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What Would Make You Play A Level 40 Character... (1-Alt)

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#1 Nerve

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Posted 21 December 2024 - 02:25 PM

As title states, What would make you play a level 40 character over getting exp on another character that isn't max level?

 

I know for me once I get a character 40 or even Red for 40 I barely play it, even gear really isn't enough to make me want to play it. I would rather play a character that needs the exp.

 

So post your thoughts please! (even if you don't have a 40, lets just say you do what would make you play it over characters that need exp)

 

Thanks



#2 Banishment

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Posted 21 December 2024 - 02:47 PM

Maybe new small area restricted to level 40's with high gold mobs for golding and new EXP quest drops similar to Bandit drops, 5 drops being 5m exp instead that can be used to level smaller characters.  Add in a new daily mini-boss that has a chance of dropping a random leveling token and even rarer chance for Tarnished Trinket.


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#3 Bender

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Posted 21 December 2024 - 02:56 PM

I think your fishing.

 

Level 40 should be enough due to the extra health, even some get more stamina at 40. Also there are class specific areas, why not run the highest level you can in that area?


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#4 Banishment

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Posted 21 December 2024 - 03:06 PM

I think your fishing.

 

Level 40 should be enough due to the extra health, even some get more stamina at 40. Also there are class specific areas, why not run the highest level you can in that area?

Interesting take, I seem to always see everyone on lowbies when we do bosses instead of their high levels. Why is that?


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#5 Adultery

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Posted 21 December 2024 - 03:10 PM

most of what i play is lvl 40's.... but we worked for years to obtain them all... but i do think mike is right. not alot of motive for people to play them, cause all the work is done... you won... you beat the game per say... 

 

maybe banishment has an idea there... lvl 40 area... reason to have fun on them for those who dont use them after they are maxed. tho im not sure xp would be needed per say. 

 

(i personally enjoy bossing on my 40's cause they do the most damage that i can get)


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#6 Bender

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Posted 21 December 2024 - 03:10 PM

 

I think your fishing.

 

Level 40 should be enough due to the extra health, even some get more stamina at 40. Also there are class specific areas, why not run the highest level you can in that area?

Interesting take, I seem to always see everyone on lowbies when we do bosses instead of their high levels. Why is that?

 

Personally I do not have a 40. But yet some classes are better suited with party. And depends on the person, what they want to play.

Just because you get bored, doesn't mean someone else is/will.


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#7 Crescendoll

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Posted 21 December 2024 - 03:11 PM

An intriguing area(s) for lvl 40+ only


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#8 Banishment

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Posted 21 December 2024 - 03:15 PM

most of what i play is lvl 40's.... but we worked for years to obtain them all... but i do think mike is right. not alot of motive for people to play them, cause all the work is done... you won... you beat the game per say... 

 

maybe banishment has an idea there... lvl 40 area... reason to have fun on them for those who dont use them after they are maxed. tho im not sure xp would be needed per say

 

(i personally enjoy bossing on my 40's cause they do the most damage that i can get)

I figure it would be an area dedicated to leveling your alts while also getting to play a character you worked hard on to 40 it. Unless there was some other incentive.


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#9 Banishment

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Posted 21 December 2024 - 03:17 PM

 

 

I think your fishing.

 

Level 40 should be enough due to the extra health, even some get more stamina at 40. Also there are class specific areas, why not run the highest level you can in that area?

Interesting take, I seem to always see everyone on lowbies when we do bosses instead of their high levels. Why is that?

 

Personally I do not have a 40. But yet some classes are better suited with party. And depends on the person, what they want to play.

Just because you get bored, doesn't mean someone else is/will.

 

It's not about being bored of it, there's just no reason to keep playing it. Unless it's a cleric for bosses, maybe ranger for camping something.


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#10 Nerve

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Posted 21 December 2024 - 03:19 PM

Yeah, a 40 only high gold area maybe with drops giving you a reason to use a crit that was worked hard on to get maxed would be cool.



#11 Adultery

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Posted 21 December 2024 - 03:28 PM

Yeah, a 40 only high gold area maybe with drops giving you a reason to use a crit that was worked hard on to get maxed would be cool.

can confirm. that would be sweet!


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#12 Venom

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Posted 21 December 2024 - 04:12 PM

I agree.

 

I personally do not use my lvl 40 very often unless it's on certain bosses, an area only for Legendary character's would be a great addition to the Nightmist universe. This could also add a new option for people who are on the game all alone, especially if they have an incentive, like craig previously stated, a raise in the amount of gold being dropped off the mobs. Maybe add a boss in there that will drop some weapons or crafting items that aren't as easily obtainable because of the player base, like ceramic javeliin, aetherium paragon or even maybe a rare drop of a skeleton key.  

