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Nerve

Member Since 23 Aug 2015
Offline Last Active Today, 02:53 AM
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Posts I've Made

In Topic: Training Weapons, 1A

21 January 2026 - 01:13 PM

So, Im not sure how reducing the 10-ish training weapons effectiveness is better than simply taking a look at different weapons and trying to make them usable. Im mainly looking at the Celestial Rapier, but this can include every other rapier.

From another post on Erebus Lance, "Why is the answer to everything a nerf instead of looking at the items that dont perform well and bring them up."

Dragonclaw Scythe, Dragons Breath, Kuraokami no Tsurugi, Bow of Artemis, and Norinths Bane didnt need training weapons nerfed for them to be great endgame weapons.

Looking at one of the rapiers (I dont remember the name), it has a 1.5 dragon mod and isnt magical. Why? The stats it gives, if any, arent worth equipping; none of them are.

I played a bit with the new Phoenix Talons. While having way fewer mods than any other crafted weapon, it does have training potential. Its just a shame that you have to be level 34 to use it and then bench it after 3 levels when the druid reaches endgame. (No amount of equipment can save this class.) Imo they need a 30 bd weapon with more str mods, no vamp, to make up for not getting 8stam at 40.

I don't think slapping a 1.5 mod on rapiers is going to save them(especially with those monster tables), for the same reason you had to increase Ilythiiri Keeshe mod to x2

Oh and druid already had an insane training weapon(Erebus Lance) until it was nerfed at the request of a main player.

TLDR, legacy weapons still just crafting materials, 8-ish rapiers still useless and the training weapon nerf was unnecessary; other crafted weapons just need to be better.

 

I haven't used Phoenix Talons yet since it has yet to drop other than the first kill so I can't really give an opinion on them when it comes to performance but I agree Druids need a Dragon's Breath style - Druid only weapon. They suffer same problems fighters do but worse (on 1a the Dragon's Breath and the Kuraokami no Tsurugi makes fighters actually feel like a useable class), which is the armor blocks but also only having 7 stamina, so 4 stam regains forever.

 

The talons appear to be a really good training option but I agree they should be a little lower equip level. But I still think they need another weapon for maybe 35 or 36+ (could even be Phoenix Talons being more expansive on the monster tables, upping BD if adding another weapon isnt an option.)

Does not even need vamp imo, I just want a good weapon to make it worth leveling a druid.

 

Most people on 1a have no desire to level to 40 either on a druid since its not worth all the gold required for the level 40 item being the only thing they get out of 3 more levels.

 

Erebus Lance needs to be usable on druid again, having that removed, removed a good amount of training options. (I really only play 1a so this is my opinion when it comes to that server and not main, could be for main as well if it helps I just don't know since i dont really play or have a party higher than 25 for the most part.)

 

I've been playing NM for 20+ years so I agree anything that makes training slower just makes me not want to play anymore. I enjoy making new characters, so completed character to 40 just gives me more time to work on other characters like the new races.

 

As for the rapiers I don't think any of them are good enough to use for training or bossing currently. Very lackluster weapons at the moment. monster tables are strict and really things we would either never hit or just not practical - Monsoon Rapier for example is balrog:1.5|dragon:1.5|flame:1.5

 

Dragon being the only slightly usable one, but if im not mistaken dragons have a damage resistance to physical if the weapons are non magical (I dont remember the %)

 

I was hoping (still am actually) that the slight nerf to training weapons was going to make the endgame weapons stronger have more 2x modifiers on them. I dont like the idea of shop bought weapons being better than almost everything, sure I really like them for training lower level characters up into the 30s but there should be a transition into better weapons for all classes instead of the level 25 training weapon til 40.


In Topic: Celestial Rapier 1A

19 December 2025 - 03:30 PM

Feel like this craft is a bit underwhelming, even if its just something that stores Aetherium Paragon, which the Aetherium Talisman does aswell. Not asking for it to be god tier, but atleast having uses. Also being able to remove Aetherium Paragon from this and Talisman does make it unique and flexible which is cool, but currently there is 0 reason to even store Aetherium Paragon in the Rapier when you can slap it in a 3 stat Amulet. any chance some mods could be added? I was thinking of it doing more damage to otherworldly monsters, Wraith/Spirits/Spectre/ Shadow/Elementals/ Demons/Sprites/Ghost/ Soul/Evil/Banshee/ Aet-Thol, and possibly give it some negatives towards humanoids/plants/beasts/dragon.

Im grateful for training weapons as they are much needed for 1a with such a low player base, but they've outclassed all rare boss drop weapons making them obsolete, this is even before the hidden tags added to monsters, making weapons cover even wider range of enemies. Just would like to see some uses for things like Sword of Existence and Sovereign Sword. Sovvy imo should be an alternative to Royal Sword.
Ilythiiri Keeshe recieved a much needed update to its mod and is now very much useful even being limited to just Drows.

Just some thoughts.

I agree with this and training weapons have made it hard to even come up with ideas for new weapons without making them too overpowered. Plenty of the end game boss drop weapons are just underwhelming just better off using the training weapons over +1 str (or other stat) or more base damage is outclassed by a 2x modifier from a "Training weapon" that has 20-25 base damage.

 

side note - which other rapiers got a trio of modifiers for monster tables? i'm not seeing it.


In Topic: Selling Eye Of Newt - 1A

13 March 2025 - 09:32 AM

Struggled to get offers around what I'm looking for.

IS - 2.75m gold or Royal Sword/Sarin Trident + 1.75m gold

 

Probably cause no one thinks it’s worth as much as you’re wanting.

 

I’ll offer 1.5m tho.


In Topic: Abstinok Key Drop Rate

04 February 2025 - 01:24 PM

It is a difficult one for sure since you can't solo the Drow Champions.  i'm not sure what Jace's original logic was in restricting their drop rate, other than the fact that the Drow Blade Mage is otherwise very easy to access for what it drops.  It is possible to go for another boss while you wait for the respawns, but when I did just that, I found players had to switch weapons (from Royal Sword to Sarin Trident to take on the Hornet Queen in the interim).

Before I take action though, there are some things to consider, like the Abstinok Key is sometimes dropped by the Locksmith, although that's more of a bonus than anything.  However, I have one possible alternative (or coupled with an increase to the drop rate)... how would you feel if there were more Drow Champions in other locations, for example, a few spawning in the Subterranean City?

Adding spawns to Subterranean City seems worse in my opinion, since you either need characters in ttk already or a long trip to get there everytime...might as well just wait on the long spawn times of the 3 in sacred woods if thats the case. No one wants to farm the keys so this boss just doesn't get done very much for that reason.