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IXThunderDomeXI

Member Since 10 Sep 2009
Offline Last Active Jul 08 2025 01:07 AM
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Topics I've Started

New Area(S) - Clearwood & Takayna Forest

27 June 2025 - 01:10 AM

#1) Name:

Clearwood & Surrounding Areas

 

#2) Backstory:

Ser Ronald, Prince of Windia felt the familiar tug of the wind against his face, a far more comforting sensation than the plush velvet of the royal cushions. Below the clouds of Windia stretched vast paths like an inviting ocean.

 

His father, King Preston, a man whose own adventurous spirit had been tamed by the responsibilities of the crown, had unknowingly fueled this wanderlust. When Ronald was a child, King Preston would recount tales of his daring expeditions to Cloud City, Arilin and even as far as Dendeya. King Preston was always proud of his fight against the Hedge Lord of Dendeya and to this day wears the Baron’s Bracelet as a reminder of this feat. The stories weren’t just stories to Ronald, they were his inheritance, a legacy of exploration far more valuable than any crown.

King Preston would often tell his son, “A true king understands the boundaries of his kingdom”, Ronald would always respond “but a true spirit knows no boundaries at all”.

 

One of Ser Ronalds first expeditions was through the Bluefrost Mountain where he defeated Bigfoot and stumbled upon the Plains of Faravar. He would lead 3 more expeditions to the far away plains, defeating an army of Goblins with his knights of Windia and hired mercenaries from Arilin, men who had survived the war with Harabec. Ser Ronald himself would defeat the Goblin Elder in single combat and take his most prized possession, the Golden Flax Cord, the same cord used to craft the legendary Cobalt Bow.

 

After his victory in Faravar, Ser Ronald with his group of knights returned to Windia to receive a victors welcome. Their success brought forth much fame and respect. Not only for them, but Windia as a whole. King Preston was delighted with Ser Ronalds victory but feared that his son would continue a path of exploration instead of learning how to rule a kingdom. King Preston understood his sons love for adventure but hoped he would understand the importance of learning how to rule. After this victory, King Preston gave Ser Ronald a place on the small council to show him what all it took to run a kingdom.

 

Although this was a great honor, Ser Ronald never felt at place at the council. Those around him began to call him the jaded due to his attitude and lack of interest during these meetings and events. Around this time, Inquisitors from Blackthorn began showing up in Windia which concerned the king. King Preston knew this would be a perfect task for his son and charged him with keeping watch of the Inquisitors.

 

Murmurs were heard throughout the city that the Inquisitors were here to discover a new path in the clouds, one that could lead them north of the Bluefrost Mountain. This news excited Ser Ronald the Jaded, believing he was destined to find this new area. As the Inquisitors left to travel to Arilin, Ser Ronald the Jaded took his men and ambushed the Inquisitors in the Large Forest, leaving no survivors. As they were rummaging through their belongings, Ser Ronald found an ancient journal that showed a map that connected Windia to an unknown forest called Takayna.  

 

Ser Ronald the Jaded rushed to deliver this news to the king and his council. King Preston was greatly disturbed by the deaths of these Inquisitors and believed that if anyone were to find out it was his sons doing, the Inquisition would wage a holy war against his kingdom. Kind Preston sent the High Mage of Windia to the forest to make it look like the Inquisitors were killed by animals. King Preston chastised his son for putting the kingdom at risk, especially for simple rumors of an unknown area. Ser Ronald threw the journal at his father and said “Here’s the proof! You must send me with a team to discover it! This will expand our kingdom and strengthen our legacy”.

 

King Preston responded “What you have done is foolish and the blood of the Inquisitors are on you. You have failed me and the kingdom. You will not speak of this event ever again and you will not be going on an adventure to an unknown land”.

Ser Ronald the Jaded stormed off and prepared to set out for this unknown region. He called upon his closest friends, the Knights of the Wind and set forth on another expedition.

