I brought up the concept of area mastery in a recent post, and it has me thinking about how nice it would be to have multiplier weapons crafted from area-specific monsters and bosses.
An example came to mind with a weapon that I introduced: Viper Claws.
Currently and historically, Viper Claws are just about pointless. It was a fun idea - but they're just not useful compared to other druid weapons.
Example: Viper Claws - 10 Fangs is a lot of kills on Sand Vipers, Anacondas, Desert Snake, and Giant Water Snake (possibly more that I am forgetting).
I would like to suggest giving Viper Claws (or Maul of Fangs) a damage table against desert predators:
2: Spider, Scorpion, Marauder, Lion, and Wurm
1.5: Viper, Anaconda, Snake, Goblin
The problem here is that it is a druid only weapon, and creating a lot of this kind of specific class-area-monster stuff seems like overkill. Perhaps they could be equip by druids, fighters, thieves, paladins, and berserkers?
That might be a bit too overpowered for the ease of crafting Viper Claws though. Maybe Viper Claws stay druid only and a new weapon for other classes...
Alternatively, without boosting base to be better than other druid gear, Viper Claws could be combined with area drops to make a new, more versatile weapon?
Viper Claws + Goblin Gold + 2 Dagger of Spirits + 2 Sand Wurm Hide + Blade of TIme = Maul of Fangs
Library info for Maul of Fangs:
1.5: Viper, Anaconda, Snake, Goblin
I could see a similar upgrade concept for Jungle Bow or using a Bow to create a Desert Bow that matches to the Maul of Fangs somewhat. It would be nice not to exclude rangers with how much they're already in an odd spot for training.




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