens and allow them to use a mixture of all of them and allow them to go on sqaures with other classes.(other classes still have to do normal tokens)




I will add to this post as im quite tired again disscuss and put forward opinions if u dont like a idea and think u can improve on it do so just do not do it in a rude manner. i know every thief druid and berserker now hates me but take into account i mainly play druids mages and zerks on 1a .


also my spelling and grammer has got a whole lot worste! emma is a bad english teacher!
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#2 Dangerous

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Posted 28 June 2009 - 01:13 AM

Your ideas aren't half bad m8 but there have been many good ideas thrown at staff from the players and yet i've seen no changes, so IF possible could we all make this a post that actually makes changes to 1alt and not just talk about them? meaning can staff plz get involved, something the other posts lacked.

#3 Walt

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Posted 28 June 2009 - 02:41 AM

what we could do or request is to have healing taken into account therefore making charisma a factor lets just say we cut druids thiefs zerks and mages damage by 25% so there is NO SUCH THING AS ROUNDING unless the other person is a lower level than u. so then u cannot round a any of the classes

So you are saying that any character of the same level should not be able to get a quick kill shot/blow if landed properly, but if you are being beaten on by someone higher level then you, it is ok. Maybe armor can be tweaked to work a bit better if the pker is out and able to be seen. You would think that if you come upon a fight, you would use your shield/helm/armor to better your chances of blocking. A cloaked pker should have their advantage for that first round since the person would not be expecting the attack.

I have not given alot of thought about this idea, but I will talk about it now. Zerks have the ability to "Rage" and become more powerful by "mutating" themselves or what have you. Maybe certain other classes could get an ability like "awareness". This feature can keep the likes of fighters, clerics, and paladins on their toes and on the look out for people trying to cause them harm. But by using this feature, their attention to attack would be a bit diverted, and thus it may cause them to miss a bit more. Again, this is just something I have thought about once or twice, but it can be tweaked by others to make it work.


so now in pvp theres a chance a 33cleric will stand a chance against a 33 Thief i want to use names and instances but it will end up as flaming so i wont but u all know what i mean name 1 33 thief that would lose against nayru or serenity 1 on 1 all im asking for is it to me a half fair fight druids thiefs and mages will in most cases get a "JUMP" e.g u can watch your opponent let them hit mod band them with a macro u havent lost your advantage. basically im asking for the most skilled player to have a chance against winning RNG should allways be a factor... in pvp but atm im afraid the 4 classes above are dominating the pvp scene.

Clerics should not get killed all that often if the peron who is attacking you is on the same level. Of course a character of many levels higher will kill an unsespecting cleric. Especially if that person has less than 2 stam to quick heal themselves. Clerics get very good armor spells that are stackable and recastable, unlike druids who have to wait to recast when morphed.

If a cleric is out training close to town, nearby where it is a heavy pked area, they should have their aromor spells up and be on the ready. A lackadaisical cleric is easy prey.



Potions. If the above happens then most potions (shades) should become more widley availible not to the extent where u can do a "Walt" (sorry mate had to use your name there u actully deserve this part on this post) to kill a whole party in 10 secs instead make a nightshade give you all your stamina back every 4 secs for 20 secs u(and if u have a mana pool it stops) A have to use less B you do become vunerable to everyone else that is on the square so there less powerfull in pvp but very usefull in bossing and training this actully makes them more powerfull but for the right reasons. Next vampire blood potions ok now ive been thinking about these and how they can be changed and what not and ive came up with what i think is a cool idea for them now drinking them has the desired affect it has now but if i throw my vampire blood potion at Dangerous who i know has a leech weapon it will stop his weapon leeching for 60 secs this will now give me the upper hand on him but he still has the ability to win.Tarma Potion turns u invis great does the job better with my ideas than it used to because now when i hit u with my mage you wont get stamed u use your tarma potion go invis i cannot get u job done now if u throw it at me it could do something like it will not allow me to move from the square im on for 30 secs this gives your clan members the chance to have a pop at me and teach me a valuable lesson doing this will give your clannies time to get to me and help u kill me doing this means that evan if u are a higher level u dont know if u screw up what could happen it would make RNG far more fun because most of the time if i jump someone it will be a dead certainty that ill kill them but doing this makes u think wait a secound will i need a friend or what u never no what someone has in the inventory (witch brings me to the next topic)

No worries on dropping my name. On the nightshade issue. You do know that if you changed it to how you want to, a player with 7 stam would get back 20 aditional stamina per nightshade using your math formula. I know it would tone down the kill shots a bit, but if this where the case, what would stop someone from teaming up with one or two other higher level players and doing their regular 4 stam damage doubled or tripled. (If you bring a friend or two) It would actually make using shades a bit cheaper. It also would make bosses a bit easier if they are on the lower end of the HP scale.