 

Town Crier: Ser Ronald the Jaded, Prince of Windia, Explorer of the Realm and his team of knights have disappeared while mapping out a new part of the Misty Path. King Preston is offering a substantial reward to anyone who is brave enough to go after him!

 

King Preston: Help! Please! Anyone who is able, please help me find my son!

/t King Preston: Help

King Preston: He has been gone for weeks now. He went with a small team of knights on the Misty Path that has not been known to me or my ancestors. He has always been adventurous but this is just plain stupid. He did not consult with me, the high mage or anyone on the council. He just gathered his men and left! Please, will you help track down my son?

/t King Preston: Yes

King Preston: Joy! Thank you for your help. Please, head to the northwest watch tower and see what you can find. I will repay you greatly if you are able to find my beloved son.

 

#3) Restrictions:

Area is for both servers. Level 31 and above. All classes welcome. To get to the area you would have to travel through a new addition of the "Misty Path" found in Windia. Because you are going from the clouds to the ground, you will not be able to return the way you came, forcing you to find another way back to Windia. 

 

#4) Contents:

Areas:

Takayna Forest

Area size: Large, comparable to lost trail between Blackthorn and Sarka. 

Monsters: Stag, Thylacine, Tasmanian Devil, Eaglehawk, Forest Troll, Dendron.

Boss: Elder Druid Conifer

Description: Sunlight dappled through a dense canopy of trees, painting the mossy undergrowth in shifting patterns of light and shadow. You can hear birds echoing through the air and the rustling of unseen creatures. The earthy scent of damp soil and decaying leaves mingled with the sweet smell of wildflowers, a testament of the life hidden within every layer of this forest

 

Rushing River

Area size: The Rushing River would split Takayna Forest into two parts, forcing you to find a way to the other side. 

Monsters: Titanboa, Giant Catfish, Alligator

Boss: N/A

Description: As you approach this rushing river you hear a sound of deafening roar, a constant symphony of rushing water that drowns out all but the loudest shouts. The air near this river is thick with a damp chill and even standing a distance away, you can feel the vibrations of the waters power through the ground.

 

Sunken Grotto

Area size: Medium. Comparable to Rose Garden size. 

Monsters: Troll, Ettin, Ogre, Forest Troll. 

Boss: Rockhide Troll

Description: You enter a large cave. The air is humid and you can hear sounds of water dripping all around you. The area looks to be habitable as you see markings and tracks throughout. This cave is dark and you cannot help but be fearful of what you may find in this place.

 

Abandoned Lumber Mill

Area Size: Small. 15-20 grids

Monsters: Dendron

Boss: Ironbark Colossus

Description: Weathered and decaying, the structures have been overtaken by nature with creeping vines and weeds. The buildings once used have long been forgotten. This lumber mill has been abandoned for quite some time.

 

 

Clearwood:

Description: Situated close to the rushing river, Clearwood is a vibrant Orcish city full of life. As you enter the city you notice the smell of freshly cut lumber, emphasizing the reliance Clearwood is on its lumber trade. The city structures are deeply intertwined within its surroundings with multiple shops and homes built from the very trees that were cut in the area. 

Shops & Point of Interests

 

Blue Ox Tavern - Description: You are standing in the Blue Ox Tavern. The tavern has a welcoming presence where you can find a warm meal, strong drink and ears willing to listen to your tales. The tavern is lively with music playing in the background. A hand painted sign of a blue ox is positioned over the barkeep, giving the tavern its name. 

 

Oakhaven Smithy - Description: You have entered the Oakhaven Smithy. This place is where raw materials are transformed by heat and hammer into objects of function and beauty. It is a vital hub for Clearwood with the tools to cut down the trees located in Takayna are made.

Oscoda Jewelers - Description: Stepping inside requires ducking low. The interior is surprisingly well organized, a testament to the gnomish ingenuity in the face of orcish disarray. This shop has some of the most magnificent amulets and rings you have seen.

