Jump to content


Photo

1-alt Update


  • Please log in to reply
49 replies to this topic

#31 Abstract

Abstract
  • Members
  • 496 posts

Posted 02 August 2011 - 07:42 AM

These changes have been implimented with other things in mind. There are more changes to come, which we, as staff, can acomplish without any more coding alterations.

- Jase

#32 Freek

Freek
  • Members
  • 1200 posts

Posted 02 August 2011 - 08:03 AM

Unless you are going to implement 1m per hit POD then good riddance to this.
Freek ingame.

#33 Abstract

Abstract
  • Members
  • 496 posts

Posted 02 August 2011 - 08:28 AM

Pretty much all this thread is right now, is people complaining about changes while spending no time actually seeing how the game is with them.

Yes classes got nerfed. Yes you will have to deal with it. Yes there are some things that we are now looking to alter to help lower levels with the new stamina.

The only people really complaining are the same click, complaining about the same things. And if your argument is "Omg they are worse than they are before, why does "Random class" get a buff when MY CLASS gets a nerf" then dont even bother posting.

The only thing i see thats remotely an issue is the chance to hit a Critical Strike, the extended time to gain exp (For 1-30, and certain classes 30+), and the leveling cost for 36+. I will initiate some talks with staff about these issues, and these issues alone (But two of the three have already been discussed and plans were under-way to make adjustments to this).

- Jase

#34 Cruxis

Cruxis
  • Members
  • 573 posts

Posted 02 August 2011 - 08:36 AM

I like the new changes.

Everything I disagree with is being discussed already it seems. Classes stamina for 1-35, and critical strike.

I haven't seen much of a problem with leveling past 36 since it got knocked down 500k, but taking away another 200 or 300k might not hurt. I used to think 1m would be good, but I no longer think it should be lower than 1.2m

#35 Cadabra

Cadabra

    (¯`·¸¸» ÇåÐàß®ä «¸¸·´¯)

  • Members
  • 2361 posts

Posted 02 August 2011 - 11:56 AM

Help Maxstats and Roller needs updating to show the H-Orc stat change.
Nightmist is like Pringles, once you pop you just cant stop.

#36 Stig

Stig
  • Game Staff
  • 1869 posts

Posted 02 August 2011 - 01:21 PM

The former will be corrected when the server next restarts and the latter will be corrected in the next client update - Half-Orc rolls are correct though, it's only superficial.

#37 Freek

Freek
  • Members
  • 1200 posts

Posted 02 August 2011 - 03:13 PM

If you have changes to make it not rediculous with the current changes then you probably shouldn't release any until they are all ready? If you don't have anything to counter the 3 stam regen till level 36 yet then you probably shouldn't make it 3 stam regen till 36. This is like throwing out half ass fixes.

"Its ok we know what we are doing, we have ideas that will make 3 stam regen training all the way up to 36 not suck... We just can't release them"

You honestly think that those stamina changes are for the best? They aren't. And if you don't have the fix ready when you change the stamina then why change it.

This thread isn't omg my class got nerfed QQ. My class got a huge buff, but you killed almost every other class in the game by changing stamina.

Obviously THIS change broke more nuts than it fixed. If you have something to counter this then you should probably release it and if not you should revert the changes until you do. Period.

Also, no I wont deal with it. I will simply stop playing and it will be a sad day for nightmist. The day before this update almost every boss in the game died. It will be funny to see exactly how much this update killed it.

Edit: "Pretty much all this thread is right now, is people complaining about changes while spending no time actually seeing how the game is with them."

I can tell you my ARCH druid now has the stamina it had at 25 with no buff. My level 33 cleric now has master stamina with no buff. My ranger now has 3 stam regen and its level 32 with no buff. I wonder how these changes affected the game with out having to play.. Hmm.

Edited by Freek, 02 August 2011 - 03:21 PM.

Freek ingame.

#38 brewcrew

brewcrew
  • Members
  • 468 posts

Posted 02 August 2011 - 03:22 PM

I have flat out said, Leave druids at 7 stam max thats fine, but a 4 stam druid lvl 30? all the way to 32 to get 5 stam? its like being expert again. 3 stam regen all the way to 36? wow, just freakin wow
Prophet 1a #1 pande pwning clan!

#39 JLH

JLH

    Administrator

  • Admin
  • 1771 posts

Posted 02 August 2011 - 05:17 PM

if the new stamina numbers that the staff have come up with don't work - they can be changed back, it's quite simple really
just have to see how it works out over the next few days...
Anything i post on here is subject to change at any time without notification to the board.

#40 Dangerous

Dangerous
  • Members
  • 498 posts

Posted 02 August 2011 - 05:35 PM

I agree with most of the Update apart from the Cleric/Druid/Rangers stamina's -level 35.