Your other ideas give a new spin on rarely used potions, and may make other people try them more instead of aquiring them and selling or just vaulting.


Spyglass this currently allows u to see where players are nsewdu good idea but this could be so much more than it is on 1a atleast there are like 5/6 max now lets say we make them more powerfull if the potion idea comes off it should have the ability to see what the person is carrying in gold potions and items in the 14 slots it will also make them more valuable and make captain wylsen worth killing on 1a.
This idea would benifit me alot since I have 2 glasses. It would make me wonder if the person I happen to come across has enough gold to pk them, or a nice shiney item in their invent. Not too sure how the others who have no glass would feel though. As you said, cappy may get more action if this happens. I would not support it though unless the item is more widely available in game.

Bosses!
OOOOOOOOKKKKKKKKKK here goes this is the one area more than PVP balance in my opinion they got this all wrong in my opinion the way people do bosses is some what like ok bosses get harder further u got away i understand that fair enough but i dont care what the developers say they make the game to BE PLAYED can someone tell me when the blue dragon was last killed the GC was last killed and alot of other bosses that never get done and ill tell u why it is and its pure and simple (not everyone is sarah) people dont like clericing or paladins there has been times where in Dark Alliance we could nail any boss but clerics and paladins are hard to come by. if u play 1a and your MAIN character is a CLERIC OR A PALADIN state your name (i know 1 lucky enough the girl can reallly reallly play!!!)but to kill blue dragon (multi alt help me out here) how many clerics do u take. how many PEOPLES MAINS! on multi alt are clerics back when i played 50% of players mains where clerics so what im asking are player base is a way to almost make sure that a cleric is actully worth having in your party to the fact that u cannot boss without one what im segesting is that all bosses get a 20% damage INCREASE! and cannot miss no matter what class race however much wisdom or dex u have. inturn and this should have happened since day 1 of 1a increase healing OTHERS! to 50 pod(im just putting it out there) and have charsima affect how much u get healed MORE! on paladins only this will make paladins worth using in partys (and possibly druids say so they heal around 40) and make sure this is only in affect on a boss square.(i would actully reroll)

Alot of people, myself included, have always wondered why the cleric bonus or whatever it is called was taken away. This pretty much made the cleric a very undesirable to use. Having the healing bonus back may cause more people to actually train a cleric and become more efficient at using one. Clrics are one of the best golding classes if played properly. This could also apply to paladins too, but I would have to say no to druids, as it would put them way over the top. I know that you say only on a boss square, but when they get so much hp back at higher levels when they morp, and then have the ability to heal for alot more, it makes me think twice about supporting that aspect.
P.S. I would pwn Sarah in clericing
:-P

also get rid of cleric tokens and allow them to use a mixture of all of them and allow them to go on sqaures with other classes.(other classes still have to do normal tokens)


I posted an idea a bit ago here about a generic token boss. The player base has thinned because of one issue or another with this server. If players can not level anymore, why would they continue to play? How many times can a person lvl one char at a time from 1-30 too. 1alt server should have one main character with many supporting characters in the account, not all of them being the same level, and as powerful, unless they decide to stop at level 35, and not proceed to spend ridiculous amounts of gold trying to get to level 40.



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Was just easier to reply like this, so sorry if any confussion happened.
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#4 Angelus

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Posted 28 June 2009 - 02:55 AM

I have a hard time following this, you write as if you are talking directly to me, and not being a native English speaker, I kinda need decent grammar for it to work (no offense, but hard for me to see where one part ends and the next begins). You should get an old or new staffer for 1a who can simply say yes, no or more discussion needed. He/she then makes a list..then present the list to the player base, have a last-time limited discussion on it and start working.