 

Olde Town Lumber - Description: Olde Town Lumber isn’t just a place to buy wood; it’s the center of Clearwoods commerce. The main structure is a sprawling, open-sided shed, its weathered wooden beams groaning under the weight of years and countless logs. Sunlight filters through the gaps in the aged planks of the roof, casting dusty beams onto stacks of timber in various states of seasoning. The ground underfoot is uneven, covered in a thick layer of sawdust, wood shavings, and the occasional stray knot or piece of bark.

 

Blackwood Trading Co. - Description: Blackwood Trading Company squats at a crossroads just outside the main thoroughfare, its presence more felt than seen. Unlike the open and airy Olde Town Lumber or the glittering Oscoda Jewelers, Blackwood Trading Company exudes an air of hushed dealings and perhaps a touch of the clandestine. The building itself is a low, sturdy structure built from dark, almost black timber – likely the namesake – giving it a shadowed appearance even in broad daylight. The few windows are small and heavily shuttered, hinting at secrets kept within.

 

Mercenaries Guild of Clearwood - Description: The Mercenaries Guild of Clearwood stands as a sturdy, no nonsense structure on the edge of town, its presence a clear indication of the sometimes-dangerous realities of life near the wildwood. Unlike the more established and perhaps bureaucratic guilds in larger cities, Clearwood's outfit has a pragmatic, almost frontier feel to it.

 

Temple of Dendron - Description: The Temple of Dendron stands as a serene and verdant sanctuary nestled just beyond the bustling heart of Clearwood. Unlike the sturdy pragmatism of the Mercenaries Guild or the shadowed dealings of Blackwood Trading Company, the temple exudes an aura of ancient peace and the quiet power of the natural world.

 

Garden of Dendron - Description: Located just outside of the Temple, the Garden of Dendron has a beautiful display of flowers and fauna. This area is known to have a deep connection to nature, and you will find many druids meditating as you walk around.

 

#5) Draw:

The main draw for this area, besides a new adventure into the unknown, would be the chance for shiny drops. Overall, I believe the area would help bridge the gap between something like Tirantek / Imhotep in difficulty to the grandmaster areas. With the actual forest being closer to the difficulty of Tirantek, and the end-area dungeon being more difficult, yet only requiring a single party on main. Because I want it on both servers, there would have to be slightly different scaling for 1-alt to allow a small party to complete it with patience. There would be no healing bosses and the XP of the area would be higher tier to go along the lines of Faravar. Gold would be moderate, not great. 

#6 Writing Samples:

 

Monsters:

Stag

Description: A wild Stag stands before you. You cannot help but admire the Stags appearance while also noticing the quickness in which they move. The Stag looks poised to defend their forest.  

Attack: Antler Charge - The Stag lowers its antlers and bursts forth in a furious charge.

 

Thylacine

Description: More than just a beast, the Thylacine is a primeval hunter and master at ambushing its prey. He is difficult to spot as his fur blends in within the forest, only allowing you to see glimpses as he vanishes within the forest.

Attack: Jaw Lock - The Thylacine quickly bites you with its powerful jaw, shaking you violently to tear your flesh before releasing.

 

Tasmanian Devil

Description: The Tasmanian Devil is an animal of pure aggression. Although it is on the smaller side, it is extremely quick and packs a heavy punch. Prior to attacking, it lets out a loud screech, signaling an imminent charge.

Attack: Frenzied Attack - The Tasmanian Devil launches into a whirling dervish of teeth and claws, tearing anything within its reach.

 

Eaglehawk

Description: This formidable Eaglehawk swoops down ready to attack with his powerful and sharp talons. An apex predator, the Eaglehawk shows no fear as you approach closer.

Attack: Sky Hunter’s Dive - Soaring high above, the Eaglehawk plummets earthward like a feathered spear, attacking you.

