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   7/6/2003 Update (Server and Client)
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   Author  Topic: 7/6/2003 Update (Server and Client)  (Read 1758 times)
JLH
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7/6/2003 Update (Server and Client)
« on: 06/07/03 at 21:16:22 »

SERVER
 
1) Players can no longer page while DND.
 
2) People on your nopk list now appear green.
 
3) '/clan list' now opens in the web window instead of displaying in game.
 
4) Individual clan pages now show the rank and score of the clan at the top.
 
5) Thieves can now covert when clan members are in the room.
 
6) Profiles now show female chairmen as chairwoman.
 
7) Deaths in no xp loss areas (mosh, triplex, clan areans) no longer give you an extra death on your profile.
 
8) When a crit is transferred to your account, it now tells all logged in crits and staff on the same square as you. This should make trades easier.
 
9) Descriptions for players and monsters now have different colors for the health status at the end of the description.
 
10) Clan kitchens now tell the room what you eat.
 
11) '/sauna message' lets you set a custom button in your clan sauna, (founder and chairman only).
 
12) '/nokill' setting is saved when logging off and on.
 
13) '/invite clan' now invites all players on the square who are in your clan into your party.
 
14) Website now has a population stats page showing how the classes, races and levels are spread over the active characters.
 
25) ']off'/'[off' and ']on'/'[on' will now turn friend/enemy chat on and off.
 
26) Morphing now costs 1 stamina.
 
27) Non-directed emotes (eg /lick) now work in friend/enemy chat.
 
28) Even if clan members have '/toggleloc' on, the founder(s) and chairperson can still see where they are using '/clan loc'.
 
29) Hypnotised monsters no longer follow people if the monster itself is set not to follow people.
 
30) '/memo founders [message]' and '/memo leaders [message]' have been added for clan memoing.
 
31) If you disband from a clan while in that clan's clan house, then you will be teleported to boar's tusk inn.
 
32) Looking around or moving on to a square now says what items are on the floor with you.
 
33) Being hungry/thirsty no longer tells everyone on the square, instead it says when you look over someone.
 
34) Website now has a selection of graphs of what class/races/levels are used in game from the game info menu.
 
35) Character restores can now be done from the website by filling in the new form on the character edit menu.
 
36) When below xp, healing undead monsters (damaging them) now does full damage instead of half.
 
37) '/toggleannounce', turns off announcements done by the staff '/announce' command. Note, this will not stop system messages, which are now for important things.
 
38) Attribute points idea cancelled as Pandilex has better class stuff planned for the future, and they both won't work together. The future class development will incorporate planned things from the attribute system, so in effect, the ideas will still happen but in a more integrated way to make the game better as a whole.
 
39) Attempting to steal from monsters that can't be stolen from no longer takes 1 stamina when telling you this.
 
40) Food and drink is now replenished when levelling up.
 
41) When a clan member dies, the clan death message is now red with green names to help tell the difference between a clan member killing someone and being killed themselves.
 
42) '[]/t [username] [message]' (directed friend chat) and directed emotes now check people on your enemy/friend list first then once found, checks to see if they are online. Previously, it was the other way around, which meant that sometimes it would say 'usern' is not on your enemy/friend list, when 'username' is online and on your list.
 
43) The sparring arena (inc triplex) countdown button now automatically sets the room to be attackable when it says GO!
 
44) Sparring arena's now have a 'Stop Attacking' button to disable attacking in the room until the countdown gets to GO! again.
 
CLASS - PACIFISTS
This is the first version of one of the new classes Pandilex has created, it's not available for rolling just yet as final testing is still going on. Has no wish to cause harm to anyone. Come with a variety of helpful spells/abilities (more being written). Levelling rooms not yet created.
 
45) Similar to a cleric in hp/mp gain.
 
46) Can't attack players or monsters directly. However healing undead monsters is allowed and gains experience.
 
47) Hitting a pacifist causes damage to yourself.
 
48) Bonus armor is level+5 ac.
 
49) Pacifists can equip all things clerics can (that exist atm) apart from weapons, which they may not equip.
 
50) Pacifist may not join or form parties.
 
51) SPELL - Sooth, starting spell, 0 mana - Heals by level/1.5 + 1 + 0..2. Healing players gives healing amount * 50 exp.
 
52) SPELL - Salve, level 4, 3 mana, 1000 gold - Heals by charisma*2 + level. Healing players gives healing amount * 50 exp.
 