The healing was taken away because clerics could heal in dueling arena's. Which means non-stop free experience (imo could simply make it so clerics only get heal bonus on genuine pk squares, so no towns, no clans, no arena's etc.)
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#5 Isolated

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Posted 28 June 2009 - 03:47 PM

add a vamparic weapon for all classes, or delete completely from game, easy as that
f uck you I wont do what you tell me

#6 Crane

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Posted 28 June 2009 - 10:18 PM

Personally, I do think that Vamparic weapons should be rare boss-drops only, especially in the 1-alt world, since they negate an advantage that healers have over other classes, and which balances out their relatively weak attacks.

It's a shame that 1-alt Mark II has fallen through.

Edited by Crane, 28 June 2009 - 10:27 PM.

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#7 Trevayne

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Posted 29 June 2009 - 04:54 AM

Nothing in this thread had anything to do with the multi-alt server. I've changed the title of the post to reflect that.

Please don't try to lump the two servers together when talking about balancing. As I've said from the day 1a opened, what was balanced on multi is not necessarily balanced on 1a.
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#8 Walt

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Posted 29 June 2009 - 05:08 AM

I am sure Bun did not intend to clump main and 1a together. His post was meant to be only for 1a issues. Any input on what was said, even though you have no desire to work with 1a? You do have valued knowledge of the game, and any input would be appreciated.
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#9 Tietsu

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Posted 29 June 2009 - 02:13 PM

Get rid of 1A Staff (Primarily Scripto). Gaz is okay, I've actually seen him put in effort.

I've heard staff say many times before, "It's been like that since the opening of the server, why change it?"

KTP's changed in Tirantek
Ankheg gold changed
Removing NoPK from Sentant Mountains

Good examples of why they shouldn't be in power. These are things that have been changed that has not helped the game out a bit, yet has made the playerbase leave.

Staff also say that they are too busy to put time in to the game. Then why are they even here to make changes? They don't play often enough to know what needs changed, so I accurately say they are entirely unqualified to be here.

Edited by Tietsu, 29 June 2009 - 02:16 PM.


#10 Trevayne

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Posted 29 June 2009 - 02:27 PM

(I changed the title from "Balance On The 1a and Multi Server" to "Balance On The 1a Server". Accurate titles really help the staff to pay attention to player suggestions.)

I don't comment on 1a issues. I've never played on the server, have no clear idea how the server is or is not balanced, and don't staff there. I typically don't read 1a-related forum threads. JLH keeps a staff character active on 1a for me only because I know more about the underlying game engine than any of the other staff at this point. I log on only when there is a request from a 1a staff member for help with the game mechanics.
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#11 Tietsu

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Posted 29 June 2009 - 03:49 PM

Accurate titles really help the staff to pay attention to player suggestions.



You should be a comedian. I choked on my smoke.

#12 Angelus

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Posted 29 June 2009 - 04:05 PM

Accurate titles really help the staff to pay attention to player suggestions.



You should be a comedian. I choked on my smoke.


So should you. I love how you want to be heard, Tietsu the savior of mortal men, but you keep knocking yourself down by being a total ass. Every time there is a discussion you have to resort to mockery and stating the obvious. Yes, we know most staff aren't that active anymore, so now what? You want to keep bringing that up. It worked so well in the past, how about we continue to kick against everything, perhaps then stuff will change? Enlarging the gap between staff and players by calling them out non stop won't make things better. How about you grow up, respond on the thread as it was meant to be, and not ruin it for everyone else?
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#13 Bun

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Posted 29 June 2009 - 06:05 PM

angelus and tiesu take your arguements else where unless u have imformation to share that will help 1a progress.



Ok i didnt want to bring vamp weapons into this disscussion but we all know what weapon everyone dislikes the dagger of the winds now ive read up some stuff on the segestions page and people have mentioned there should be vamp weapons for level 25s at 350k i totally dissagree with this i think it will just make rich players richer and better players better and will cause more imbalance however id never take the dotw out of the game its a fantastic weapon and it deserves its place in the game. now theres one class that id say need a light vamp weapon and in my opinion that class is the ranger but i wouldnt make it a high base damage weapon at all like 16 base damage 0.15 vamp level 27 costs 400k sommit like that ill let a item designer(someone whos good with descriptions work out a name) because lets be honest evan if dark allaince and pande got together to get someone like interpol (only ranger that actully plays as a main on 1a.) a cobalt bow it just isnt going to happen evan if we could kill the bosses its so much hard work it isnt going to happen my segestion to this is to have it in a shop on 1a at a massive cost. most other classes problem is not a vamp weapon.


