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Nightmist - Improving the game >> Improvements >> Orc Caves
(Message started by: Momba on 02/23/03 at 12:22:00)

Title: Orc Caves
Post by Momba on 02/23/03 at 12:22:00
The place needs a face lift. Possibly expanding the area would be great. Maybe even having another entrance/exit connected to one of the areas currently being built. Good area for lower levels but gets very boring after awhile.

Title: Re: Orc Caves
Post by drizzt_dourden on 02/23/03 at 13:41:33
under construction:pester krillick

hey krill!......get on it will ya!...heh, just messin.

Title: Re: Orc Caves
Post by Silverwizard on 02/23/03 at 14:02:03
I do not go in this area much cause all that there is to do is get pked and kill orcs.

Title: Re: Orc Caves
Post by JLH on 02/23/03 at 16:40:13
krillick is no longer working on this area, since he'd been working on it for about a year, so i finalised bits and set it open. it will stay as is unless a staff submits a request to expand it.

Title: Re: Orc Caves
Post by Bishop on 02/23/03 at 16:42:27
This area (to scale) comes within one square of either the barracks or the sewers (I have a map of the realm to scale  :).  I think another entrance (hidden using maybe a /switch) is a terrific idea, as well as expanding the area to have a purpose or at least lead to an area with more of a purpose.

Also, as I was working on at the time of my demise as Cyric, the Barracks desperately needs expanded (enlarged) - it is way to small for an area as popular as it is.

Maybe before 2005 some of this work will be squeezed in amoung all of the spontaneous updates...

Title: Re: Orc Caves
Post by JLH on 02/23/03 at 18:38:32
i booked up until 2005, how about july 2006?

Title: Re: Orc Caves
Post by Silverwizard on 02/23/03 at 20:05:07
LOL well maybe the area could get some player input. Maybe an orc general and some expansion.

Title: Re: Orc Caves
Post by Julius on 02/23/03 at 21:36:15
Call it cheiftain, not general. My goodness, already getting redundant. Well, I believe that if palyers would submit ideas and information as Pandilex has posted in the Game Development area, things could be added if someone has the right ideas.

Title: Re: Orc Caves
Post by drizzt_dourden on 02/24/03 at 09:23:17

on 02/23/03 at 16:40:13, JLH wrote:
krillick is no longer working on this area, since he'd been working on it for about a year, so i finalised bits and set it open. it will stay as is unless a staff submits a request to expand it.


i knew that actually, cept for the part about releasing bits of it(ill have to check that out). it was just a lame joke.

Title: Re: Orc Caves
Post by King_Macros on 02/25/03 at 04:55:17
I haven't seen krillick on forever, does he still work on the game, or for that matter even staff anymore?



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