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#1 ice_cold

ice_cold
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Posted 22 April 2010 - 05:44 AM

a small portion of stuff that ive developed over years. start with a few of the areas. more to come if i feel the need to delve into my external hard drive.



originally supposed to be added by stotic:

For months earthquakes have trembled Nightmist's grounds and the mountains to the south of it. The elders and shamans of the communities have been baffled as to why they've been occurring; in no record has anything ever been said about months of earthquakes or of great tremors that last for hours on end. As more and more earthquakes passed through the forest and Nightmist, a giant rift in the ground devoured a small portion of Sentant. The newly formed rift stretches beyond the eyes can see, to the other side of the mountains. Within a week of the rifts development, many adventurers scrounged up enough courage to seek out the wonders of the new lands; warriors and merchants, mages and paladins, even guards and priests chose to explore the rich environment. To everyone's amazement, the two-week old rift already had tall trees, wild flowers, and packs of herbivore animals grazing. On either side of the great rift sits large, pale grey, granite mountains that scale thousands of feet up the skyline. Visitors of the rift tell stories of amazingly beautiful sunflowers that stand ten feet tall, packs of elk that aren't afraid of approaching parties, small ponds and streams with water so pure that you can see to the bottom and all the fish swimming, and of a single odd creak that is jet black. Of the people who speak of the creak, a few alarmed adventurers told of when the water was in their hands or in water skins, the water no longer was black, but a light bluish-green color, and when drank, the water not only alleviated their thirst, but healed their wounds as well. Some travelers even told of a mysterious tribal community that worships scorpions and feast on live animals.

Descriptions

step in
-------
You are standing on the edge of the rift. Thick vegetation grows overhead, concealing everything beneath the dense canopy from view. There's a group of large trees to the South and the Mountains of Sentant is to the North.
-------
You are standing in a patch of bird-of-paradise flowers. A kaleidoscopic of orange, blue, and green frame the waterfall. You may go East or North.
*

look around
-----------
You are standing in the midst of a patch of bird-of-paradise flowers. A waterfall sings a soothing song as the water is pulled helplessly to the ground into a cool pool at the base of the waterfall. Remarkably clear, you can easily see the bottom of the shallow lake and the abundant fish swimming around. Further beauty lies to the East, or you can go North towards the city Nightmist.
*

walk in
-------
You are standing in a small field. Flowers such as stargazer lilies, orange gerbera daisies, and yellow poms surround you. Though the lush greenery is full of life, there are no animals in the midst of the beauty. You may go North or South.
*

look around
-----------
You are standing in a small field filled with a variety of flowers. An abundance of lilies make this field their home, as well as gerbera daisies, poms, and roses. Fragrant flowers are all around, yet no bees revel in the vivid blooms. You can go North or South.
*

walk in
-------
You are standing next to a tainted creek. The creeks shore is completely barren; nothing but ash and dirt cover the ground beneath you. You may return East to the flowers and trees, South along the creek, North towards Nightmist, or you can wade a crossed the creek by going West.

look around
----------
You are standing on the shore of a dark creek. Sparse, dead trees are the only feature disrupting the barren strip running parallel to the creek. The loose dirt shifts and crumbles beneath the weight of your body, contrasting sharply with the lush greenery mere yards away. To your North are the Mountains if Sentant, a meadow to the East, and the dirty creek is to your West. You can walk along the creek by going South.

Ice_Cold Pages You from Shore (Dark Creek Rift)

walk in
-------
You are standing in a warm stream of dark water. The current pushes on you as it descends south down a light slope towards dark caves. You may go East or West to the rivers shores or follow the river by going South.
look around
-----------
You are standing on the edge of the rift. You are surrounded by thick trees that create a verdant canopy overhead, blocking out all signs of the skyline. To the South, a small path has been worn through by the travelers who came before you. To the North lie the Mountains of Sentant.