Ok next thing ive been thinking (i cant claim this as my own idea as clyde sorta mentioned it to me to add so u can all thank him)
Exp on 1 AFTER 30 it caps at 119%ish now thats a bit of a pain if your wanting to boss etc as u can take another character to boss etc but if it didnt cap at all but once u hit red! you POD goes to half untill u get the tokens to level so u could get to 30 and get enough exp to get to 40 but it will be twice the work so its worth trying to get your tokens etc i think this myself is a much much better system tho it will hurt some classes maybe anyway im just putting it out there for my friend so tell me what u think.

i got other things to write out but ill put them up when ive given them a bit more thought and please stop the flaming or ill send walt to your house with nightshades! :P !


Also walt

""""No worries on dropping my name. On the nightshade issue. You do know that if you changed it to how you want to, a player with 7 stam would get back 20 aditional stamina per nightshade using your math formula. I know it would tone down the kill shots a bit, but if this where the case, what would stop someone from teaming up with one or two other higher level players and doing their regular 4 stam damage doubled or tripled. (If you bring a friend or two) It would actually make using shades a bit cheaper. It also would make bosses a bit easier if they are on the lower end of the HP scale.""""


i know i did say make them more powerfull might sound crazy but it also gives people a chance to nail u u can just spam them so soon as u hit dangerous your out in the open me Jake and chris have hit u back and your dead... if u see what i mean

Edited by Bun, 29 June 2009 - 06:08 PM.

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#14 Cruxis

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Posted 29 June 2009 - 08:11 PM

This will probably be my last post about changing 1a. It is very ignorant of the game and how it functions. Enjoy.

First, PVP balancing.

Lower zerkers maximum damage output by 10%.

Lower rangers maximum damage output by 4%, some 20 armor...armor that has like .25 magic resist.

Lower thieves armor piercing to 30% uncovert, 50% covert. If it was lowered after being raised, re-raise their minimum assassinate. Take away Whispering Moccasins from game aswell. Keep the ability to run without using stam to the spellcasters. It'll still be there, but with consequence (having to use con ammy).

Raise fighters minimum damage by 10%, and maximum damage by 8%, they also need a little bit more ac from basic equipment, maybe a 50 armor and a 6 boot? (+4 ac), they aswell would need a 20 armor armor that has .3 resist.

Lower clerics maximum damage output by a whoppingggggg 50%, yep. They're not epic healing paladins that should be able to attack for 50/60s on a whim, it should be the same as mages imo. Arovet would definitely need tweaking though.

With that^, the attack power of paladins won't seem as weak, but still, they need a little boost to their hit rate.

Lower druids morphed attack damage by 5%. I also think they may need their armor spells ajusted, with more hp than mages, they shouldn't have as much, or in most cases, more armor than a mage.

Mages are..pretty perfect.

PVM balancing..on 1a, really depends on how many players are, it could be balanced for any number of characters. I'd do this one last and see if other updates bring in more players first, there may be no changes needed at all.

Stamina Table Changes.
Berserker. 1, 4, 9, 14, 21, 27, 32, 36, 40.
Fighter. 1, 4, 10, 15, 21, 27, 31, 35, 39.
Paladin. 1, 6, 14, 20, 27, 31, 35, 39.
Ranger. 1, 5, 12, 20, 27, 31, 35, 38.
Thief. 1, 6, 13, 21, 26, 32, 36, 39.

Nothing else I can say hasn't been said already, but I'll just add my support to these motions.
Delete Nightshades from the game or change the way they work, maybe something like full stam regain every 10 seconds for a minute or 2.
Remove all KTPs into cities except SS, CC, Harabec, and Tirantek.


Edit: Also, I forgot. Take away armor being able to mostly block blows, this hurts fighter/paladins too much against the other classes. This was the reason I thought druids morphed attack should be lowered aswell, since they rely on attacks sometimes but aren't as weak.

Edit2: Concerning vamp weapons, I think thieves having one is fine. They are pretty weak pvm since monsters don't have any real armor (1-5 usually), though maybe the cost is too low, I'd say change it to 600-700k.

Edited by Cruxis, 29 June 2009 - 08:41 PM.


#15 Walt

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Posted 29 June 2009 - 08:22 PM

....I know more about the underlying game engine than any of the other staff at this point. I log on only when there is a request from a 1a staff member for help with the game mechanics.