Edit:

I suppose i should explain why, basically becuase Rangers/Druids/Clerics are extremely tedious to train, i feel they rely heavily on those stamina boosts to contend with the likes of zerks and such who can get exp better than most classes.

Thats just my 2 cents :lol:

Edited by Dangerous, 02 August 2011 - 05:41 PM.


#41 Peacemaker

Peacemaker
  • Members
  • 1940 posts

Posted 02 August 2011 - 06:18 PM

I agree with the changes except the cleric and druids. You should atleast get the max 5 stam at lvl 30 for both classes. I think 6 stam should come at lvl 35 and 7 stam the very last lvl. As i believe it should be you get the highest amount of stamina for your class on the last level to make it the ultimate reward for obtaining lvl 40. I believe the rangers are fine where they are since they will end up with one stamina more then these other two classes. Also a fighter is a warrior. They should be skilled enough to be able to occasionally find a weakness in someones armor. Thus i think the critical strike makes sense. So far with my fighter i have only managed to do 2/7 that were critical strikes and it still misses like crazy even with 2 dex mods. So i think this change should stay. Other then the clerics and druids all aside i like the changes.
Peacemaker both servers.

#42 Eternyte

Eternyte
  • Members
  • 470 posts

Posted 02 August 2011 - 06:23 PM

http://www.nightmist...showtopic=34902

Edit: Thought I'd better explain that the above link is a discussion on stamina, and is posted/reviewed by staff over the next 7 days. Put your points down there.

Edited by Eternyte, 02 August 2011 - 06:24 PM.

I am the Dragon, before me you Tremble!

#43 TheDruid

TheDruid
  • Members
  • 3 posts

Posted 02 August 2011 - 07:54 PM

I never really liked clerics to begin with, but I still think the stam kill is a little sad. Heh, but the druid thing made me not want to play! Druid is the only class that can go around and solo without having to run back and forth alllll the time! Unless of course your rich and can afford a cobalt. Now I have to go back to staying near town, 'cause I don't do enough damage to really do...anything. Not everyone likes to go with a clan all the time, it was nice being able to run off by yourself with some mana and train. I do think I will try out a fighter, if the crit chance for monsters is put in. Otherwise, I think I'll just stop playing. It's aloooot of work to get stuff done already, we have so few people some times...now your making it harder on us. Anyways, thats my two cents! Bai. :3


P.S. I made this name just to reply to these changes. xD
~Alison

#44 Cadabra

Cadabra

    (¯`·¸¸» ÇåÐàß®ä «¸¸·´¯)

  • Members
  • 2361 posts

Posted 02 August 2011 - 08:02 PM

if the new stamina numbers that the staff have come up with don't work - they can be changed back, it's quite simple really
just have to see how it works out over the next few days...



They dont work, i think the whole of 1-alt disagrees with this change.


Great things are being done and that fantastic, but for once this change wasnt wanted.
Nightmist is like Pringles, once you pop you just cant stop.

#45 Pok

Pok
  • Members
  • 93 posts

Posted 02 August 2011 - 11:30 PM

I believe that the stams should should be changed back to the way it was but keep the pallies an fighters buffed as that they dont have anything special in the game, this would even everything out in the game

#46 Catalyst

Catalyst
  • Members
  • 32 posts

Posted 03 August 2011 - 04:04 AM

Still wondering about the stam to move and Half-Orcs with 17 dex. I think Stam to move is just not cool, considering that there are KTP. HOs with 17 dex just amazes me.

Neither of these are supported by me as well. 3 days ago the game was fine and should be set back to what it was with agreed buffs for certain classes.

Edited by Catalyst, 03 August 2011 - 04:05 AM.


#47 Stig

Stig
  • Game Staff
  • 1869 posts

Posted 03 August 2011 - 02:08 PM

Regarding the "stam to move"... relax! We're not going to use it to make it a chore to move around the forests, and it isn't a substitute for kill-to-pass monsters - we have other ideas for it!

#48 Gnarkill

Gnarkill

    Antisocial

  • Members
  • 1835 posts

Posted 03 August 2011 - 04:59 PM

Regarding the "stam to move"... relax! We're not going to use it to make it a chore to move around the forests, and it isn't a substitute for kill-to-pass monsters - we have other ideas for it!



oooh are you making me a new area with quicksand or something like that? something that slows me down cause I am super duper fast? I knew it! meanies.

Gnarkill- Multi and 1a


#49 Peacemaker

Peacemaker
  • Members
  • 1940 posts

Posted 03 August 2011 - 11:48 PM

Pk lvls have been restricted to 5 levels now if anyone hasnt noticed.
Peacemaker both servers.

#50 Autek

Autek
  • Members
  • 1967 posts

Posted 04 August 2011 - 01:34 AM

Pk lvls have been restricted to 5 levels now if anyone hasnt noticed.


Awesome!
Autek in game.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users