Ice_Cold Pages You from Edge of Rift (Black Creek Rift)

walk in
-------
You are standing on what seems to be a small trail. Tall trees grow all around you, with the occasional flower disrupting the monotonous greenery. You can go up the ridge by going North, or further down by going *direction(s)*.

look around
-----------
You are standing on a small trail. Though it has formed just recently, the surrounding flora is already beginning to encroach upon the path through the forest. Pine, oak, and elms all make this area their home, along with carnations. You can go North back towards Mountains of Sentant. The trail also goes *direction(s)*.

look around
-----------
You are standing on a small trail. Though it has formed just recently, the surrounding flora are already beginning to encroach upon the path through the forest. Flowers such as daisies, tulips, and dandelions grow at the feet of towering sunflowers which fill out the area surrounding the path. You can go North back towards Sentant Mountains. The trail also goes *direction(s)*.

look around
-----------
You are standing on a small trail. The sparse grass contrasts sharply with the deep foliage behind you, yet it still seems consistent with the overall scenery. You can go North back towards the Sentant Mountains. The trail also goes *direction(s)*.

Ice_Cold Pages You from Dirt Trail (Dark Creek Rift)

------------------------------------
these would be thrown throughout the rift with the walk-in description right above them and the page that’s below them. Once again the descriptions are rather large, but I feel that they need to be that long to continually build up the fact that the area is very beautiful and unlike anything the adventurer has ever seen before.
------------------------------------

walk in
-------
You are standing in a patch of bird-of-paradise flowers. A kaleidoscopic of orange, blue, and green frame the waterfall. You may go East or North.
*

look around
-----------
You are standing in the midst of a patch of bird-of-paradise flowers. A waterfall sings a soothing song as the water is pulled helplessly to the ground into a cool pool at the base of the waterfall. Remarkably clear, you can easily see the bottom of the shallow lake and the abundant fish swimming around. Further beauty lies to the East, or you can go North towards the city Nightmist.
*

walk in
-------
You are standing in a small field. Flowers such as stargazer lilies, orange gerbera daisies, and yellow poms surround you. Though the lush greenery is full of life, there are no animals in the midst of the beauty. You may go North or South.
*

look around
-----------
You are standing in a small field filled with a variety of flowers. An abundance of lilies make this field their home, as well as gerbera daisies, poms, and roses. Fragrant flowers are all around, yet no bees revel in the vivid blooms. You can go North or South.
*

walk in
-------
You are standing next to a tainted creek. The creeks shore is completely barren; nothing but ash and dirt cover the ground beneath you. You may return East to the flowers and trees, South along the creek, North towards Nightmist, or you can wade a crossed the creek by going West.

look around
----------
You are standing on the shore of a dark creek. Sparse, dead trees are the only feature disrupting the barren strip running parallel to the creek. The loose dirt shifts and crumbles beneath the weight of your body, contrasting sharply with the lush greenery mere yards away. To your North are the Mountains if Sentant, a meadow to the East, and the dirty creek is to your West. You can walk along the creek by going South.

Ice_Cold Pages You from Shore (Dark Creek Rift)

walk in
-------
You are standing in a warm stream of dark water. The current pushes on you as it descends south down a light slope towards dark caves. You may go East or West to the rivers shores or follow the river by going South.

Edited by ice_cold, 22 April 2010 - 06:00 AM.

I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#2 ice_cold

ice_cold
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Posted 22 April 2010 - 05:48 AM

7 past, at the time current, and future staff members posted on this one


A sign is posted in the ground:

Now open to the public, the School of Sorcery and Tactics is now accepting gifted minds who would like to learn about the workings of the inner mind and how to survive in the wild.

"Have you heard of this new school," Pandilex asked a stranger.
Slighty off guard, the stranger replies, "It's the best around, I've Heard."