 

Forest Troll

Description: These ancient inhabitants of the Takayna Forest are notoriously aggressive and difficult to kill. The Forest Troll possess a remarkable ability to withstand damage while always pushing forward on the attack. It wields a large branch taken from one of the trees found within the forest.

Attack: Root Club Smash - The Forest Troll attacks you with a moss-covered tree root turned into a weapon.

 

Dendron

Description: More than just a tree, the Dendron is a guardian of this forest and the embodiment of nature’s wrath. This mobile fortress of bark and sinew stands in front of you, ready to attack.

Attack: Entangling Roots - The Dendrons roots erupt from the ground to ensnare its victims

 

Titanboa

Description: This is no ordinary snake! The Titanboa must be 10 feet long and the width of a tree trunk. It is lurking within the rushing river, waiting on its prey to come close so it can attack.

Attack: Coiling Crush - The Titanboa wraps its immense body around its target, causing great damage.

 

Giant Catfish

Description: This colossal fish is a nightmare of the deep rushing river. Its skin is slick, making it difficult to grasp. The Giant Catfish is a treasured delicacy to the people of Clearwood.

Attack: Silt Cloud – The Giant Catfish bellows forth a torrent of water and sediment, hitting you.

 

I have a running idea of each monsters health, attack damage, dodge rate & spawns but thought it would be better off to limit what is on this to not give too much information away.

NPCs:

Each shop / POI in Clearwood would have multiple NPCs to help this thriving city truly feel full of life. There would also be a wall around the city with Orc soldiers patrolling the city and its wall. Here are some examples of NPCs

Grognak the Grumpy – Description: A hulking half-orc with a perpetually furrowed brow and a scar running through his left eyebrow. He usually occupies the darkest corner booth, nursing a tankard of ale, and his armor looks well-worn, but clean.

Quote: Another day, another coin. Now leave me to my ale.

 

Elara the Bard – Description: A spry elven bard, easily recognizable by her lute, which is almost as tall as she is. Her eyes twinkle with curiosity, and she's often found at a central table, recounting tales or humming soft tunes.

Quote: What song shall I play for you?

 

Barnaby Stoutfoot – Description: A portly human merchant with a booming laugh and an ever-present smile. He's dressed in fine, if slightly rumpled, clothes and always seems to be negotiating a deal or boasting about his latest shipment.

Quote: Finest ale in Clearwood, I tell ya! Just like the finest silks I'm bringing in next week. Care for a preview?

 

Lyra – Description: A young, energetic apprentice to her father Borin, her face smudged with charcoal but her eyes keen and intelligent. She's often seen diligently polishing armor or hauling bellows, eager to learn.

Quote: Careful, that's fresh from the quench! My father says patience makes the blade true.

 

Glimmeringem – Description: The wizened patriarch, Glimm's eyes twinkle behind thick spectacles perched on his nose, constantly scanning for imperfections. His fingers, though gnarled with age, move with a lifetime of practiced precision. He's usually found hunched over a magnifying lens at his workbench, surrounded by an organized chaos of tiny tools and glittering dust.

Bosses:

 

Rockhide Troll

Description: A large menacing troll. Rockhide moves with a slow, grinding gait, each step a heavy thud that echoes through the cave. He may not be agile or quick, but he makes up for it with his brute strength and sheer resilience.

Attack: Crushing Boulder Slam – With a gut wrenching roar, the Rockhide Troll wrenches a massive chunk of the ground and hurls it directly at you.

Attack: Tremor Stomp – The Rockhide Troll lifs one of its massive, stone-clad feet high, then brings it crashing down with immense force.

Encounter Quote: I shall tear you and the others apart!

Defeat Quote: AHHHHH!

 

Spirit of Jaddouc

Description: As you enter this area you feel a sudden shift in the atmosphere and a weight of silence. The spirit was once the first priest of the temple. What has disturbed him and made this spirit come alive is a mystery. 

