1-alt Update
#31
Posted 02 August 2011 - 07:42 AM
- Jase
#32
Posted 02 August 2011 - 08:03 AM
#33
Posted 02 August 2011 - 08:28 AM
Yes classes got nerfed. Yes you will have to deal with it. Yes there are some things that we are now looking to alter to help lower levels with the new stamina.
The only people really complaining are the same click, complaining about the same things. And if your argument is "Omg they are worse than they are before, why does "Random class" get a buff when MY CLASS gets a nerf" then dont even bother posting.
The only thing i see thats remotely an issue is the chance to hit a Critical Strike, the extended time to gain exp (For 1-30, and certain classes 30+), and the leveling cost for 36+. I will initiate some talks with staff about these issues, and these issues alone (But two of the three have already been discussed and plans were under-way to make adjustments to this).
- Jase
#34
Posted 02 August 2011 - 08:36 AM
Everything I disagree with is being discussed already it seems. Classes stamina for 1-35, and critical strike.
I haven't seen much of a problem with leveling past 36 since it got knocked down 500k, but taking away another 200 or 300k might not hurt. I used to think 1m would be good, but I no longer think it should be lower than 1.2m
#35
Posted 02 August 2011 - 11:56 AM
#36
Posted 02 August 2011 - 01:21 PM
#37
Posted 02 August 2011 - 03:13 PM
"Its ok we know what we are doing, we have ideas that will make 3 stam regen training all the way up to 36 not suck... We just can't release them"
You honestly think that those stamina changes are for the best? They aren't. And if you don't have the fix ready when you change the stamina then why change it.
This thread isn't omg my class got nerfed QQ. My class got a huge buff, but you killed almost every other class in the game by changing stamina.
Obviously THIS change broke more nuts than it fixed. If you have something to counter this then you should probably release it and if not you should revert the changes until you do. Period.
Also, no I wont deal with it. I will simply stop playing and it will be a sad day for nightmist. The day before this update almost every boss in the game died. It will be funny to see exactly how much this update killed it.
Edit: "Pretty much all this thread is right now, is people complaining about changes while spending no time actually seeing how the game is with them."
I can tell you my ARCH druid now has the stamina it had at 25 with no buff. My level 33 cleric now has master stamina with no buff. My ranger now has 3 stam regen and its level 32 with no buff. I wonder how these changes affected the game with out having to play.. Hmm.
Edited by Freek, 02 August 2011 - 03:21 PM.
#38
Posted 02 August 2011 - 03:22 PM
#39
Posted 02 August 2011 - 05:17 PM
just have to see how it works out over the next few days...
#40
Posted 02 August 2011 - 05:35 PM
Edit:
I suppose i should explain why, basically becuase Rangers/Druids/Clerics are extremely tedious to train, i feel they rely heavily on those stamina boosts to contend with the likes of zerks and such who can get exp better than most classes.
Thats just my 2 cents
Edited by Dangerous, 02 August 2011 - 05:41 PM.
#41
Posted 02 August 2011 - 06:18 PM
#42
Posted 02 August 2011 - 06:23 PM
Edit: Thought I'd better explain that the above link is a discussion on stamina, and is posted/reviewed by staff over the next 7 days. Put your points down there.
Edited by Eternyte, 02 August 2011 - 06:24 PM.
#43
Posted 02 August 2011 - 07:54 PM
P.S. I made this name just to reply to these changes. xD
~Alison
#44
Posted 02 August 2011 - 08:02 PM
if the new stamina numbers that the staff have come up with don't work - they can be changed back, it's quite simple really
just have to see how it works out over the next few days...
They dont work, i think the whole of 1-alt disagrees with this change.
Great things are being done and that fantastic, but for once this change wasnt wanted.
#45
Posted 02 August 2011 - 11:30 PM
#46
Posted 03 August 2011 - 04:04 AM
Neither of these are supported by me as well. 3 days ago the game was fine and should be set back to what it was with agreed buffs for certain classes.
Edited by Catalyst, 03 August 2011 - 04:05 AM.
#47
Posted 03 August 2011 - 02:08 PM
#48
Posted 03 August 2011 - 04:59 PM
Regarding the "stam to move"... relax! We're not going to use it to make it a chore to move around the forests, and it isn't a substitute for kill-to-pass monsters - we have other ideas for it!
oooh are you making me a new area with quicksand or something like that? something that slows me down cause I am super duper fast? I knew it! meanies.
Gnarkill- Multi and 1a
#49
Posted 03 August 2011 - 11:48 PM
#50
Posted 04 August 2011 - 01:34 AM
Pk lvls have been restricted to 5 levels now if anyone hasnt noticed.
Awesome!
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