Unfitted to the area, the building stands 4 stories tall, is made of a yellowish concrete, and is covered in water stains as though it has been around for decades. Small barred windows fill the empty face of the building, surrounded by script of a foreign language, possibly spells and wards to protect the compound. Two statues watch the premises on either side of the door, which is made of a strong oak wood and has no handle. Slowly walking to the door, Pandilex notices a small sign on the door.

Only the true of heart may enter the school.

Pandilex pushes slightly on the door, cautious of what may happen. "Welcome welcome, you are Pandilex a presume. We have been waiting for you, not many people are as highly gifted as you in the arts of the mind. Please come sign in, we have a lot to talk about, you must have many questions about us and what we teach here."

"That's why we decided it was finally show ourselves the the community, hopefully we'll be strong enough to put an end to the treachury. I must go now, the stranger you were talking to should be due anytime, he isn't as brave as you in venturing into the new," and with a flash, the desciple dissapears.

----------------
You can only page people who are inside of the school.
----------------

You are standing in a meeting room. One large table sits in the middle of the room, covered in mystical books and glowing scrolls. A plaque hangs magically against the wall.

You are standing in a giant circular room. Carved from the most beautiful of woods and marble, the room seems to empower you with the thoughts of people who have walked through the room recently. A plaque hangs magically against the wall.

(/read)

West is the library
East is the reception hall
Up the stairs is the golden hall


Pandilex Pages You from School of Sorcery and Tactics (Meeting Room): hello

----------------
You are standing in a large library. Shelves filled with books stand side-by-side as far as you can see, defying the physics of the building. Each shelf has a small gold plate on it, encrusted with small jewels that form numbers. A small door is to the East.

You are standing in a large library filled with shelves of books. Defying the physics of the building, the shelves reach farther then your eyes can see in all directions, and skinny wooden ladders reach higher then most buildings. On the end of each shelf is a a gold plate with with numbers encrusted of rare jewels. You can see a small door to the East.

(/read)

36

Pandilex Pages You from School of Sorcery and Tactics (Library): hello


----------------
You are standing inbetween two shelves of books. Small and large books alike fill the shelves in an orderly fashion. You can go Up a ladder to examine more books or exit the aisle by going East and West.

You are standing inbetween two oak shelves. Small and large books sit in order by their names, fill the shelves completely. In the middle of the aisle is a large ladder that reaches higher then you can see. You can venture Up the ladder to look at more books or leave the Aisle by either going East or West.

/read

Learn how to use Bolt


Many sorcerers and wizards have passed the spell down through their kin, but after I leaned of it, I decided it was time to let the masses know of this powerful spell. Centuries ago a wizard by the name Olclha delve into the reaches of spells and how they worked. Years later and years more intelligent, he decided to try and variate small spells to make them easier to learn or more powerful. Although thought as one of the founding users of the spell shock he actually just derived a powerful spell from it, bolt. For reasons unknown at the time, Olclha decided to abandon the use of the spell and refused to tell all who wanted to know of it, but years of persuasion by a trusted friend releived Olclha of his burden. Olclha taught the spell to his fellow wizard and warned him that although the spell could deal incredible ammounts of damage, it was also very dangerous to use. Two months later, the wizards body was found chard under a large tree; Olclha feeling responsible for the wizards death, was never heard from again. After he left...

You turn the page to read further, but the rest of the book is blank.

Pandilex Pages You from School of Sorcery and Tactics (Library): hello

----------------
You are standing on a sturdy ladder which is leaning against a bookshelf. Small and large books fill the shelf in alphabetical order. You go higher Up the ladder or descend Down to the floor.

You are standing on a sturdy ladder which is leaning against a large oak bookshelf. Small and large books fill the shelf in alphabetical order. Above you is still a large selection of books. You can climb a couple feet down the ladder to the floor.