My point exactly on why you are the one myself and all of the rest of the remaining 1a playerbse wish you would just give a bit of thought on how you would even fix the smallest of issues at this point. I would be willing to bet that the former chosen people to help creat 1a2 would be willing to gather player suggestions, give them thought and weed out what may or may not work, and approach you with just majore issues and have you think about them for a brief moment and say yes that sounds like it may work, or no, you are off your nut. If Gaddy would be willing to look into it ith you it would be that much better imo. Nothing personal against the rest of the staff team, but you two are the most knowledgable staff we have atm.
I know between your personal life and nm life you don;t have much time for us undeserving people who wish for a better 1a nm, but we are pretty much desperate atm, and we are pretty much begging for some sort of help. If you do not wish to undertake such measures, then would you be willing to sponser someone to become a staffer and take it to the admins so we can have someone who may be willing to try to fix the server in such a way it at least betters the game for the 15-25 people who log on in a somewhat regular basis? Then that satffer can ask you to log on 1a to help with the mechanics then?

Edited by Walt, 29 June 2009 - 08:23 PM.

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#16 Dublin

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Posted 29 June 2009 - 08:49 PM

As much as I'm for the fixing of 1a. Ya'll are wasting your breath. There have been countless threads on how to fix 1a. And 75% of those actually had good ideas in them. Problem is, is that no one gives a moose. So good luck.

#17 Autek

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Posted 29 June 2009 - 09:33 PM

Yes, we know most staff aren't that active anymore, so now what? You want to keep bringing that up.


He keeps bringing it up because 1a staff are all deadbeat, at least staff that do stuff other than events. But they refuse to hire new staff who actually care about 1a and will devote time to it. It's hands down the biggest problem with the 1a server.

Where would the main server be without Trevayne? Nowhere in terms of development. The 1a player base just wants the opportunity to have someone like that. None of the staff on that server care or have the ability to step up as Trevayne did for main. Unfortunately there were several people who offered to take up the challenge but the idea was shut down.

Most people are or were (before they quit), sour on the issue because it's all the server needs but the admins fail to see it.

Edited by Autek, 29 June 2009 - 09:34 PM.

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#18 Bun

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Posted 29 June 2009 - 09:33 PM

We could do with 2 new staff ex or current i dont care just let some people sort it out loads of people have ideas some valid some very stupid but none the less there ideas and people need to test them im sure if the staff team got in touch with some ex staff they might help out on 1a maybe evan make a summer quest or somthing i dunno just give us 1a players the ability to do something different where not asking for instant miricles we all understand it will take time id like pandilex to come out and say what they have planed for the 1a server because when i went on main there was no one on it yet on are server there were 19 players on so u tell me where they should be putting work in. i believe 1a has a far stronger player base than main u look at people who post on forum from main vs the ones from 1a on selling forum item sales and wanted normally 75% of the time its 1a players want to know why because are server has more use when there was no 1a there used to be 10+ posts of sales forum a day now we get one every 2-4 days so its like just do something we are only asking for u guys to reply to see whats going up trying to spark ideas in your heads just let us know what your thinking and people like me walt chris will try and help u hell if u ask us nicly we might evan test some of the stuff i know i will if it benifits the 1a server.


JLH (Game Programmer), total online time is 232 days, 21 hours and 8 minutes. Last logon was 06-26-2009 01:25:10.
Pandilex (Game Designer), total online time is 5 years, 269 days, 6 hours and 59 minutes. Last logon was 06-27-2009 01:20:17.
Oracle (Tree of Knowledge), total online time is 196 days, 20 hours and 45 minutes. Last logon was 06-29-2009 21:55:10.
Elf (Head Artist), total online time is 113 days, 5 hours and 20 minutes. Last logon was 06-28-2009 11:49:28.
Scripto (Game Staff - Vault Keeper), total online time is 110 days, 11 hours and 1 minutes. Last logon was 06-29-2009 11:31:13.
Stadius (The Entertainer), total online time is 14 days, 5 hours and 18 minutes. Last logon was 04-30-2009 06:03:01.
Trevayne (Game Staff), total online time is 65 days, 4 hours and 44 minutes. Last logon was 03-18-2009 18:02:14.
Derlok (Entertainment Farmer), total online time is 11 days, 10 hours and 11 minutes. Last logon was 06-29-2009 19:33:04.

Edited by Bun, 29 June 2009 - 09:36 PM.

