Nightmist Online Forum - http://www.nightmist-online.co.uk
« Nightmist Online Forum - Experience to weapons/armor »
Welcome, Guest. Please Login or Register.
05/03/24 at 15:24:45


Home Home Help Help Search Search Members Members Member Map Member Map Login Login Register Register


   Nightmist Online Forum
   Nightmist - Improving the game
   Suggestions
(Moderators: Stotic, JLH, Pandilex)
   Experience to weapons/armor
« Previous topic | Next topic »
Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print
   Author  Topic: Experience to weapons/armor  (Read 484 times)
Limit
Full Member
USA 
*****




Life is a sexually transmitted disease.

   
View Profile WWW

Gender: male
Experience to weapons/armor
« on: 02/19/04 at 12:06:54 »
Quote Quote

Ive been thinking and have spoke to a few people about their thoughts on this. I think it would be a pretty cool addition and something new. Maybe a better solution to the weapon/armor problem people complain about as in lvl caps and such. My suggestion is to add Experience to weapons/armor.. not all but some to make it more special shall i call it. In other words you cant equip a certain weapon/armor unless you have the experience to equip it.
 
Weapon Example:
Library info for Blade of Time:
Level needed to equip it: 30, Experience Needed to equip: 300,000,000, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
 
Armor Example:
Library info for Sand Wurm Hide:
Level needed to equip it: 30, Experience Needed to equip: 300,000,000, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
 
If the character doesnt have the amount of exp needed it would say something like: You lack the amount of Experience to equip this.  
 
Im not suggesting these specific weapons just the idea of it. Please let me know what you think. And this could apply for all lvls... due to the issue of certain items for the same lvl being stronger than others. Might inspire people to put a little more effort into what they have. Its quite self-explanatory.
 
Thx for taking the time to read/post this if you do.  Roll Eyes
 
IP Logged

Everyone is entitled to be stupid, but some abuse the privilege.
DemonSkys
Full Member
USA 
*****



Momento Mori

  alaskaredrose   alaskaredrose
View Profile

Gender: female
Re: Experience to weapons/armor
« Reply #1 on: 02/19/04 at 12:09:35 »
Quote Quote

I think it might make people work harder with the crits they have. Some get their's to arch.. then either pk and lose xp with them. with nice equiptment on them.. it might make it a good reason to always keep your crits up.  Kiss
IP Logged

From the shadows....
?
Full Member
England 
*****





   
View Profile

Gender: male
Re: Experience to weapons/armor
« Reply #2 on: 02/19/04 at 12:10:33 »
Quote Quote

sounds Good  Tongue
IP Logged

I know you but, do you know me?
Issy
Full Member
USA 
*****




I am Alpha and Omega; the first and the last

67662135 67662135   Isaiah213   Issyfur
View Profile

Gender: male
Re: Experience to weapons/armor
« Reply #3 on: 02/19/04 at 12:16:46 »
Quote Quote

I am not very fond of the idea.
 
When it says "Level needed to equip it: 30" not "Experience needed to equip it: xxx,xxx,xxx"
 
So, not only would the players have to work to level 30 to hope to get  a new equipment, they'd even harder for a prestigous item.
IP Logged

And he had in his right hand seven stars: and out of his mouth went a sharp twoedged sword: and his countenance was as the sun shineth in his strength.
Limit
Full Member
USA 
*****




Life is a sexually transmitted disease.

   
View Profile WWW

Gender: male
Re: Experience to weapons/armor
« Reply #4 on: 02/19/04 at 12:19:57 »
Quote Quote

This might not totally be for the current items but items in the future possibly.. and also could be looked at in a positive way as a reward for getting the higher exp.
IP Logged

Everyone is entitled to be stupid, but some abuse the privilege.
alone
Full Member

*****




My beautiful escape. Fall from pain. My suicide.

   
View Profile Email

Gender: male
Re: Experience to weapons/armor
« Reply #5 on: 02/19/04 at 12:45:33 »
Quote Quote

I like the idea. You may be able to gain new armor half way through a level, giving you a slight advantage. Nice thinking.
 
But what happens if you fall below exp for the item? Does it just go into you invent? Keep it on but has no affect?
IP Logged

Limit
Full Member
USA 
*****




Life is a sexually transmitted disease.

   
View Profile WWW

Gender: male
Re: Experience to weapons/armor
« Reply #6 on: 02/19/04 at 12:55:59 »
Quote Quote

Lol much more thought would need to be put into it. Im sure something could be figuered out. As for going under for exp i think that the effect of it wearing off would be a good idea. There is much to work on for it, my suggestion is just the basis.. the idea.. more detail would be added ofcourse if the idea went into effect.  Smiley
IP Logged

Everyone is entitled to be stupid, but some abuse the privilege.
Wolfgang
New Member
USA 
*




P|-|33|2 /\/\y 14c|< 0F 833|2

    DeadKennedy5569
View Profile WWW Email

Gender: male
Re: Experience to weapons/armor
« Reply #7 on: 02/19/04 at 14:44:09 »
Quote Quote

I think adding it to the inventory would work fine. Or maybe a slight fine of some sort. Like... maybe it would subtract the extra AC/BaseDamage, and then subtracting a few extra points. Or maybe lowering amount of EXP gained.
 