/read

Killing Foes Easier: A guide for all your needs

Many mages have found it growingly harder to avoid injury from enemies; this guide should help you learn ways to avoid or even elimate your enemies, and although some strategies in here may be questionable or unethical, they will keep you alive if mastered. Before we start out, there are a few things you should keep in mind: not all stratedies will work in every situation, it will take practice to learn these effectively enough to protect you, and when using the strategies against someone who knows of them may end up

The rest of the page is ripped off along with the next few pages.


/examine

You found a book that doesn't belong here

The Secrets of Shock (to get story you must equip the book [would go in weapon spot], the browser then fills with story)

Most beginning wizards, mages, and sorcerers learn the weak spell, shock, when they first start out in their studies of magic, but few ever learn it well enough to manipulate it. Through these people, we have learned new abilities of the mind and been able to strengthen the ones we already have. From this small group of masters a few stand out; Olclha, Adith Elendar, and Mariss Belmer. Although masters of magic, each of these wizards mysteriously dissapeared after teaching their abilities to others. (more...)

Pandilex Pages You from School of Sorcery and Tactics (Library): hello
----------------
I think you all get the idea of the library
----------------

A sign is posted in the ground:

Now open to the public, the School of Sorcery and Tactics is now accepting gifted minds who would like to learn about the workings of the inner mind and how to survive in the wild.

"Have you heard of this new school," Pandilex asked a stranger.
Slightly off guard, the stranger replies, "It's the best around, I've Heard."

Unfitted to the area, the building stands 4 stories tall, is made of a yellowish concrete, and is covered in water stains as though it has been around for decades. Small barred windows fill the empty face of the building, surrounded by script of a foreign language, possibly spells and wards to protect the compound. Two statues watch the premises on either side of the door, which is made of a strong oak wood and has no handle. Slowly walking to the door, Pandilex notices a small sign on the door.

Only the true of heart may enter the school.

Pandilex pushes slightly on the door, cautious of what may happen. "Welcome welcome, you are Pandilex a presume. We have been waiting for you, not many people are as highly gifted as you in the arts of the mind. Please come sign in, we have a lot to talk about, you must have many questions about us and what we teach here."

"That's why we decided it was finally show ourselves the community, hopefully we'll be strong enough to put an end to the treachery. I must go now, the stranger you were talking to should be due anytime, he isn't as brave as you in venturing into the new," and with a flash, the disciple disappears.

----------------
You can only page people who are inside of the school.
----------------

You are standing in a meeting room. One large table sits in the middle of the room, covered in mystical books and glowing scrolls.

You are standing in a giant circular room. Carved from the most beautiful of woods and marble, the room seems to empower you with the thoughts of people who have walked through the room recently. A plaque hangs magically against the wall.

(/read)

West is the library
East is the reception hall
Up the stairs is the golden hall


Pandilex Pages You from Meeting Room (School of Sorcery and Tactics): hello

----------------
You are standing in a large library. Shelves filled with books stand side-by-side as far as you can see, defying the physics of the building. A small door is to the East.

You are standing in a large library filled with shelves of books. Defying the physics of the building, the shelves reach farther then your eyes can see in all directions, and skinny wooden ladders reach higher then most buildings. On the end of each shelf is a gold plate with numbers encrusted of rare jewels. You can see a small door to the East.

(/read)

36

Pandilex Pages You from Library (School of Sorcery and Tactics): hello


----------------
You are standing in-between two shelves of books. Small and large books alike fill the shelves in an orderly fashion. You can go Up a ladder to examine more books or exit the aisle by going East and West.

You are standing in-between two oak shelves which are lined with small and large books. In the middle of the aisle is a large, cedar ladder that reaches upwards to the immeasurably high vaulted ceiling. You can venture Up the ladder to look at more books or leave the Aisle by either going East or West.

