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   Author  Topic: spells  (Read 470 times)
Dunadan
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spells
« on: 10/12/03 at 22:57:05 »
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k, i am confused as to the differences between nature's fury and stormwrath...  they seem almost the same, other than name and were u can use them... the mana difference seems verry close...  i'd trade one or the other for a better spell later on in the game...
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Re: spells
« Reply #1 on: 10/13/03 at 10:18:00 »
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I think it's Stormwrath.. Or maybe the other one..
 
But one can't be used in certain places..
 
Does it show i really know my Druid stuff Undecided
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G Man
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Re: spells
« Reply #2 on: 10/13/03 at 12:15:28 »
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Stormwrath doesn't work underground.
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Re: spells
« Reply #3 on: 10/14/03 at 11:19:01 »
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stormwrath is better than nature's fury.
You raise your arms, and summon a storm to strike on a Small Snake for 61 points of damage.
You call on the power of nature to attack a Small Snake for 55 points of damage,
but not by much
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Dunadan
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Re: spells
« Reply #4 on: 10/20/03 at 04:34:48 »
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that doesnt make any sense though....
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Re: spells
« Reply #5 on: 10/20/03 at 05:48:49 »
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It does, can you really create any storm underground?
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Dunadan
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Re: spells
« Reply #6 on: 11/01/03 at 20:37:00 »
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no, what doesnt make any sense is that our strongest spell comes before weaker spells...i know the staff redid druids to try and make them better but it seems that they made a mess of it...the pieces dont fit.
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Re: spells
« Reply #7 on: 11/01/03 at 20:53:39 »
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Yeah, the levels are just messed up. Stormwrath should be level 15+ at least, not level 10.. thats just crazy.
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Re: spells
« Reply #8 on: 11/02/03 at 04:43:04 »
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the difference is, stormwrath costs 10 mana, and cant be used underground, natures fury(which sucks) costs 15 mana, and can be used anywhere. if ya ask me, druids should get jolt at like level 8 or somethin, because it costs 8 mana and does about half as much damage as stormwrath.
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