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#1 Whiplash

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Posted 29 August 2025 - 04:17 PM

Desecrated Mausoleum

possible to have the spawn rate slightly tweaked so more frequent spawns. 

 

and 

Museum 1st and 3rd Floor   (Scarabs 1st floor and Arrowheads 3rd floor)

arrowheads are totally different spawn times to modern art sculptures to suit of armor's. It would be nice if all 3 levels were the same spawn rate, so no matter which floor you're on, you can continue training at same pace as 2nd or 4th floor.

 

 

I hope this can be accepted. I also know a few people that would agree with me on this one who currently play Multi-alt as well.

if anyone else can think of any other bosses/monsters that needs more frequent spawn times, please add to this thread!

 

Thank you!

 

Lee


Lee aka (Cash on Multi-alt)

              (Epiphany on 1-alt)  :D


#2 Bane

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Posted 29 August 2025 - 04:20 PM

Cauldron of Shadows could use a tweaking, less trap damage, less dex on the mobs and more mobs to kill.

 

Just my opinion from training in the area recently and why I'm no longer training there! :)



#3 Gaddy

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Posted 29 August 2025 - 04:50 PM

  • Chronos needs to have trap damage squares reduced in frequency by 75% or so. The exhaustion created by moving around the area is exhausting to play. It makes sense if you're making the one-shot run to the bosses, but it ruins the option of training in Chronos desert.
  • Agree on the Cauldron needing modifiers. Monsters like Black Jaguar and Jadeback dodge too many attacks without providing the XP benefits to offset. The traps there are at least only when errors in driving the party happen, but they are brutal.
  • Gnome Caves have too many movement traps to use for training as well.
  • Spawn rates of 10-minutes are too long for most areas. 

 

However, I feel like I've spent plenty of time explaining the reasons for improving areas, matching benefits to difficulty, and encouraging training outside of the Museum. It wasn't ignored, but it feels so muted that I worry Stig wasted time making updates that players won't really see or use. I don't know anymore...


Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#4 Whiplash

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Posted 31 August 2025 - 09:41 AM

Certainly agree on everything. we have ALL spent enough time trying to explain reasons for pretty much everything.   PLEASE PLEASE can something be done to help us players that are ACTIVE alot.  thank you.

 

  • Chronos needs to have trap damage squares reduced in frequency by 75% or so. The exhaustion created by moving around the area is exhausting to play. It makes sense if you're making the one-shot run to the bosses, but it ruins the option of training in Chronos desert.
  • Agree on the Cauldron needing modifiers. Monsters like Black Jaguar and Jadeback dodge too many attacks without providing the XP benefits to offset. The traps there are at least only when errors in driving the party happen, but they are brutal.
  • Gnome Caves have too many movement traps to use for training as well.
  • Spawn rates of 10-minutes are too long for most areas. 

 

However, I feel like I've spent plenty of time explaining the reasons for improving areas, matching benefits to difficulty, and encouraging training outside of the Museum. It wasn't ignored, but it feels so muted that I worry Stig wasted time making updates that players won't really see or use. I don't know anymore...

 


Lee aka (Cash on Multi-alt)

              (Epiphany on 1-alt)  :D


#5 Stig

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Posted 02 September 2025 - 07:20 AM

Some areas work better with a smaller party than the full 20 - the Desecrated Mausoleum is one such area.

 

As for traps, I'll look at the ones in the Chronos desert, but I challenge you to see if you can strategically make use of the new item in Kantele and find out where it can be used.

 

Just note that I don't want to make the game easier just for the sake of making it easier (e.g. the traps in the Cauldron of Shadows are at dead-ends which can be avoided if you're not careless).  I'll take a look at the more dexy monsters, but there should be plenty there for you to kill.



#6 Gaddy

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Posted 02 September 2025 - 08:38 PM

Consistently hitting 60xpd mobs is so much better than sitting healing and running into trap grids trying to reach each 90xpd monster that it doesn’t make sense to use the harder area. So everyone just trains in the Museum because they get the best party XP/hour of grind. Not because areas are too hard — but because the XPD doesn’t make up for the time spent managing kill-to-pass, traps, invis, monster damage, poison, etc.

That is the case for almost every area designed for higher level characters. New areas seem to have XPD almost arbitrarily slightly higher than existing XPD. Huge oversight when 31+ came out and areas were designed for high-level parties. The XPD basis needed reevaluation based on monster and area difficulty.
XPD could be scaled by factors: KTP, damage, poison, stack size of monsters, follow-rate, spawn frequency, distance from town, keys needed to reach, etc.

However, it seems like this scaling concept never occurred to any staff — ever.
Players are pointing it out because they are seeing that they should train GM parties in noob areas rather than really playing the areas designed for them. Otherwise, they’re wasting hundreds of hours due to inefficiency of poorly designed XPD scales.


Nightmist Main is not too difficult. Every area is playable solo, except a couple of bosses designed to require more. Players of Nightmist Main are asking for benefits to be scaled with difficulty rather than sticking to a broken, poorly designed XPD concept. They want the harder areas to be better to use for training than noob areas.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#7 Bane

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Posted 02 September 2025 - 10:30 PM

Why can't we have mobs with 250 pod in more difficult training areas like Cauldron of Shadows? I mean we need 4.86billion exp for lvl 40, which is an insane amount of experience required.. if you do decide to massively boost/improve experience gains my back, buttocks and wrists thank you.






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