/read

Learn how to use Bolt


Many sorcerers and wizards have passed the spell down through their kin, but after I learned of it, I decided it was time to let the masses know of this powerful incantation. Centuries ago a wizard by the name Olclha delved into the depths of spells to learn their true natures and how they worked. Decades older and vastly more intelligent, he decided to attempt to vary the makeup of minor spells to make them simpler to cast or more potent. Although he was thought of as one of the innovators behind the spell commonly known as "shock", he actually devised a powerful derivative: Bolt. For reasons unknown at the time, Olclha decided to abandon the use of the spell and refused to tell all who wanted to know of it, but after years of persuasion, a trusted friend relieved Olchla of his burden. Olclha taught the spell to his fellow wizard but warned him that while the spell had the potential to deal devastating damage to a foe, that same power could be his undoing. Two months later, his friend's charred corpse was found beneath a large tree. Olclha, feeling as though he was responsible for the death, was never heard from again. After he left

You turn the page to read further, but the rest of the book is blank.

Pandilex Pages You from Library (School of Sorcery and Tactics): hello

----------------
You are standing on a sturdy ladder that is leaning against a bookshelf. You go higher Up the ladder or descend Down to the floor.

You are standing on a sturdy ladder which is leaning against a large oak bookshelf. Small and large books fill the shelf in alphabetical order. A vast selection of books lay even further up. You can climb a couple feet down to the floor.


/read

Disposing of Your Foes: A guide to defensive spell casting

Many mages have found it growingly harder to avoid injury from enemies; this guide should help you learn ways to avoid or even eliminate your enemies; although some strategies in here may be questionable or unethical, they will keep you alive if mastered. Before we start out, there are a few things you should keep in mind: not all strategies will work in every situation, it will take practice to learn these effectively enough to protect you, and when using the strategies against someone who knows of them may end up

The rest of the page is ripped off along with the next few pages.


/examine

You pick up a small book which seems out of place.

The Secret incantations of worldly wizards (to get story you must equip the book [would go in weapon spot], the browser then fills with story)

Most beginning wizards, mages, and sorcerers learn the weak spell "shock" when they begin their studies of magic, but few ever attain enough knowledge and experience to alter it. A gifted few, however, have managed to craft new spells based on the incantations of old. From the efforts of these pioneering mages, we have learned to augment our existing knowledge. Of this elite group, a few masters stand out: Olclha, Adith Elendar, and Mariss Belmer. Although masters of magic, each of these wizards mysteriously disappeared after teaching their abilities to others. Today new mages are learning the spells pioneered by these masters without even knowing they ever existed; taking the past for granted, possibly following the same path as their ancestors. Mages can commonly be seen discharging electricity from their hands, and even more skilled mages have been witnessed throwing fireballs at rabbits and deer. Few know of spells that the almost godly mages used just a few centuries ago. Olclha used a deadly spell, considered the most powerful incantation by the people who have studied it: tagged bolt. With the aid of that powerful spell, Olclha was rumored to have been the fourth survivor of a small village that suffered a catastrophic flood, and was then ransacked by an army of marauding orcs. Few facts are known of the powerful wizard, but when his name is mentioned immaculate rumors surface. Adith Elendar was an alchemist originally, but after years of creating potions, she developed a small potion that attuned her body to a higher plane of existence. On that plane she met a clever race of changelings who called themselves 'fairies'. Through the potion, She was able to interact with these intelligent creatures who had an innate understanding of magical forces, and through her contact with them she found that there were ways to manipulate magic that no one had ever guessed. Through spells that warped the flow of time and her uncanny ability to become nearly invulnerable to physical attacks, Adith became one of the most renowned wizards of her time. Mariss Belmer worked outside of the public eye. After expending vast amounts of effort practicing and refining arcane rituals, she was able to perform superhuman feats such as catching arrows in mid flight, creating illusions that glimmered with false life, pulling objects from empty space, and even resurrecting the dead.

Pandilex Pages You from Library (School of Sorcery and Tactics): hello

Ect.

----------------

You are standing in a long gold hall. Dozens of sapphire colored doors line the hall. You can go East and West through the hall or South down a marble stairway.

