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Individual Class Discussion >> Druid Class Discussion >> spells
(Message started by: Dunadan on 10/12/03 at 22:57:05)

Title: spells
Post by Dunadan on 10/12/03 at 22:57:05
k, i am confused as to the differences between nature's fury and stormwrath...  they seem almost the same, other than name and were u can use them... the mana difference seems verry close...  i'd trade one or the other for a better spell later on in the game...

Title: Re: spells
Post by alone on 10/13/03 at 10:18:00
I think it's Stormwrath.. Or maybe the other one..

But one can't be used in certain places..

Does it show i really know my Druid stuff :-/

Title: Re: spells
Post by G Man on 10/13/03 at 12:15:28
Stormwrath doesn't work underground.

Title: Re: spells
Post by Raven on 10/14/03 at 11:19:01
stormwrath is better than nature's fury.
You raise your arms, and summon a storm to strike on a Small Snake for 61 points of damage.
You call on the power of nature to attack a Small Snake for 55 points of damage,
but not by much

Title: Re: spells
Post by Dunadan on 10/20/03 at 04:34:48
that doesnt make any sense though....

Title: Re: spells
Post by Fluff on 10/20/03 at 05:48:49
It does, can you really create any storm underground?

Title: Re: spells
Post by Dunadan on 11/01/03 at 20:37:00
no, what doesnt make any sense is that our strongest spell comes before weaker spells...i know the staff redid druids to try and make them better but it seems that they made a mess of it...the pieces dont fit.

Title: Re: spells
Post by Zaknafein on 11/01/03 at 20:53:39
Yeah, the levels are just messed up. Stormwrath should be level 15+ at least, not level 10.. thats just crazy.

Title: Re: spells
Post by ThaGChild on 11/02/03 at 04:43:04
the difference is, stormwrath costs 10 mana, and cant be used underground, natures fury(which sucks) costs 15 mana, and can be used anywhere. if ya ask me, druids should get jolt at like level 8 or somethin, because it costs 8 mana and does about half as much damage as stormwrath.



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