53) SPELL - Cleanse, level 10, 2 mana, 750 gold - Removes poison for 24 seconds.
 
54) SPELL - Create Food, level 10, 2 mana, 500 gold - Creates a random item of food into inventory from: Apple, Berries, Bread Loaf, Cheesecake, Mushroom.
 
55) SPELL - Create Water, level 10, 2 mana, 500 gold - Creates a water item into inventory.
 
56) SPELL - Recall, level 12, 25 mana, 2000 gold - Teleports to local, pacifist has to be on full health and stamina and on a square with no monsters.
 
57) '/create food', '/create water', '/recall' can be used as quick access to the above 3 spells.
 
CLIENT
 
58) 100 things you've typed are stored now for access from the up/down arrows instead of just 5.
 
59) The exp amount now has commas in it for thousands and millions.
 
60) The 'Update all Graphics' feature on the help/update menu now gets the latest pics as they are added since the client update.
 
61) Added a simple calculator using '/calc ' then a simple string such as '/calc 5+3/2'. However the calculator is simple and does the string in order left to right and does not work out division and multiplication before addition and subtraction. So although the real answer to the above is 6.5, '/calc' would say 2, as the 5+3 is done first, then divided by 2. This is mainly for use when trading or spliting gold between people. The calculator also accepts pi as 3.141.
 
62) A recieve buffer has been added so that if you do a command that recieves a large amount of text (/clan members, /who and various staff commands) it should not start processing half the data (which causes nothing to display) before the rest has arrived. This has been known to happen to a few different people, and this should solve it.
 
63) Extra macro option available, whatever you put in the 'special' box will be accessible by '/s'. For example, setting special to '/cast heal/' means you can do '/s pandilex' on a character to heal Pandilex. '/s ' is replaced by the 'special' macro.
 
64) The 'special' macro can be set on command like the other macros with '/macro special [text]'.
 
65) Spell/ability list now supports right mouse button using the blue/red (unless skinned) outline colors.
 
STAFF
 
66) '/clssquare' and '/clsgame' allow you to clear all non-staff text windows on the square you are on, or the whole game, if you make a big mistake with yell etc, (requires support of the latest client).
 
67) Underwater areas (/grid 82:1) reduce chance to hit by 50% (experimental)
 
68) '/grid 4:34Message' shows message on the sauna button instead of the default sauna one.
 
69) '/create list [armors/equipment/weapons] now separates non-staff and staff items.
 
70) '/graphics' now separates non-staff and staff items.
 
71) '/descriptions' now separates non-staff and staff items.
 
72) '/dayban'ing someone now automatically runs '/alts' so you can see if they have any other crits logged on.
 
73) '/grid 9:1' will stop people who are tracking from going on to the square with this set.
 
74) '/announce [message]' has been added, this has the same effect as '/system' however it can be turned off by players with '/toggleannounce'. This should be used preferably unless it is something really important.
 
75) '/grid 4:18Description/startmsg/rm/endmsg|description/start... for custom portal rooms in areas to do whatever it is you need doing (req by zephie). startmsg is said in the room when you click the button, then you are teleported, then endmsg is said when you get to the new room.
 
76) Item:3:8 lets the item when used teleport you to your local, then the item vanishes. item:4:message is said when you use it.
 
77) Armor and equipment systems merged, the game editor on the ftp has been updated to reflect this.
 
78) '/create list armors' removed.
 
79) Armors now support stat changing.
 
80) '/grid 4:21' will create a sparring arena who's buttons only respond to staff (triplex).
 
81) Monsterstat 46 can accept a number from 0 to 1 for % chance to spawn on each time interval, ie setting the monster to spawn on 3600 (hour) and the new respawn value to .5 means every hour there is a 50% chance of it spawning.
 
82) Monsterstat 47 is now basic set communication done as '/monsterstat monster:47:input/output|input/output|...'. Players do '/t monster [message]' and if [message] matches an input, then the monster replies with [output].
 
83) Monsterstat 48 works similar to above but for giving done as '/monsterstat monster:48:input/(output)/(message)|input...'. Players do '/give monster [item/gold]' and if [item/gold] matches an input (items are not case sensitive, gold has to be exact) then the monster gives back [output] which can be either an item or gold or can be left blank ('input//message' or just 'input'). Message is optional and will be said to the whole square. Examples: ('roast beef//i like this') means the monster would say "i like this" when given roast beef and not give anything back. ('roast beef/10') means it would give you 10 gold if you give it roast beef. If you give it something not in the input then it will just give it back to you.
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