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Elrik

Member Since 23 Feb 2004
Offline Last Active Dec 18 2006 10:12 PM
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Topics I've Started

Custom Pic

06 September 2006 - 12:48 AM

Sold just about everything else, so last thing to go is the custom pic.

I won't sell it for less than 900k, so don't bother posting about "it's not worth that much", because I could care less whether it sells or not anyways. I paid $60 bucks for it. You didn't.

Thanks and happy bidding.

Items Onsite

23 August 2006 - 03:55 AM

You put your Halberd on the website for 60000 gold. (4)
You put your Rose Blade on the website for 50000 gold. (2)
You put your Black Crossbow on the website for 100000 gold.
You put your Elven Long Bow on the website for 55000 gold.
You put your Jagged Lance on the website for 50000 gold.
You put your Shield of Faith on the website for 45000 gold. (2)
You put your Sand Wurm Hide on the website for 40000 gold.
You put your Tomb Gloves on the website for 18000 gold. (3)
You put your Crystal Ring on the website for 150000 gold. (4)

Yes, I know the prices aren't all low, but I'm a patient person, if you get my gist.

Protect (new Ability)

10 August 2006 - 04:58 AM

I came up with this idea from the concept of Fighters in Role Play Games being used to defend the weaker party members. Here's the basic info:

Protect (or Defend, Guard, Cover)
Would be usable at Level 10.

To use, one would select it on the list where spells/abilities are, and would click on a portrait on the... portrait screen. Once a character is selected, and is attacked by an enemy, the fighter has a chance of protecting that character (perhaps 10% at lv10, 70%+ at lv30). If the character is successfully protected, the damage from the attack will be completely transfered to the Fighter. Otherwise, the character will recieve a partial block (50% at lv10, 20% at lv30) and will have the damage divided between the two.
(note: Math isn't my best subject, so do please forgive my lack of formulas)

This would be in effect for all types of attack, including Berserks, Assassinates, Smites, Rapid Fires, Spells, and so on. Attacks that target everyone in the room wouldn't be affected by "Protect".

It would work against both AI and Human opponents.

My defense of the ability.

Assassination: Even though assassinations come out of nowhere, as seen from the victim's standpoint, the defender will obviously not be halfway accross the room, and would be directly next to, or in front of the character they are defending. Yes, meatshields aren't always effective in real life assassinations, but they are getting better from what I've seen.

Berserk/Rapid Fire: Since both attacks would be very obvious (as they would appear as a normal attack at first from the victim's perspective), the defender would take all the hits until they die or the hits stop. As the defended character is not what took the hits, they wouldn't be subject to any of the remaining stamina of the attack (as the attacker isn't going to appear in mid-berserk right in front of the character after ripping apart the fighter).

Damage Spells: They are magic, yes, but that doesn't stop the fact that they are fired, launched, or summoned. The Fighter can very likely stand in the way of the spell's trajectory and take the damage (for attacks like shock, beam, flame, blast, and jolt, which I believe are launched, rather than summoned directly above the victim), and can probably push their buddy out of the way of spells such as Stormwrath and Devestate (which I don't know how to catagorize). And as far as I know, Beam doesn't pierce the body. Wrath of the Gods hits everyone anyways, so its not going to be defendable against.

Status Spells: Wouldn't be defendable.

PvP: I know already that people will say, "People will just guard thier clerics!". My response will be, "Yes? Why wouldn't they?". The point of this ability is to *Defend The Weak*! I didn't suggest this so the Fighter can defend the Berserkers in the party, obviously. In traditional Role Playing Games, and even in some Video games, fighters do just this, they protect the spellcasters and weaker party members. And besides, it only lasts as long as the fighter does. It basically will:
A- give people a reason to bring fighters training more often, and...
B- give the cleric an "extra life".
If the cleric's protecter gets torn apart by the Berserker with a CSOTW, it can just as easily be killed by the next one, which means this would be a hard ability to abuse, but in training parties, it would be far more useful.

Personally, I think it's about time Fighters got a new ability, but I've always supported them being able to damage only with normal attacks. With this ability, they will be able to defend at the cost of thier life, so it's win win to both sides, you keep your cleric or mage (for another round or so) and they kill your fighter.

So... any comments or suggestions on this? Feel free to kick my idea around, but I'd prefer it to stay as a defense, with no parries, counter-attacks, or reflections... for now. Thanks ;)

edit: Changed Title

Weird Profile Thing

26 July 2006 - 06:40 PM

I edit my character's profiles somewhat often, but sometimes the text shifts into the the box below it. Kind of like this:
Instead of:
[Box One]
[Box Two]
[Box Three]
[Box Four]
[Box Five]

It does This:
[B]
[ox One]
[Box Two]
[Box Three]
[Box Four]
(box 5 isn't present)

It's like it just relocates the text. It isn't that big a deal, but its annoying to have to re-enter text etc.

Anyone know whats going on?

Name

18 July 2006 - 02:38 AM

I'm looking for the name Strife to use on a main.

Just wanting to know if anyone would like to sell it to me.

If someone has it, and is willing to part with it, I'll pay in gold, but not a huge amount (looking to pay 50k or so, maybe more).

Reply here, or page/memo Esper in-game.

Thanks.