You are standing in a long gold hall. Almost too close to have rooms behind them, dozens on large, identical sapphire doors line each wall of the hallway. You can go East and West through the hall or South down a marble stairway to the meeting room.

Pandilex Pages You from School of Sorcery and Tactics (Gold Hall): hello

----------------

You are standing in a long sapphire hall. Dozens of gold colored doors line the hall. You can go East and West through the hall or South down a marble stairway.

You are standing in a long sapphire hall. Almost too close to have rooms behind them, dozens on large, identical gold doors line each wall of the hallway. You can go East and West through the hall or South down a marble stairway to the meeting room.

Pandilex Pages You from School of Sorcery and Tactics (Sapphire Hall): hello

----------------
You are standing in a meeting room. One large table sits in the middle of the room, covered in mystical books and glowing scrolls. A plaque hangs magically against the wall.

You are standing in a giant circular room. Carved from the most beautiful of woods and marble, the room seems to empower you with the thoughts of people who have walked through the room recently. A plaque hangs magically against the wall.

(/read)

East is the library
West is the reception hall
Up the stairs is the sapphire hall


Pandilex Pages You from School of Sorcery and Tactics (Meeting Room): hello

----------------
You are standing in an undersized reception hall. A large sits in the middle of the room, almost completely filling it. There is a small plaque hanging magically on the front of the desk.

You are standing in a reception hall. A large cedar desk sits in the middle of the room, barley able to fit in the meager room. Dark woods and gold run the length of the ceiling, engraved with a foreign language. There is a small plaque hanging magically on the front of the desk.

/read

West and East are meeting Rooms
North is the reception storage
Up the stairs is the learning hallway

Pandilex Pages You from School of Sorcery and Tactics (Reception Hall): hello

----------------


You are standing in a long hall with many doors. The doors are a stained tan with small windows in the very center of them and a marble handle adorns the left side of the door. You may go North through the hallway or South down a marble staircase.

You are standing in a hall with many doors. The doors are a stained tan with small windows in the very center of them and a marble handle adorns the left side of the door. Magical plaques hover next to the doors with the room numbers on them. You may walk through the hall by going North or go South down the marble staircase.

/read

Room 1


Pandilex Pages You from School of Sorcery and Tactics (Hall of Classrooms): hi

---------------
You are standing in a sizable classroom. Infrequent desks and a singular hanging bag furnish the room, along with a large teachers desk that sits in the corner of the room. There is a door to your west.

You are standing in a sizable classroom. Infrequent desks and a singular hanging bag furnish the room, along with a large teachers desk that sits in the corner of the room. The teachers desk levitates slightly off the ground and the drawers are magically locked. There is a door to your West.

Pandilex Pages You from School of Sorcery and Tactics (Classroom 1): hi

---------------
You are standing in an adequately spaced room. An old wizard sits in the middle of the room at a large desk. There is a door to the East.

You are standing in an adequately spaced, black room. An old wizard sits in the middle of the room at a large cedar desk. There is a door to the East.

(You can also buy spells here: Shock:50 Blast:1000 Beam:5000)

Pandilex Pages You from School of Sorcery and Tactics (Classroom 2): hi


original post:
http://www.nightmist.../...ic=920&st=0

Was slated to be added by zephie, cant remember why i stopped working on it

There was a city, that not to long ago, men and woman alike traveled to as one of their first journeys. The goblins and spiders barely caused any problems for the travelers, and kept mostly to their own adventures. But lately something has been stirring everything up. Upon entrance, everything calm and beautiful seems to turn into utter chaos. Even the kindest of mocking birds seem to attack anything it see's. A party of new warriors saw their chance to gain much needed experience, and ventured into this area. They battled for days, seen by many travelers who used their paths to get to Penalia. But For a couple weeks, the monsters have been growing stronger, the paths wilder, and the party hasn’t been seen at all.