Attack: Sanctified Condemnation – The Spirit of Jaddouc raises his hands and mumbles. As he mumbles the air begins to crackle with energy, converging on his foe, striking with a blast of pure force.

Attack: Echoes of the Profane – With a sorrowful sigh, Jaddouc unleashes a wave of psychic energy.

Encounter Quote: You fools! I am not your enemy. The shadow one is!

Defeat Quote: May… the true faith… be… restored. And the…. Shadowed… one called… Ny…..

 

Elder Druid Conifer

Description: A once respected member of the Clearwood council, this druid has been twisted and corrupted by the spirits within the forest. His armor is a mix of roots and thorns making it difficult to penetrate through. Conifer is quick to cast spells and summon creatures around him.

Attack: Rootbind Barrage – Conifer extends his hand, and messes of living, barbed roots erupt from the ground, hitting his targets.

Attack: Dendron Summon – Conifer lets out a chilling call that echoes through the forest. From the corner of your eye, you see a Dendron answering the call.

Attack: Stormwrath

Encounter Quote: You trespass on sacred ground! The forest shall return you to rot!

Defeat Quote: The... the silence... again... The roots... loosen... The forest... needs me…. SCOURGE… cannot return.

 

Ironbark Colossus

Description: A sight that inspires awe and terror in equal measure. It is not merely a large creature; it’s a walking, groaning forest animated by some sort of unknown magical power. His bark is dense and unyielding as iron, scarred with deep ridges and twisted knots. The ground trembles with each of his steps, a vibration that warns of its approach.

 

Eldrin Shadowfell, The Corrupted Guardian

Description: Once a beacon of hope against the encroaching darkness, Eldrin Shadowfell is now a twisted reflection of his former self. Centuries of wielding immense magical power to contain the beast within the Shrouded Cavern have taken their toll. His once-bright eyes are now hollow pits, glowing with a malevolent, inner shadow. His long, white hair hangs in greasy, tangled strands, and his robes, once pristine, are now tattered and stained with the darkness of the cavern. He moves with a jerky, unnatural gait, muttering arcane phrases in a corrupted tongue. His skin is unnaturally pale, almost translucent, and seems to ripple with faint, shadowy tendrils. He wields a gnarled staff, its tip crackling with dark energy, and his presence exudes an aura of cold, aggressive power. He sees all who approach the Shrouded Cavern as a threat, his mind consumed by the need to maintain the failing seal, even if it means destroying those who would seek to help.

 

Potential Drops:

Each boss would have an uncommon / rare drop that would be used with another item to craft a greater piece of weaponry or armor. Because I would like this area to be on both servers, I tried to have the items that would be needed along with the boss drops to be areas that can be done on each server as well as generally underutilized.

 

Rockhide Troll

 

Rockhide: A thick, incredibly dense piece of hide, remarkably petrified and unyielding to the touch. It bears the unmistakable texture of rough, moss-covered stone, yet retains the faint, leathery flexibility of flesh. It's stained with the damp earth and mineral deposits common to the Sunken Grotto, and a deep gash or two speaks to the immense durability that once protected the Rockhide Troll. This hide feels impossibly heavy, promising formidable protection to anyone skilled enough to work its unique properties.

 

Metallic Greaves + Rockhide = Rockhide Greaves – Armor Base: 6, Can be worn by: Druids, Fighters, Paladins, Rangers, Thieves. Description: Hewn from the legendary Rockhide Troll, these greaves offer unparalleled protection for the legs. Their rugged texture makes them cumbersome but incredibly durable. Level needed to equip: 32

 