Santa

I never went to asia this year i fly by and gave them a big wave.

#19 Bun

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Posted 29 June 2009 - 09:46 PM

Interpol Pages You from (Hidden): Rangers are pretty perfect, little too much damage and need some mage defense.

thats the best ranger on the 1a servers thoughts on rangers just a little mage defence perhaps a bangle as a alternate boss drop ...
Santa

I never went to asia this year i fly by and gave them a big wave.

#20 Apocalypto

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Posted 01 July 2009 - 06:51 PM

Accurate titles really help the staff to pay attention to player suggestions.



You should be a comedian. I choked on my smoke.


So should you. I love how you want to be heard, Tietsu the savior of mortal men, but you keep knocking yourself down by being a total ass. Every time there is a discussion you have to resort to mockery and stating the obvious. Yes, we know most staff aren't that active anymore, so now what? You want to keep bringing that up. It worked so well in the past, how about we continue to kick against everything, perhaps then stuff will change? Enlarging the gap between staff and players by calling them out non stop won't make things better. How about you grow up, respond on the thread as it was meant to be, and not ruin it for everyone else?


Going out on a limb here. But i dont think it has much to do with how active a staff member that determines the amount of work they put into the game. It has more to do with if they care about the game anymore. And i myself put alec on a pedestal, and i dont think him being a smart ass knocks him down a bit. He is fed up with the way the game is and has been fighting for change for sometime now. How about instead of defending the staff that arent around except to make a random change that causes the playerbase to drop, you as a new staff member suggest something that will help?.... hint hint...
Apocalypto

#21 Angelus

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Posted 01 July 2009 - 07:52 PM

Going out on a limb here. But i dont think it has much to do with how active a staff member that determines the amount of work they put into the game. It has more to do with if they care about the game anymore. And i myself put alec on a pedestal, and i dont think him being a smart ass knocks him down a bit. He is fed up with the way the game is and has been fighting for change for sometime now. How about instead of defending the staff that arent around except to make a random change that causes the playerbase to drop, you as a new staff member suggest something that will help?.... hint hint...


Being a staff member of a server that doesn't exist anymore doesn't mean much. If i was a minister of a country and that country would be wiped from the face of the earth, that doesn't make me minister in another country. I'd just be another civilian (luckily I wasn't wiped of that so called earth as well).

Also, even though you may not like it, and not everyone is as active as the next, it's still a common goal we all have. So it might take a bit longer to stay civilized but it's usually the only way. Contributing, then kicking against things, then contributing, then flaming staff...it's a bit of an inconsistency. And the bad acting up is always longer remembered then the good. Cause basically, we are ALL on the same side here. And no matter how good your points are, it's also in the way you present it. I know that if I would run a company for example, I'd like steady people. Not people who like to help, but when getting impatient turn on their possible future colleagues.


P.s. I'm very impatient as well, and I have somewhat of a hard head in things. But I do understand the response that that would trigger, and the possible good things that I destroy for myself in the progress. And I try not to battle (too much) with the obvious outcome of my actions.


Edit: Perhaps things have already been set in motion ..hint..hint..

Edit2: Referring back to the original point. Titles really do help a lot. Was looking for some things and I would go on titles alone, seeing as there would be too much to dig through otherwise.
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#22 Sausage

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Posted 01 July 2009 - 08:15 PM

Anyone else notice this thread is going the same way every other "productive" thread has gone?

Too much bull-headedness. You guys have to open up and realize there's more information then you know and maybe your opinion isn't best for the game as a whole. These "arguments" about balancing are never productive because people feel the need to win at any cost rather then opening up to other knowledge and point of views. I get sick of reading the same type of stuff over and over. I've stopped getting involved with such discussions.

Hope all this bickering is getting you somewhere tho.

Retired... Now I know how it feels to quit NM and troll forums.


#23 Tietsu

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Posted 01 July 2009 - 08:43 PM

Deleted. Won't bother responding.

Edited by Tietsu, 01 July 2009 - 08:48 PM.


#24 Apocalypto

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Posted 01 July 2009 - 08:55 PM

Game over.
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#25 Sausage

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Posted 01 July 2009 - 11:02 PM

For you, since you quit. Bye.

Productivity please.

Retired... Now I know how it feels to quit NM and troll forums.


#26 Angelus

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Posted 03 July 2009 - 03:39 AM

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