Is it possible to modify the boss to be healable/more hp/hit harder? You know making it somewhat of an option of lvling up. I have been told this has been brought up before and shot down thought I might revive the topic.
Cleric Tokens
Started by Rodeo, Sep 30 2015 07:54 PM
3 replies to this topic
#1
Posted 30 September 2015 - 07:54 PM
#2
Posted 30 September 2015 - 08:17 PM
Guess I should clarify the "healable" (heal to kill)
#3
Posted 01 October 2015 - 03:23 PM
Which parts of the levelling system are you most concerned about in regards to monsters not being heal to kill? If I recall, pretty much all of them are. The exception of course are the Tokens of the Infidel, which is the older Coliseum system.
#4
Posted 01 October 2015 - 04:25 PM
I never really played NM at the peak of its life so I am speaking in regards to the token of the infidel. I was told by Craig last night that it's hp had been lowered awhile back. But thus is a cleric only boss right and you can only damage it with melee attacks? Can the boss not be altered to be doable wwith 5-6 clerics using healing to kill it? ( tbh I just wanna be able to not make spirit elixirs for my cleric)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users