Reptile Skin + Rockhide = Wyrmhide Carapace – Armor Base: 46, Can be worn by: Druids, Fighters, Paladins. Description: This formidable chest piece feels like living stone, yet possesses an uncanny flexibility. It's masterfully crafted from the petrified hide of a Rockhide Troll, reinforced and interwoven with carefully cured segments of dragon skin. The greys and browns of the troll hide blend seamlessly with the scaled texture of the dragon, creating a defense that feels almost impenetrable. Wearing it, you can sense the raw, unyielding power of the earth combined with the ancient, unyielding strength of a true wyrm. It's heavy, purposeful, and promises to shrug off blows that would shatter lesser armor. Level needed to equip: 32. +1 Charisma

 

Spirit of Jaddouc

 

Tears of Dendron – Description: These pure, crystalline drops seem to weep a silent light. They are said to be the lingering sorrow, or perhaps the cleansing tears, of the Temple itself, now gathered in the crypt.

 

Azure Robes + Tears of Dendron = Azureweave Vestments – Armor Base: 44, Can be worn by: Clerics, Pacifist. Description: Fashioned from strands of pure spirit and interwoven with ancient crypt-silk, these vestments feel impossibly light yet offer remarkable protection against unholy energies. A subtle glow emanates from their intricate patterns, a beacon of solace in the darkest places. Level needed to equip: 32, +1 Wisdom

 

Shield of Faith + Tears of Dendron = Shield of Reverence – Armor Base: 13, Can be worn by: Clerics, Druids, Pacifists, Description: Crafted from the heartwood of the oldest Dendron tree and inlaid with silver that seems to capture and reflect the light, this shield radiates a quiet strength. It's cool to the touch, and when held one can almost feel the gentle pulse of life flowing through its surface. The shield is more than mere protection; it is a symbol of faith and a conduit for the Temple's blessing. The center of the shield is adorned with a single, flawless Tear of Dendron, forever preserved within a crystal matrix. Level needed to equip: 28

 

Elder Druid Conifer

 

Mystic Gnarled Root – Description: A hardened, twisted piece of root, surprisingly dense and imbued with latent forest energy. It has a feel of ancient power that is ready to be harnessed.

 

Viper Claws + Mystic Gnarled Root = Viperfang Root Staff – Base Damage: 24, Can be worn by: Druids, Description: This staff is a grim testament to the wild’s potent, untamed magic. Crafted from a gnarled twisted root pulled from the armor of the Elder Druid named Conifer, its surface is dark and ridged. Entwined around its upper half are several petrified viper claws, each one needle sharp and glistening faintly as if still coated in venom. Level needed to equip: 32. Magical: yes. Armor: -2. Dexterity +1. Poison chance: 0.2, Poison/30s damage: 25, mana leech: 0.1

 

Bracelet of Hope + Mystic Gnarled Root = Rootbinder’s Band – Armor: 2, can be worn by: Clerics, Druids, Fighters, Mages, Paladins, Rangers, Thieves, Description: A crude, yet potent band skillfully woven from the gnarled root of the Elder Druid. It’s dark, twisted fibers feel rough & unyielding. When fastened to the wrist, a faint, primal thrum resonates, subtly enhancing the wearer’s connection to the raw magic of the Takayna Forest. Though simple in appearance, it carries the undeniable echo of the Elder Druid’s formidable though twisted, bond with nature. Level needed to equip: 35, Absorb spell: 0.25

 

Ironbark Colossus

Heartwood Shard – Description: A splintered piece of the Ironbark Colossus’s very core, still pulsing with whatever magic was holding this monstrosity together. Its darkish, crystalline structure is shot through with veins of emerald light, indicating a strong, unyielding power which sustained the ancient golem. When held, it feels heavy and alive, promising to imbue any weapon with immense energy.