Stone Path:

Standing before the entrance: Tinder Street: You are standing on the smooth cobbles of Tinder Street. The street continues North and East. To the West is a path. <east is the Church and west it Aritoch Drakespine's clinic>

When you first go onto stone path: You are standing on a path made with small rocks and pebbles. You may enter Nightmist to the east, or you can travel on by going West.

When you enter a square: You are standing on a path of rocks. you may follow the path by going *directions*

Look around: The sky above you seems to dim a bit, as though it's becoming nighttime, although you know it's the middle of the day. Underneath your feet are small pebbles and rocks. You may travel farther onto the Stone Path by going West, or go back by going *direction(s). Nightmist is to your East.

Monsters: Thief <few and set to certain squares>

Traps: none

--------------------

Next area would be Goblin Forest.

When you enter a square: The forest's canopy lets little light in, and its hard to see the path. You can follow the path your on by going *direction(s).

look around (in a square on outer edge of forest): When you were standing outside the forest, it seemed so much more beautiful then what it is now that your in it. Do to the lack of small animals, you fear that somewhere around here, there might be some trouble. You may travel on the path by going *direction(s)*, but you may find it hard because of the lack of light.

look around (area farther in the forest): You can barely see what’s around you do to the thick canopy of the trees, but what you can see you don't like. Twigs are breaking all around you, and you feel as though someone is spying on you. You may follow the path by going *direction(s)*.

Monsters: Mocking Bird, Goblin, Forest Spider, and Garden Spider

Traps: You ran into a tree for 10 points of damage.

--------------------

Dirt Path is next

1st square after forest: You are standing on a path made of dirt. To your East is a beautiful forest. You can travel further on the Dirt Path by going West.

look around: You are standing on a path made of sand and dirt. To your East you hear mocking birds singing from the forest. Farther West you see mountains. You may travel farther onto the path by going west, or go East into the forest.








http://www.nightmist...;num=1077059959
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#3 ice_cold

ice_cold
  • Advisors
  • 1803 posts

Posted 22 April 2010 - 05:51 AM

alt/new armors



Karma Band

Feathered Helm

Originally used by monks hidden atop Sentant Range, these headbands have made their way to the public through a mysterious source. Imbedded within these thin black strips is karma energy from multiple generations of monks.



Enchanterer Robes

Golden Robes

Long and flowing. Silk with cotton stitching. Purple dabbed by gold. These robes are made for a master in their field.



Bone Chest Piece

Spiked Armor

Thin strips of leather bundle together specific sets of bones from a variety of different animals. Ribs from a mountain lion create the centerpiece for this work of art, protecting the chest and back. The legs of a raven mount the side of the armor, while legs of a snow owl fill gaps in the chest created by the large lion bones. Finishing off the piece are numerous spinal bones from a pig, which wraps around the top half the wearers arms.



Snakeskin Vest

Fireleaf Tunic

Snakes of all sizes have given their lives to be apart of this vest. Tightly stitched together, dozens of snake skins were utilized, making no two vests the same. A wondrous array of color: green, blue, red, tan, black, brown, gold, as well as a few others make their appearance in the vest.



Grape Vine Helmet

Feathered Helm

Thin vines have been woven together to create a sturdy helmet. Note: Not edible.



Silk Cap

Circlet

Expenisve tastes offer little protection.



Miners Helmet

Spiked Helm

Designed for and often used by miners, the helmet is designed to protect the wearers head from falling rocks.



Ring of Health

Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, Description: This shiny ring is said to grant its wearer with a long and prosperous life., Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: +1, Wisdom modifier: 0, Charisma modifier: 0, Absorb spell: 0.



Silver Ring

Armor base: 0, Can be worn by: clerics, druids, fighters, paladins, rangers, thieves, Description: A dafter person may believe the wearer more intelligent, though the wiser scoff at the idea., Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: +1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Absorb spell: 0.



Elbow pads

Steel Bracers

Elbow pads are protective padded gear worn on the elbows to protect against injury during a fall or a strike.



