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   Author  Topic: Orc Caves  (Read 680 times)
Momba
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Orc Caves
« on: 02/23/03 at 12:22:00 »
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The place needs a face lift. Possibly expanding the area would be great. Maybe even having another entrance/exit connected to one of the areas currently being built. Good area for lower levels but gets very boring after awhile.
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drizzt_dourden
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Re: Orc Caves
« Reply #1 on: 02/23/03 at 13:41:33 »
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under construction:pester krillick
 
 hey krill!......get on it will ya!...heh, just messin.
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Silverwizard
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Re: Orc Caves
« Reply #2 on: 02/23/03 at 14:02:03 »
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I do not go in this area much cause all that there is to do is get pked and kill orcs.
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JLH
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Re: Orc Caves
« Reply #3 on: 02/23/03 at 16:40:13 »
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krillick is no longer working on this area, since he'd been working on it for about a year, so i finalised bits and set it open. it will stay as is unless a staff submits a request to expand it.
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Bishop
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Re: Orc Caves
« Reply #4 on: 02/23/03 at 16:42:27 »
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This area (to scale) comes within one square of either the barracks or the sewers (I have a map of the realm to scale  Smiley.  I think another entrance (hidden using maybe a /switch) is a terrific idea, as well as expanding the area to have a purpose or at least lead to an area with more of a purpose.
 
Also, as I was working on at the time of my demise as Cyric, the Barracks desperately needs expanded (enlarged) - it is way to small for an area as popular as it is.
 
Maybe before 2005 some of this work will be squeezed in amoung all of the spontaneous updates...
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JLH
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Re: Orc Caves
« Reply #5 on: 02/23/03 at 18:38:32 »
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i booked up until 2005, how about july 2006?
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Silverwizard
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Re: Orc Caves
« Reply #6 on: 02/23/03 at 20:05:07 »
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LOL well maybe the area could get some player input. Maybe an orc general and some expansion.
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the Kiheitai
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Re: Orc Caves
« Reply #7 on: 02/23/03 at 21:36:15 »
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Call it cheiftain, not general. My goodness, already getting redundant. Well, I believe that if palyers would submit ideas and information as Pandilex has posted in the Game Development area, things could be added if someone has the right ideas.
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drizzt_dourden
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Re: Orc Caves
« Reply #8 on: 02/24/03 at 09:23:17 »
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on 02/23/03 at 16:40:13, JLH wrote:
krillick is no longer working on this area, since he'd been working on it for about a year, so i finalised bits and set it open. it will stay as is unless a staff submits a request to expand it.

 
i knew that actually, cept for the part about releasing bits of it(ill have to check that out). it was just a lame joke.
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King_Macros
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Re: Orc Caves
« Reply #9 on: 02/25/03 at 04:55:17 »
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I haven't seen krillick on forever, does he still work on the game, or for that matter even staff anymore?
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