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   Author  Topic: New Abilities.  (Read 961 times)
Eternyte
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New Abilities.
« on: 01/25/03 at 18:28:11 »
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Fighters are possibly the most boring of all classes to use.

 
Maybe a rew range of weapons. It's not normal to see every level 20+ Fighter to have a Halberd equiped. Same damage but with different names. Variety will lead to more interest.
 
Learn a new skill which uses 2 stamina at a time. Wouldnt suggest an all out stamina useage. Or Rangers would become obselete.
 
Maybe have the option not to equip a shield. Instead a fighter would lose the armor, but in doing so has the chance to equip another weapon. Would deal a lot more damage, but therefore would receive more by opponents. Must roughly equal each other out. Adds to variety.
 
If equiped with a shield, perhaps an ability. Like dual shot, where the shield can be used as a weapon to inflict damage. Damage would be small, but it wouldnt affect armor. Also since your attacking with the sheild, it would be like a Block too, reducing some of the damage taken.
« Last Edit: 06/08/03 at 13:31:08 by Eternyte » IP Logged
Cyric
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Re: New Abilities.
« Reply #1 on: 01/25/03 at 23:53:09 »
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I think the 'off-hand' attack option is a good idea - dunno how difficult the coding would be...  I think 'shield-bash' or allowing another weapon option is a good idea for fighters.
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Re: New Abilities.
« Reply #2 on: 01/26/03 at 14:25:57 »
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Dunno what it could be used for, but a skill could be introduced using the shield, could be called 'cover' or 'defend', where the fighter may not attack, but the fighter takes cover behind his shield, significantly reducing the amount of damage he takes, by say, 75%. Could be handy waiting for reinforcements, or to draw damage from bosses while others do the damage. Whilst it may not actually be amazingly useful, its just a suggestion thrown into the mix.
 
Another option is 'Parry', where when selected, it stops you from attacking again, but gives you a % chance to parry every physical attack aimed at the fighter. The higher the dex, the better the parry rate.
 
Then there is 'Rush', which may only be used when the stamina bar is full or just refreshed. The fighter rushes his oppenent, striking his enemy below the jaw with his shoulder ( ideal for spiked armour Wink ). A skill which uses two stamina, does a little less damage than striking with ones weapon (or more if you should choose), and has the possibility of 'Stunning' the opponent for like 3-5 seconds where he/she may not perform any actions. The chance to resist stun could be tied into constitution.
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Re: New Abilities.
« Reply #3 on: 01/26/03 at 14:37:43 »
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I still think they need berserk. When have you ever seen a game without some sort of berserk?
 
Berserk would be balanced among all classes because of lost of defense.
It would improve their chances against mages.
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Re: New Abilities.
« Reply #4 on: 01/26/03 at 14:39:30 »
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Barbarians had that. Same as assissinate. Boring.
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Re: New Abilities.
« Reply #5 on: 01/26/03 at 15:46:42 »
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Yes, but berserk ignored all types of defense (armor etc)
And so it was to overpowerd
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Re: New Abilities.
« Reply #6 on: 01/27/03 at 19:44:56 »
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fighters own but they need more weapons as Eternyte said.
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Re: New Abilities.
« Reply #7 on: 01/28/03 at 00:05:07 »
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I personaly think the Undead Sword should come back to the game, and be a magical weapon for fighters.  Maybe a 25+ weapon with a base of 25.
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Re: New Abilities.
« Reply #8 on: 01/28/03 at 01:17:00 »
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Were talking fighter 'abilities', keep on track. Start a new thread with that one.
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Re: New Abilities.
« Reply #9 on: 02/17/03 at 22:15:07 »
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i like the idea of useing to weapons put fighters with 2 hallys or csotw or to bot thats like 50 base 54 base with 0.6 vampuric and 58 base a dwarf with hit for 120 odd with the csotw ull get loadsa life back but ull round any one about from vardoft in 3 stam
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Re: New Abilities.
« Reply #10 on: 02/19/03 at 07:17:33 »
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So the fact of the matter is that fighters are the most boring class in the game and they need some spice. Currently everything is the same after lv 20 except the name and some armor selections, but mostly all the fighters are the same.  I purpose that new abilities, such as dual wield, mentioned above, and maybe another attack.
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Re: New Abilities.
« Reply #11 on: 02/19/03 at 07:26:11 »
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I think that mining/weapon crafting/armor crafting would be a good addition to the class.  If they could mine in underground areas, then craft the weapons with special gems/stones they find, would add much creativity to the game.
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Clu
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Re: New Abilities.
« Reply #12 on: 02/28/03 at 16:32:59 »
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If giving the fighters abilities helps em stay, im all for it. But i personally dont have any ideas  Tongue
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Re: New Abilities.
« Reply #13 on: 03/07/03 at 16:45:32 »
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I think they should given combos. Like at lvl 15 the abilty to use a 2 stamina attack that counts as 1 attack but deals dbl damage. lvl 20 you can use an attack that costs 2 stamina deals regualr damage an target loses a stamina, like a sweep attack and the losing of the 1 stamina would be generally used for the target getting back up, or them losing their 'wind'. lvl 25 2 stamina attack, would be 1 attack but deal the damage of 2 stamina, and would deal 25% extra damage and would miss +25% of the time. lvl 28 gain a 3 stamina attack that would deal like 10% extra damage, would kinda be like rapid fir, berserk, and quickly do 3 attack, but would miss +10% of time.
 
But obviously these are just ideas
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Re: New Abilities.
« Reply #14 on: 03/26/03 at 04:41:38 »
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enough classes already have multi-stamina attacks such as rapid fire, berserk, smite, assassinate, etc.  this would not bring more originality or diversity to the game.  I personally also like the idea of holding two weapons, though maybe there should be a greater decrease in armor besides just losing a shield
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aenir
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Re: New Abilities.
« Reply #15 on: 05/08/03 at 03:08:01 »
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i didnt feel like reading all this but i think they should make some old nm weapons like saota(stone axe of the ages) or ther ideas so every1 you see over 20 have a halberd
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Re: New Abilities.
« Reply #16 on: 05/10/03 at 20:44:18 »
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i think there should be an ability for a fighter to hold one weapon in both hands...losing armor but increasing damage...
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Eternyte
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Re: New Abilities.
« Reply #17 on: 05/11/03 at 11:53:09 »
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LOL...you post your idea on the topic. Dont you read the original post though?
 
If you read the opening post, explaining the topic you'll see what the ideas are. You can then agree, and improve. Or disagree and justify your answer.
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Re: New Abilities.
« Reply #18 on: 05/15/03 at 19:06:25 »
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i think shield cover is very good idea, also parry but make it so that u cant attack but like u said u can parry blows but 30 % of blows u parried u could even make a counter attack so it isnt just standing and parring blows
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Re: New Abilities.
« Reply #19 on: 05/25/03 at 01:03:14 »
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yes they are :p
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