 

*Shrugs*


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#13 Pok

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Posted 21 December 2024 - 11:56 PM

Funnily enough before peeps pushed Linds off/away from NM she was working on a 40 only area....



#14 Gaddy

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Posted 22 December 2024 - 09:49 AM

Same applies on Main. I have struggled to see purpose to using my main party ever since they hit level 40.
I moved on to alt parties, but those are now mostly level 39 - and I am already seeing the writing on the wall. Will be hard to just keep grinding for drops when the XP and gold are laregly useless.

Im not sure what would incentivize playing them over other crits that can use the XP on a regular basis. The extra damage and stamina is not worth giving up XP for me.
Where I have found them useful is putting them out at the edges of the map where I dont often run anyway. Then they can camp bosses like Nyr and Chameleon that I would otherwise skip, and its just boss XP being lost, which isnt so bad.

I dont really agree with making it to where having level 40s gives an easier path for XP tokens to level other alts, but it would give the Legendary crits a proper use.
It seems like an unfair setup, but maybe it makes sense. Youve done the uber-grind that is NMs XP system, why not have some shortcuts that incentivize folks to chase level 40 on at least one crit?

I would not think a high-gold option is a good solution though. That would just upend any remaining sense of an economy. NMs economy has sort of broken over the years, but adding gold farming type areas only accelerates that fracturing.
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#15 Nerve

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Posted 22 December 2024 - 12:20 PM

I see what you're saying but an area would incentivize me to play a level 40 crit more so then a item or anything else else I can think of.

GM leveling is expensive on 1a is why several of us has mentioned the high gold option and the Token/Trinket for alts idea, there really isn't much of an economy on 1a not a whole lot of selling/trading going on anymore.

In case you didnt know actual costs on 1a...

Item Leveling

 36 - 600k
 37 - 1.2m
 38 - 1.8m
 39 - 2.4m
 40 - 5.5m Token/trinket leveling (can't use items to level for 40)

 Tokens/Trinket Leveling

 36 - 1.5m
 37 - 2.5m
 38 - 3.5m
 39 - 4.5m
 40 - 5.5m

(100k gold entrance fee to fight boss to get a token, 5 required each level and 1 additional 1m gold Tarnished trinket each level)

 

 

Item leveling is obviously better but sometimes they take a while to obtain and its easier to just pay the extra gold to token level, like on monsters that have lower exp/gold I generally don't like to kill and we are playing 1 character so gold doesn't come as easy as it does on say 20 of them.



#16 Gaddy

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Posted 23 December 2024 - 01:38 AM

I did not realize the leveling costs were so high on 1-Alt.
At 12.7 to 17.5m for level 36-40, it sounds like farming up a lot of gold happens during the training process for most classes. If that much is coming in, how would high gold in the conceptual level 40 area incentivize playing there much over the current situation?

Or would the focus be more on the XP tokens to effectively level other crits with a level 40, and the gold concept would be a side topic or alternative?

What would the pros/cons of level 40s being used to level other crits?
And pros/cons for them being highly effective gold farmers?
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#17 Banishment

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Posted 23 December 2024 - 01:46 PM

Alot of people already kill Bandits for their XP token drops even though they are terrible gold and not so great exp. Leveling any characters from 1-25 can be brutal when nobody is willing to do swamps anymore, which is why people now focus on Mysterious Chest quest (100k exp) and Bandit drops for Enchanted Sword quest (1m exp) for leveling anything below 30. So yeah I think a new 5m or 10m exp quest would be great incentive to play a 40 while making a good amount of gold to pay for these costs, on top of having a mini-boss that could have a chance at dropping a random leveling token/Tarnished Trinket.

 

It would simply be a reward for reaching max level.

 

 

 

I did not realize the leveling costs were so high on 1-Alt.
At 12.7 to 17.5m for level 36-40, it sounds like farming up a lot of gold happens during the training process for most classes. If that much is coming in, how would high gold in the conceptual level 40 area incentivize playing there much over the current situation?

Also nobody is making 12.7 to 17.5m from 36-40 on that one character lol, people switch to different crits to farm leveling items for a character they are leveling because it's easier or just use different crits to just gold to pay for those levels because some classes gold faster than others. So a 40 area with high gold wouldn't be any different than what's normally done.


Edited by Banishment, 23 December 2024 - 02:06 PM.

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#18 Crescendoll

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Posted 23 December 2024 - 02:39 PM

I did not realize the leveling costs were so high on 1-Alt.
At 12.7 to 17.5m for level 36-40, it sounds like farming up a lot of gold happens during the training process for most classes. If that much is coming in, how would high gold in the conceptual level 40 area incentivize playing there much over the current situation?

