^ I support this
- Nightmist Online Forum
- → Viewing Profile: Posts: Crescendoll
Community Stats
- Group Members
- Active Posts 98
- Profile Views 99323
- Age 35 years old
- Birthday April 22, 1990
-
Gender
Male
User Tools
Friends
Crescendoll hasn't added any friends yet.
Latest Visitors
Posts I've Made
In Topic: Abstinok Key Drop Rate
02 February 2025 - 07:02 PM
In Topic: What Would Make You Play A Level 40 Character... (1-Alt)
23 December 2024 - 02:39 PM
I did not realize the leveling costs were so high on 1-Alt.
At 12.7 to 17.5m for level 36-40, it sounds like farming up a lot of gold happens during the training process for most classes. If that much is coming in, how would high gold in the conceptual level 40 area incentivize playing there much over the current situation?
Or would the focus be more on the XP tokens to effectively level other crits with a level 40, and the gold concept would be a side topic or alternative?
What would the pros/cons of level 40s being used to level other crits?
And pros/cons for them being highly effective gold farmers?
For most classes, the net gold earned is usually insufficient to cover the cost of leveling to 40. This shortfall often forces players to divert gold from other crits, which obstructs progress on other projects or leveling plans.
From levels 36 to 40, players who prioritize farming high-gold areas over gathering leveling materials will face challenges. This approach assumes the class is well-suited to high-yield farming, which isn't always the case and that the server will help with leveling tokens, which it rarely supports such selfish playstyles.
As Banishment pointed out, players often rely on other classes to farm leveling materials (e.g., venom glands, scorpion tails, wolf pelts) and the gold needed for leveling. I 100% support Nerve's and Banishment's suggestions to enhance the utility and ROI of legendary crits.
In Topic: What Would Make You Play A Level 40 Character... (1-Alt)
21 December 2024 - 03:11 PM
An intriguing area(s) for lvl 40+ only
In Topic: Perfect Sapphire/garnet Ring 1A
15 December 2024 - 04:27 PM
I didn't add Perfect Emerald Ring because I really have no idea what could be done with this as Wisdom at that level doesn't seem all that useful when most people go for damage, I guess it's okay but I don't see anyone choosing to upgrade this over the others with how high the cost is. And for Perfect Garnet Ring I've already seen someone suggest ingame +1 str +1con that I agree with, thieves only need +3 con for very little stam loss. Amulet of Sylos/Whispering Moccasins/Perfect Garnet Ring with +1str/+1con would give enough con(3) for easy movement without using Norinth's Bane(4), allowing you to equip GoV/GoM and Shadow Brace. For Perfect Sapphire Ring I also think +1str/+1dex is best if you're unwilling to do +2 dex, I don't think anyone is willing to spend 10 Hellish Tourmaline for +1 charisma so their cleric can use it when Diamond Ring is probably just as easy to get without having to use any Hellish Tourmaline.
100% agree. +2 dex is the perfect scenario.
- Nightmist Online Forum
- → Viewing Profile: Posts: Crescendoll
- Privacy Policy
- Please read the terms of use before posting here ·



Find content