JLH
Game Creator / Administrator
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30/6/2003 Update - Pacifists Only
« on: 06/30/03 at 23:15:38 » |
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Final testing is now being done, they'll be available soon. 1) Pacifists can no longer be hurt by mage/druid spells. 2) Creating food and water takes 2 stamina and 5 mana instead of 0 stamina and 2 mana. 3) Sooth healing for 0 has been changed to 1. 4) Whenever undead is killed by your healing (or depurate undead), your deity grants you about 10% of either your hp or mp back. 5) '/tribute [gold/item]'. For every 10 gold you tribute to your deity, you get 1 hp and 1 mp restored. For any item you tribute, you get 5 hp and 5 mp. 6) SPELL - Subdue, level 14, 25 mana, 2000 gold - Lasts for 2 minutes on a player target, or 5 minutes on self. Causes the target to deal half damage and be dealt half damage from monsters and players. If the target is a healer, it heals undead for half also, however still heals players for full. If the target is a pacifist, heal is not affected. 7) SPELL - Lesser Pact, level 15, 20 mana, 6000 gold - Target can't attack or be attacked by players for 1 minute. 8) SPELL - Greater Pact, level 17, 20 mana, 8000 gold - Target can't attack or be attacked by players and monsters for 30 seconds. 9) SPELL - Depurate Undead, level 19, 5 mana, 10k gold - Damages undead by chr*3+level+10. 10) SPELL - Shield Self, level 21, 20 mana, 10k gold - Monster that are not undead deal half damage to you for 3 minutes. 11) SPELL - Justice Zone, level 25, 20 mana casting - 1 mana every 5 seconds, 15k gold - Players on the same square as the pacifist can't pk. Anyone attempting to do so gets the damage dealt back to themselves. (This will be interesting!)
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