Or would the focus be more on the XP tokens to effectively level other crits with a level 40, and the gold concept would be a side topic or alternative?

What would the pros/cons of level 40s being used to level other crits?
And pros/cons for them being highly effective gold farmers?

For most classes, the net gold earned is usually insufficient to cover the cost of leveling to 40. This shortfall often forces players to divert gold from other crits, which obstructs progress on other projects or leveling plans.

 

From levels 36 to 40, players who prioritize farming high-gold areas over gathering leveling materials will face challenges. This approach assumes the class is well-suited to high-yield farming, which isn't always the case and that the server will help with leveling tokens, which it rarely supports such selfish playstyles.

 

As Banishment pointed out, players often rely on other classes to farm leveling materials (e.g., venom glands, scorpion tails, wolf pelts) and the gold needed for leveling. I 100% support Nerve's and Banishment's suggestions to enhance the utility and ROI of legendary crits.


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#19 Gaddy

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Posted 23 December 2024 - 06:38 PM

Which classes are the worst for farming their leveling items and gold?

How much less efficient are they?

 

I think mages have always been designed to be less efficient because they are supposed to be so strong - but on Main, they really fall flat compared to most other classes post-level 30. They are utility bots moreso than strong characters of any kind.

Paladins are similar.

 

Is that the case on 1-Alt? Other classes that are bad at their necessary paths?

Any specific reasons to consider, such as not having good damage multiplier weapons or being limited to lower quality monsters due to what drops their leveling items, etc?


Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#20 Nerve

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Posted 23 December 2024 - 07:44 PM

Which classes are the worst for farming their leveling items and gold?

How much less efficient are they?

 

I think mages have always been designed to be less efficient because they are supposed to be so strong - but on Main, they really fall flat compared to most other classes post-level 30. They are utility bots moreso than strong characters of any kind.

Paladins are similar.

 

Is that the case on 1-Alt? Other classes that are bad at their necessary paths?

Any specific reasons to consider, such as not having good damage multiplier weapons or being limited to lower quality monsters due to what drops their leveling items, etc?

 

Thief (because of low end damage from the nerf years ago, struggle to kill anything without a mod from training weapon or craft), Paladin, Mage are all awful for farming leveling items. The fact you are on a single character trying to farm gold where most areas still drop gold amounts from the 1-30 era makes gold farming take longer on most classes, some are better than other sure.

 

Ranger probably excels in the item farming area, mages don't benefit from training weapons and use a ton of mana... so generally I dont think they are used for farming their own items (at least I don't)

 

Thief did get a new crafted weapon (Norinth's Bane) that is amazing and helps a ton considering how bad they hit with just basic weapons regardless of BD, but most items they need it doesnt help at all. Maybe one day the nerf with get reverted, but the Norinth's Bane helps in the meantime.

 

Druid is decent I guess, a lot of armor blocks

 

Paladin, fighter both suffer from the armor block issue as well unless they are using a training weapon or crafted with modifiers, helps but its still rough sometimes.

 

Berserker is good if you're with someone on a cleric but solo.. its a drag because of hp loss when smiting/zerking (Vamp hp gains from weapons with modifiers is broken, you don't gain the hp you should. Same with thief assassinate)

 

Staff have increased some area's gold which has helped but no character ever gains 12.7 to 17.5m 36 - 40 on that crit alone.. usually having to play other classes/crits or they are sitting red ready for level while you are still trying to get the gold so that you can level.

 

But yeah like I said we are on a single character and cant just heal ourselves especially when you arent playing together. When exping  or even farming gold a lot of us don't group up, not playing the same characters so sometimes thats not possible anyways due to mods and type of characters.

 

This post was mostly about giving us a high gold option and reward for getting to level 40 to make your next character you level a bit easier which is why the token/trinket drop chance was mentioned, and also giving us a reason to play a 40 crit (instead of getting it 40 and letting it rot) and maybe occasionally using it for farming a seal/key.


Edited by Nerve, 23 December 2024 - 07:49 PM.


#21 Gaddy

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Posted 23 December 2024 - 08:50 PM

Thank you for laying out the playing field so that I can better follow the trends and norms y'all are experiencing.

Similar to Main as a basis, but different in several ways - particularly the gold bottleneck on leveling.


Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#22 Masta

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Posted 10 March 2025 - 10:36 PM

What about some mechanism (Could be both), whereby exp from a level 40 could be "sacrificed" into potions or through some mechanic into a vessel that can then be used.

Obviously at a high ratio. Like 50-100:1. So you could drain 50mil xp from a level40 to gain a 1mil item (Like a kashtil key).

Maybe even introduce a gold fee for said action? And obviously never let you go below 4.86b







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