 

Elven Long Box + Heartwood Shard = Stoneheart Longbow – Base damage: 23, Can be worn by: Rangers, Description: This masterful weapon is a testament to both elven artistry and raw, untamed power. An elegant elven longbow, once crafted from the finest lightwood, has been meticulously reshaped and infused with a pulsing Heartwood Shard from the Ironbark Colossus. The shard now forms the core of the bow's riser, its dark, crystalline structure spiderwebbing into the limbs with veins of glowing emerald light. The bow feels surprisingly heavy, yet perfectly balanced, humming with a deep, resonant thrum that reverberates into the wielder's arm. Arrows nocked to its string are imbued with the unyielding force of the earth, striking foes not just with piercing precision, but with a concussive impact that can shatter bone and rock alike. It is a fusion of graceful deadly aim and colossal, elemental might. Level needed to equip: 32, Magical: Yes

 

Silver Crossbow + Heartwood Shard = Stonefletch Arbalest – Base damage: 23, Can be worn by: Fighters, Paladins, Rangers, Thieves, Description: This heavy crossbow marries the elegant, holy gleam of silver with a unyielding power of the forest. The Heartwood Shard, drawn from the core of the Ironbark Colossus, is seamlessly integrated into the arbalest’s stock, where it pulses with a faint, verdant glow that resonates through the silver frame. While retaining the precise mechanism of silver crossbow found in Tirantek, its bolts now fly with devastating force, striking targets with heavy impact of moving stone. Level needed to equip: 32, Magical: Yes

 

Eldrin Shadowfell, The Corrupted Guardian

 

Lumina Tear – Description: The Lumina Tear is a pendant of breathtaking beauty and immense power, crafted from a single, perfectly formed crystal that seems to hold the very essence of light within. It pulses with a gentle, warm radiance, banishing shadows and radiating a sense of profound hope. The crystal is teardrop-shaped, smooth and cool to the touch, and suspended from a delicate chain of pure silver.

 

#7) Maps:

Overall, I would consider this area as a whole to be very large, especially with added dungeons. I have a general map of each area that I would be glad to share with staff to help see the vision throughout it all. There are two other dungeons that I have not listed on here, one in the town itself, the other being the "end game" area, that would be shrouded in mystery. Unfortunately, to discover what happened to Ser Ronald the Jaded, you would be required to complete the area in its entirety. And to even get to the final dungeon would require some thought and paying attention to what NPCs / bosses say. There would be certain areas with death traps, and very little LTL spots. As mentioned in the beginning, you would have to find a different way back to the Realm. 

 

Quests:

One final thing I would like to note. With each shop / POI having multiple NPCs, there would be a good amount of small quests to run. Some examples of this would be the Forest Trolls dropping Troll Skulls which would be given to a NPC at the Mercenaries Guild for a small amount of gold. Give enough to him at the same time, and he would give you something else in return. The boss drops would need to be given to certain individuals to get the upgraded item in return. The Temple of Dendron is looking for someone with a background in faith to help them with an issue in the crypt. The Jeweler is in need of a rare item only found within the forest. An individual at the Tavern needs help smuggling an item, etc. 

 

Conclusion:

Thank you so much for taking the time to read this post. I hope I've shared enough to give you all enough information to generate excitement in a possible addition to the game as well as leave enough mystery to make you wonder what possibly could be going on in Clearwood. This is my first time posting an area and would appreciate any insight, criticism or support. I have roughly 30 more pages of notes that includes each NPC, what each shop sales, in depth descriptions for each area so not every grid reads the same, the extra dungeons, full dialogues to go with each quest and the entire story of Ser Ronald the Jaded and the end game drops of the final dungeon boss + the possible rewards King Preston would give out. 

 

 

 

 

 

 

 

 

 

 

 

 


Fresh Rolls On The Multi-Alt Server

04 May 2025 - 03:26 PM

Good morning!

I recently started playing again and Im in need of some of fresh rolls.

1x Half Orc - PxPPxx
1x Halfling - PxPPxx
1x Half Elf - PxPPxx
3x Human - PxPPxx

I can pay in multi gold and some lower end items. Any help is greatly appreciate. Hit me up on here or in game. My current alt is Matityahu on multi.

Thanks,
Matthew