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   Author  Topic: New Clan Room Ideas  (Read 2591 times)
drizzt_dourden
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Re: New Clan Room Ideas
« Reply #20 on: 12/12/02 at 16:47:31 »
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churches in clanhouse can be made just for rp value....just write a description.
 
item shop also needs improvement.....if u buy a potion and donate it just for a clannie to buy it at 50% ur still loosing 50% of your gold.
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Re: New Clan Room Ideas
« Reply #21 on: 12/12/02 at 18:01:46 »
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Perhaps the clan could have the option of buying supplies in bulk for a discount...
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Re: New Clan Room Ideas
« Reply #22 on: 12/12/02 at 23:25:11 »
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Nice idea Valentine. Allow the clan to purchase the magic/items shop then make them responsible for keeping it stocked with items given at a discount price.
 Maybe only founders allowed to purchase these items at a discounted rate. With a minimum number to purchase. Make it kinda like the way you buy a room. You goto the discount store clicking the items you would like to buy having the gold on you. Then running back to the clan house in the shop using a command like /restock to make the purchase final.
 With this idea it would be nice to see atleast 20% of the sale of these items go back into the clan bank..
« Last Edit: 12/12/02 at 23:54:04 by Momba » IP Logged
Zephie
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Re: New Clan Room Ideas
« Reply #23 on: 12/12/02 at 23:36:46 »
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Drizzit, the priest is nice though. Wink
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Re: New Clan Room Ideas
« Reply #24 on: 12/13/02 at 10:43:21 »
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Hmm, i like the shop idea, it'll do good to recycle the ,heeeeeeeouwge amount of cash in peoples banks.  And as for losing out the cash, it shouldnt matter as you being a leader of a clan should provide for your members.
 
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drizzt_dourden
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Re: New Clan Room Ideas
« Reply #25 on: 12/13/02 at 14:26:41 »
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get another clannie to be the priest, a cleric would be an obvious choice....they are after all sevants of god. besides, it'd add more flavor if the priest could actually interact in the ceremony rather than just standing there and saying "im here to help".
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Re: New Clan Room Ideas
« Reply #26 on: 12/21/02 at 19:10:46 »
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What ever happened to a portal room back in the day?  I think that should come back, considering without the portal room, it takes a while to get anywhere from your deeply hidden house in clan town.  I would love to see portal rooms come back.
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Kalel
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Re: New Clan Room Ideas
« Reply #27 on: 12/26/02 at 18:35:02 »
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on 11/19/02 at 00:44:31, KaZuLu wrote:
those are all good ideas, but personally I don't go afk for long enough that i'd need a priest healin me.  Still that'd be pretty cool.

 
no matter now after 1 hour of afk ur loged of (if its fixed now)
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Kalel
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Re: New Clan Room Ideas
« Reply #28 on: 12/26/02 at 18:42:40 »
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so how many clans have made the move so far?
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Norinth
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Re: New Clan Room Ideas
« Reply #29 on: 12/29/02 at 16:06:17 »
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What bout getting a Real Arena on the clan house? You could choose from a gallery of monsters (non-bosses) and every monster you killed would give you not 1/2 but full xp and Half the cash drop would end up the the clan bank.  Grin
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Re: New Clan Room Ideas
« Reply #30 on: 12/29/02 at 23:24:04 »
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Then people would just sit in their clan house most of the day...
 
I think maybe if you couldn't earn money off it... because then you can't really profit off it other than experience. And maybe have a certain range of monsters that can spawn from there. It needs to have a certain disadvantage to it. Something that wont let players be able to play the entire game from that arena. Would be a good idea for newer players to the clan though. Seeing them get pked all the time gets annoying >>...
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Re: New Clan Room Ideas
« Reply #31 on: 01/06/03 at 15:16:20 »
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on 12/26/02 at 18:42:40, Cerebral Assasin wrote:
so how many clans have made the move so far?

 
only the resistance have move so far
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Re: New Clan Room Ideas
« Reply #32 on: 01/06/03 at 18:37:13 »
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1)  Clan houses need a traveling merchant, where you can buy items from other towns from that merchant.  Of course you would have to buy the items at 15% more to cover the traveling charges.  It would save you the trip though.
 
Say you need an enchanted bow, well they are sold in Blackthorn for 10,000 gold.  If you had this shop you could buy it for 11,500 gold, without going all the way to BT.
 
2)  Clan house cleric, this would allow clan members to go into clan house pay a small fee to be "buffed" with spells by an NPC cleric of sorts.  Just to throw a number out, perhaps 50 gold per spell?  The fee could go into the clan bank.
 
3)  Weapon Engineer, this NPC would be paid a fee which is donated to clan, to temporarily increase a weapons base damage.  I dont know how much it could cost or how much it would improve but just and idea.
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Mage Soulreap
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Re: New Clan Room Ideas
« Reply #33 on: 01/06/03 at 20:45:41 »
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I think that traveling merchant is GREAT!
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Re: New Clan Room Ideas
« Reply #34 on: 01/06/03 at 22:10:23 »
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Maybe when you move a Clan house to Arilin...it should open up more opportunities for rooms or something. If you work hard enough to get the rooms to move it... You should benefit more than just having it located in Arilin? Like maybe some of the 'shop' suggestions could be implemented if a clan moves to Arilin..?
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Tzunami
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Re: New Clan Room Ideas
« Reply #35 on: 01/07/03 at 22:34:58 »
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I still think the arena in the clan house can be modified to become better. Maybe if we made the monsters give 3/4 xp and 1/4 gold, except that 1/4 gold went to the clan house, then maybe it'll work. And also, the monsters that can be summoned in the arena has to be bought, so say if a clan buys a arena, if they actually want say to add a ettin to the monsters able to be summoned list, they have to pay maybe 75k for it, there could a huge aray to monsters to choose from and they'd all vary in prices.
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Re: New Clan Room Ideas
« Reply #36 on: 01/08/03 at 00:42:58 »
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no arenas in clan houses, it's been done before...
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Aidon
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Re: New Clan Room Ideas
« Reply #37 on: 01/08/03 at 00:55:28 »
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I had an idea for a type of room, but I do not know if it is possible, so JLH you will jave to give me your feedback.  How about a room that is kinda like the real estate room, where one can take ina weapon a pay a certain price then it gives them a chance for one time for each buy to rename there weapon anything they want.  It would add more rarity, and individualism.  Have it able to change it kinda like the description sets in clan rooms where u can change name, and description, but dont have it change any of the base dam. or anything like that.
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Troy
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Re: New Clan Room Ideas
« Reply #38 on: 01/14/03 at 10:40:37 »
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I would have to agree with Jen, there should be Magic Shop but why a supply shop if you have a kitchen  Roll Eyes and a church if someone gets married  Grin
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Norinth
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Re: New Clan Room Ideas
« Reply #39 on: 01/14/03 at 20:36:30 »
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Great idea... But not the custom weapon one. It would make things too hard, and some people would add "illegal" names to their weapons... And no one would want to loose a blade of time just cus they named it "the wrong way"...
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