For example with a weapon you could make it do something along the lines of:
 
"Wolfgang attacked a Theif with his Great Axe for 25 points of damage."
 
rather than:
 
"Wolfgang attacked a Theif with his Great Axe for 60 points of damage."
 
the exp per PoD would be lowered by five.
 
o.o *wonders if this is a good idea*
IP Logged

I NEVER HAVE AND NEVER WILL, PLEDGE ALLEGEANCE -Propagandhi
IG: Wolfgang, Captain Rehab
alone
Full Member

*****




My beautiful escape. Fall from pain. My suicide.

   
View Profile Email

Gender: male
Re: Experience to weapons/armor
« Reply #8 on: 02/19/04 at 15:26:17 »
Quote Quote

on 02/19/04 at 14:44:09, Wolfgang wrote:
I think adding it to the inventory would work fine. Or maybe a slight fine of some sort. Like... maybe it would subtract the extra AC/BaseDamage, and then subtracting a few extra points. Or maybe lowering amount of EXP gained.
 
For example with a weapon you could make it do something along the lines of:
 
"Wolfgang attacked a Theif with his Great Axe for 25 points of damage."
 
rather than:
 
"Wolfgang attacked a Theif with his Great Axe for 60 points of damage."
 
the exp per PoD would be lowered by five.
 
o.o *wonders if this is a good idea*

 
I love the idea of it doing much less damage! It gives you the ability to take advantage of other stats on the weapon (possibly) even though you can't use it to it's full physical potential.
IP Logged

Stotic
Moderator
Nightmist Game Staff
Full Member
USA 
*****




We Can Rise

   
View Profile WWW

Gender: male
Re: Experience to weapons/armor
« Reply #9 on: 02/19/04 at 18:49:50 »
Quote Quote

Interesting concept, but I don't see it being implemented.
IP Logged

We'll douse ourselves in gasoline and hang our bodies from the lampposts.
Deval
Full Member
Australia 
*****




What one lacks in skill, he makes up for with alts

61207412 61207412   Death_Jester_King   HitCowsWithCars
View Profile WWW Email

Gender: male
Re: Experience to weapons/armor
« Reply #10 on: 02/19/04 at 21:30:18 »
Quote Quote


Me, being a lazy person, just shrieked in horror. Cry
 
At this very moment, there are hundreds of other lazy people shrieking in horror at this thread. Cry
 
If this idea gets in, I'm going to kill babies. Cute ones. Ones with adorable pinchable little red cheeks. You have all been warned. (And no, I'm not too lazy to kill babies... at least a few anyway.)
IP Logged

'Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?'
Everlast
Nightmist Game Staff
Full Member
USA 
*****



Örïgïnål Prånk§tër

   
View Profile

Gender: male
Re: Experience to weapons/armor
« Reply #11 on: 02/19/04 at 21:44:38 »
Quote Quote

Ya, I'm going with Deval about the lazy thing.  I'd rather not have to train my archmasters to get some item equip.  Isn't archmaster kind of suggesting there is no way to be better or more advanced in knowledge than them?
IP Logged

Everlast is the voice of reason, take heed, take heed. -Deval Feb. 4, 2004

Find me on Gaddy.
Mip
Full Member
Canada 
*****




ph34r teh cute ones

  steven_huynh53   FlamingMoron69
View Profile WWW Email

Gender: male
Re: Experience to weapons/armor
« Reply #12 on: 02/20/04 at 00:32:42 »
Quote Quote

When I first read the title of this thread, I thought (maybe) you wanted to give weapons experience everytime you hit someone successfully; so you'd have to train your weapons as well as yourself. XD
 
Anyways, getting back to the topic, I think this idea is very interesting. However, like Stotic said, I doubt we'll see this in game, though.
 
It was a very nice idea, though! ^__^
IP Logged

Click here to feed the hungry. It doesn't cost you a dime. It only takes 5 seconds.

Affinity's End
CPG
Full Member
USA 
*****




dude hit guy wif lol

    VinzcentXS
View Profile WWW

Gender: male
Re: Experience to weapons/armor
« Reply #13 on: 02/20/04 at 00:43:23 »
Quote Quote

Perhaps if you go under the xp you need to use it, you don't get the bonuses (+bd, stat mods etc) for equipping the weapon. It would be like using hands but you still have the weapon equipped.
IP Logged

Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print

« Previous topic | Next topic »


Nightmist Online Forum » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.