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Nightmist 2d?


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#1 Zelimos

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Posted 29 August 2012 - 06:07 AM

I've always been intrigued to know what the Nightmist game would look like in a 2D environment. Whilst a MUD is very appealing to those of us who already have vivid imaginations, and can picture the world of Nightmist inside our heads, it's always fun to jump into a 2D game with some special effects and visual entertainment.

I've often been tempted to recreate the world of Nightmist using my 2D gaming engine, and some specially selected graphics that I feel would best represent the world itself.
As a POSSIBLE fun little project, I had the idea of starting something like this, perhaps for just my own personal enjoyment, but figured I'd share this with the rest of the community.

At first I wanted to call this project Knightmyst, but it's far too obvious. So Resthaven Online was my next choice, and I kinda like it.

Please note, this project is just for personal fun, I have no intentions of making a fully available game from it, but I might let some veteran Nightmisters have a play if I'm feeling in a good mood.

So far I have a logo:
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#2 joanna

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Posted 31 August 2012 - 05:40 PM

I years ago did the opposite - a *reduced* version of NM. 2 sides, each side picks 10 characters from a predefined list (think I had made fighter, ranger, paladin, cleric, beammage, blastmage, shockmage). The computer fights them off automatically until one side is dead.
I also made versions of this for captive, wizardry, eve online, and a couple of others I cant remember right now!

#3 Sausage

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Posted 15 September 2012 - 11:17 PM

I years ago did the opposite - a *reduced* version of NM. 2 sides, each side picks 10 characters from a predefined list (think I had made fighter, ranger, paladin, cleric, beammage, blastmage, shockmage). The computer fights them off automatically until one side is dead.
I also made versions of this for captive, wizardry, eve online, and a couple of others I cant remember right now!


In summary, joanna concedes that Zelimos > joanna.

Retired... Now I know how it feels to quit NM and troll forums.


#4 Zelimos

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Posted 17 September 2012 - 12:46 AM

I just don't see how that was a "reduced" version. It sounds nothing like Nightmist at all lol.

#5 Zelimos

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Posted 22 July 2013 - 01:45 AM

Been thinking on this and decided to put something to work.

http://www.nightmist.draignet.com

Just for fun, I have other things that are priority. Whether or not anything will come of this who knows but it would be cool to see the world of Nightmist in a 2D environment, like I have always wanted to see since I started playing in 2001.

#6 Kakarott

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Posted 06 August 2013 - 02:32 AM

Doesnt send me to any launcher or anything jus  the logo


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#7 PureMourning

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Posted 07 August 2013 - 12:55 AM

Doesnt send me to any launcher or anything jus  the logo

 

It's just a sub domain to his main site and there's a link to a forums, which is equally empty.

 

There is no actual game/installer (yet?).  It's like pre-alpha atm.


Cogito, ergo sum; I think, therefore I am.

#8 Zelimos

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Posted 11 August 2013 - 05:10 PM

Yeah I was developing a game prior to that which is more or less complete. The only things I need to do is some reformatting of formulas to match Delorias, such as the POD system. I don't want a roller so I'll have a different stat system in place.

After that it's a case of adding the classes, and all the spells and items, and doing the mapping which won't take long, seeing as all I have to do is convert the already designed world of Nightmist into 2D.

#9 Harmony

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Posted 14 August 2013 - 07:47 AM

sounds good let us kno when its up and running


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#10 Cadabra

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Posted 14 August 2013 - 11:46 AM

Would suck, Nightmist might be a dying breed but it's still going strong after all these years.

 

Good luck with a 2D version.


Nightmist is like Pringles, once you pop you just cant stop.

#11 ice_cold

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Posted 22 September 2013 - 09:25 PM

natural progression allows for a playable 2d version of the game, and would actually fair about as well in theory as nightmist did in its hayday, maybe 400 players max or so. eventually, just like nightmist, it would die out, however most games like nightmist tend to have a few people sticking around far passed its prime, there's games 10 years older then nightmist which still have 10+ players who play for example. I would actually like to see something like this built and probably would be happy to play if not try out.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

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#12 Zelimos

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Posted 23 September 2013 - 11:46 AM

I don't think that there is enough interest for a 2D Nightmist game, therefore it won't go ahead as planned. However, I've already been working on a similar style of game which can be found here:

http://www.deloriaorigins.com

#13 ice_cold

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Posted 24 September 2013 - 03:47 PM

I don't think that there is enough interest for a 2D Nightmist game, therefore it won't go ahead as planned. However, I've already been working on a similar style of game which can be found here:

http://www.deloriaorigins.com

it appears as if there hasn't been some activity in a bit on that site


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#14 Zelimos

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Posted 26 September 2013 - 11:45 AM

Not for a while. Development ceased for a good few months, but I've just released an alpha and people are starting to appear again :)

#15 Zelimos

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Posted 05 November 2013 - 04:10 AM

Development for Deloria was taken over by the original founder and creator. As such, I now have over 2 years worth of engine programming that I really don't want to go to waste. As such, I want to re-open my idea to create a 2D Nightmist.




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