Berserk - 202
Rapid Fire - 283
Assassinate - 873
roll on 873ac 'Anti-Thief' armour
Posted 08 January 2005 - 06:57 PM
Posted 08 January 2005 - 08:50 PM
Posted 09 January 2005 - 01:14 AM
Posted 09 January 2005 - 03:44 AM
I take it that 800+ ac from thieves is without taking misses into consideration? Since thieves aren't succesfully hitting stuff everytime they hit... the AC should drop with it.Got bored today, and started testing pvp damage. Got quite a few results, including this one - the amount of AC you need to stop yourself getting hurt against a particular attack.
Berserk - 202
Rapid Fire - 283
Assassinate - 873
roll on 873ac 'Anti-Thief' armour
Edited by Evergrey, 09 January 2005 - 03:46 AM.
Posted 10 January 2005 - 09:47 PM
First of all what the hell are you talking about?Got bored today, and started testing pvp damage. Got quite a few results, including this one - the amount of AC you need to stop yourself getting hurt against a particular attack.
Berserk - 202
Rapid Fire - 283
Assassinate - 873
roll on 873ac 'Anti-Thief' armour
Posted 12 January 2005 - 04:06 AM
Posted 12 January 2005 - 05:25 AM
/nodi dont even know wtf she talkin bout lol
Posted 12 January 2005 - 03:36 PM
deimos the noob said no
Posted 12 January 2005 - 10:40 PM
Posted 12 January 2005 - 10:45 PM
Posted 12 January 2005 - 11:17 PM
Posted 14 January 2005 - 02:47 AM
Posted 14 January 2005 - 03:21 AM
Posted 02 March 2005 - 05:53 PM
Internet Calculator Pie machine Other stufflol and how did you find these values out?
Posted 02 March 2005 - 11:14 PM
Posted 30 April 2005 - 01:19 AM
Note... Mages can get 200+ ac with only aop using the right EQ's I've done it myself so I know what I'm talking about.Dodging is computed from Dexterity, armour blocking is done by armour.
Not so long ago a Mage could spell-stack their armour-boosting spells and then cast Aura of Protection on top of it all, and in some cases the 200 armour mark had been breached, making for a virtually impenetrable crit that blocks all blows and resists or counterspells a lot of enemy spells!
2 armour = 1% for total block; I am not sure about partial blocking.
Posted 02 May 2005 - 11:49 PM
Posted 03 May 2005 - 02:43 AM
I think you got confused there - Armor has nothing to do with spell resistance.Not so long ago a Mage could spell-stack their armour-boosting spells and then cast Aura of Protection on top of it all, and in some cases the 200 armour mark had been breached, making for a virtually impenetrable crit that blocks all blows and resists or counterspells a lot of enemy spells!
Posted 08 June 2005 - 11:12 PM
I know I'm posting on an old topic here, but let's put that aside for the moment.I think you got confused there - Armor has nothing to do with spell resistance.Not so long ago a Mage could spell-stack their armour-boosting spells and then cast Aura of Protection on top of it all, and in some cases the 200 armour mark had been breached, making for a virtually impenetrable crit that blocks all blows and resists or counterspells a lot of enemy spells!
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