Midnight Hood

Feathered Helm

The Midnight Hood is made of a rare silky fiber that desensitizes even the most delicate touch. The dark hood holds itself close to its wearer’s body and envelopes itself into an aura of obscured protection. The hood gets its name because of its dark, empty look. The blandness of the hood only misconceives others for that it holds quite an exceptional barrier against pain

Edited by ice_cold, 22 April 2010 - 05:58 AM.

I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#4 ice_cold

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Posted 22 April 2010 - 05:53 AM

alt boss drops




Demonic General

Ring of Flesh (Ring)

A small piece of flesh has been flayed from the demonic general to create this disgusting ring. Though granting its wearer no actual protection, the ring has such a horrid stench it occasionally overwhelms attackers making them miss their target.

level: 20
Armor: 2
Mods: -1 charisma
Wearable: Fighter, Mage, Ranger, Thief
Drop: 25%



Hydra Body

Hydra Boots (Boots)

Scales from a hydra make great protection, though finding workable pieces untouched by deadly venom is a hard process. Normally only small and brittle pieces are found, but once in a great while a large enough scale can be found to produce boots out of. These grey boots have been crafted from such a piece.

level: 25
Armor: 4
Wearable: All classes that can wear crocodile skin boots
Drop: 40%



Rel-Thons Chest

Scarlet Bracers (Shield)

Only the finest materials are used by the scarlet thieves guild. Crafted from cherry wood, these thinly carved bracers displays the guilds emblem towards the elbow end, while a small ruby has been inset towards the wrist end. Holding the bracers to your arms are two elegant strands of red silk.

level: 20
Armor: 1
Mods: +1 charisma
Wearable: Thief
Drop: 25%



Elshira

Spider Emblem (Amulet)

A solid silver necklace wraps profusely around itself giving the illusion that it is actually three necklaces. Dangling from the chain is a small golden spider.

level: 15
Armor: 2
Wearable: All except Beserker
Drop: 10%



Elshira

Spidersilk Stockings (Boots)

Dyed black these stocking are made from the silk of large spiders. Running the length of the legs they have a somewhat cooling effect during hot days, and keep you slightly warmer on chilly days.

level: 12
Armor: 0
Wearable: All Classes
Drop: 10%



Spider King

Spider Gloves (Gloves)

Thousands of threads have gone into the making of these gloves, offering minimal protection at the cost of hours of labor. The finished product being a whitish blue, shines dully in the light of day. Small portions of the spider have been meticulously left attached to the threads at certain points to offer greater protection. A small unknown side effect to this practice imbeds the gloves with magical properties.

level: 27
Armor: 3
Mods: +1 Wisdom
Wearable: All except Beserker
Drop: 25%



Giant Chameleon

Chameleon Shroud (Vest)

A true shroud in many ways, a chameleon lost it's life to provide the material for this wondrous material. The true color of the shroud is unknown, due to its ability to bend light and take on the color of its surroundings. Slenderly cut, the leathery skin is skin and offers minimul protection.

level: 30
Armor: 20
Mods: +1 Dex
Wearable: Mage



Giant Chameleon

Chameleon Band (Bracelet)

The Chameleon Band is a thick slice of flesh surrendered by the giant chameleon after his death. Offensivley wide, the bracelet is a dark green while a lighter green is speckled throughout. A singular brown horn protudes violently from the top.

level: 27
Armor: .5
Spell Absorb: .02
Wearable: clerics, fighters, paladins, rangers, thieves
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#5 tehbirr

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Posted 23 April 2010 - 04:46 PM

all these being added, or just lala land?
teh primex... lullaby on main - devour on 1alt

#6 ice_cold

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Posted 07 June 2010 - 07:49 AM

all these being added, or just lala land?


everything is stuff i worked on with past staff that was accepted to be added but do his this reason or that none of it ever got added
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am




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