Difference between revisions of "Dark-Elf"

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==Biography==
 
==Biography==
Dark Elves are infamous for shunning the surface world of their high cousins and being as treacherous to their own kin as other races.  Nevertheless, co-operation is not impossible, as proven historically between the drow and dwarfs who shared the tunnels under Mt. Melior, but generally there is a lot of distrust if there isn't straight-up hostility.  Nevertheless, with murmurings of a great demonic threat stirring within the Underdark that threatens kingdoms high and low, one Lolthian branch of drow has braved the blinding sun and approached a nearby city with offerings of an alliance against their unseen enemy, unaware that the city state is an unwilling vassal to the Empire of Harabec, who have their own problems with a Kiaransaleean sect... not that dark-elven politics concern King Housmeld.  As a result, the pact is tenuous at best, and many citizens would much prefer the ashen-haired rogues return to the place from whence they came.
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Dark Elves are infamous for shunning the surface world of their high cousins and being as treacherous to their own kin as other races.  Nevertheless, co-operation is not impossible, as proven historically between the drow and dwarfs who shared the tunnels under Mt. Melior, but generally there is a lot of distrust if there isn't straight-up hostility.  Nevertheless, with murmurings of a great demonic threat stirring within the Underdark that threatens kingdoms high and low, one Lolthian branch of drow has braved the blinding sun and approached a nearby city with offerings of an alliance against their unseen enemy, unaware that the city state is an unwilling vassal to an empire that has its own problems with a Kiaransaleean sect... not that dark-elven politics concern their king.  As a result, the pact is tenuous at best, and many citizens would much prefer the ashen-haired rogues return to the place from whence they came.
  
 
==Most Suitable Roles==
 
==Most Suitable Roles==
 
Dark-Elves biggest claim to fame is the massive mana pool granted by their 21 base Wisdom, making then excellent party [[Cleric]]s and self-sufficient [[Mage]]s.
 
Dark-Elves biggest claim to fame is the massive mana pool granted by their 21 base Wisdom, making then excellent party [[Cleric]]s and self-sufficient [[Mage]]s.
  
Dark-Elves boast a good strength-to-dexterity ratio at 19/20 and so can hit just as a hard as a human but more consistently.  Coupled with their damage bonus in shady areas, they make excellent [[Thief|Thieves]] when confined to such zones, especially as [[Assassinate]] gains an additional +10% damage and chance-to-hit bonus on top of the racial bonus.
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Dark-Elves boast a good Strength-to-Dexterity ratio at 19/20 and so can hit just as a hard as a human but more consistently.  Coupled with their damage bonus in shady areas, they make excellent [[Thief|Thieves]] when confined to such zones, especially as [[Assassinate]] gains an additional +10% damage and chance-to-hit bonus on top of the racial bonus.
  
Unfortunately, Dark-Elves have a large down-side in that their 17 Constitution make them glass cannons.  Dark-Elven Mages, for all their MP, have much lower HP than other classes, and they often have lower survivability on the surface.  Their low Charisma hampers the strength of incoming heal spells and makes [[Depurate Undead]] much weaker as a compromise for their own powerful heal spells.
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Unfortunately, Dark-Elves have a large down-side in that their 17 Constitution make them glass cannons.  Dark-Elven Mages, for all their MP, have much lower HP than other classes, and they often have lower survivability on the surface.  Their low Charisma hampers the strength of incoming heal spells and makes [[Depurate Undead]] much weaker as a compromise for a Dark-Elven Cleric's own powerful heal spells.
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Dark-Elven Rangers have the worst Hypnotize chance of all the races as a conseqence of their 16 Charisma.  They can hit their targets more consistently than their [[Elf|Elven]] cousins, and while they're not as accurate as [[Halfling]]s, their arrows do more damage (as much as a human, even more so in a shady area).  Nevertheless, the loss in HP, armour (Halflings naturally gain +7 armour), Dexterity and Hypnotise chance is quite a steep price to pay just for additional power.
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Dark-Elven Fighters, like Rangers, sacrifice some of the Dexterity of [[Halfling]]s for additional Strength, while their high Intelligence make them second only to [[Elf|Elves]] with their chance of landing a [[Critical Strike]], with [[Half-Elf|Half-Elves]] coming a close third.
  
 
[[Category:Race]]
 
[[Category:Race]]

Latest revision as of 04:37, 27 August 2025

Maximum Stats

Strength: 19
Intelligence: 20
Dexterity: 20
Constitution: 17
Wisdom: 21
Charisma: 16

Available Classes

Advantages

  • Dark-Elves gain a +10% chance to dodge whilst in an underground area
  • Dark-Elves gain a +5% Damage Bonus whilst in a shady area

Disadvantages

  • Incoming heal spells are reduced by -5% unless in an underground area

Biography

Dark Elves are infamous for shunning the surface world of their high cousins and being as treacherous to their own kin as other races. Nevertheless, co-operation is not impossible, as proven historically between the drow and dwarfs who shared the tunnels under Mt. Melior, but generally there is a lot of distrust if there isn't straight-up hostility. Nevertheless, with murmurings of a great demonic threat stirring within the Underdark that threatens kingdoms high and low, one Lolthian branch of drow has braved the blinding sun and approached a nearby city with offerings of an alliance against their unseen enemy, unaware that the city state is an unwilling vassal to an empire that has its own problems with a Kiaransaleean sect... not that dark-elven politics concern their king. As a result, the pact is tenuous at best, and many citizens would much prefer the ashen-haired rogues return to the place from whence they came.

Most Suitable Roles

Dark-Elves biggest claim to fame is the massive mana pool granted by their 21 base Wisdom, making then excellent party Clerics and self-sufficient Mages.

Dark-Elves boast a good Strength-to-Dexterity ratio at 19/20 and so can hit just as a hard as a human but more consistently. Coupled with their damage bonus in shady areas, they make excellent Thieves when confined to such zones, especially as Assassinate gains an additional +10% damage and chance-to-hit bonus on top of the racial bonus.

Unfortunately, Dark-Elves have a large down-side in that their 17 Constitution make them glass cannons. Dark-Elven Mages, for all their MP, have much lower HP than other classes, and they often have lower survivability on the surface. Their low Charisma hampers the strength of incoming heal spells and makes Depurate Undead much weaker as a compromise for a Dark-Elven Cleric's own powerful heal spells.

Dark-Elven Rangers have the worst Hypnotize chance of all the races as a conseqence of their 16 Charisma. They can hit their targets more consistently than their Elven cousins, and while they're not as accurate as Halflings, their arrows do more damage (as much as a human, even more so in a shady area). Nevertheless, the loss in HP, armour (Halflings naturally gain +7 armour), Dexterity and Hypnotise chance is quite a steep price to pay just for additional power.

Dark-Elven Fighters, like Rangers, sacrifice some of the Dexterity of Halflings for additional Strength, while their high Intelligence make them second only to Elves with their chance of landing a Critical Strike, with Half-Elves coming a close third.