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Topic: Abolishing Training Guilds. (Read 1479 times) |
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Valentine
Full Member
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Re: Abolishing Training Guilds.
« Reply #21 on: 03/17/03 at 16:27:38 » |
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on 03/12/03 at 17:01:41, Momba wrote:If people choose to level in arena it is their lose. Bears are awesome exp and very close to the guilds so it would in most cases be no farther from the arena to the guild as it would be from the forrest. |
| I don't see that it's a loss...you still get the exp needed for the first 10 levels in about an hour (a little longer if you're a mage), and you don't have the risked of being PKed. My post was only in reference to the exp cap on first 10 levels (when you are running to the guild every 10 minutes to level). Regarding the level-capped areas, setting the grids to no-respawn (which I believe most non-town/non-safe areas should be) would fix that. You can't stay logged on forever! Granted, that would be a pain to set the existing areas too, but as the game progresses, so should the areas.
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"Nobody controls his own life, Ender. The best you can do is choose to be controlled by good people, by people who love you." Ender's Game Some of us are more human than others.
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