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1-alt Server Update


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#1 JLH

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Posted 01 August 2011 - 08:14 PM

Hopefully there are no bugs!

1) While covert - If you have equipment that increases constitution, it no longer has as much effect against preventing stamina loss while moving

2) You can now only attack other players within 5 levels of your level instead of the previous 10

3) Paladin damage base (before weapon base damage is added) increased by 10%

4) Stamina has been modified as follows

Berserker: 1 4 9 16 23 29 33 36 40 (9 Stamina max)
Cleric: 1 9 17 27 31 36 40 (7 Stamina max)
Druid: 1 8 17 26 32 36 40 (7 Stamina max)
Fighter: 1 4 10 15 22 26 30 35 37 40 (10 Stamina max)
Mage: 1 10 18 24 28 32 37 40 (8 Stamina max)
Pacifist: 1 8 14 24 29 34 38 (7 Stamina max - unchanged)
Paladin: 1 6 15 22 29 32 36 40 (8 Stamina max - unchanged)
Ranger: 1 5 13 22 30 33 36 40 (8 Stamina max)
Thief: 1 8 17 24 29 33 36 40 (8 Stamina max)

5) New equipment stat (14) that if set to X, will only allow X of these items to be equiped

6) Half-Orcs have had 1 added to their base dexterity stat (max stat increased from 16 to 17) - existing characters have been updated (including those on the restorer)

7) Passive ability added to fighters called "Critical Strike" for level 25+ - has a small chance of occuring which ignores the target player's armor

8) New grid stat (26) for xp loss mulitplier, can be set from 0 to 5 and will multiply the xp loss by this number (0 has no change, ie the same as 1. the default xp loss remains at 0.5% but you can make it 2.5% by setting this stat to 5 or 0.1% by setting it to 0.2 etc)

9) New grid stat (27) for stamina required to leave the square. You can only leave the square if you have this much stamina available (if your max is below this, then you need max to move). Ignored by Jaguar potion

10) New grid stat (28) for stamina required to leave the square message (otherwise the usual "you are too exhausted at the moment" message appears)

11) New monster stat (58) for custom display colour in the top left

12) Visible thieves do slightly less damage on average (the max is still the same) when assassinating
Anything i post on here is subject to change at any time without notification to the board.

#2 Abstract

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Posted 01 August 2011 - 08:16 PM

i love you, so much.

#3 Stig

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Posted 03 August 2011 - 09:30 PM

The dependencies behind Critical Strike were revealed initially by JLH, but I wanted it hidden to minimise complaints about imperfect rolls and also so players would experiment a bit to see what it depends on. But considering some players saw the information before it was hidden and it's become an open secret now, we might as well reveal it officially:

- Critical Strike relies mostly on Intelligence, and a little bit on Dexterity (and level affects it too).

#4 Gaddy

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Posted 04 August 2011 - 07:40 PM

What's an 'Update'? Give me a bit to see if Google or something can explain...
Seriously though, it is cool to see some modifications made JLH. Thank you.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#5 Stig

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Posted 04 August 2011 - 10:40 PM

For now, the stamina for Clerics, Druids and Rangers have been reverted to their previous forms - these will probably not be their final forms though:

Cleric: 1 8 14 24 29 33 37
Druid: 1 7 15 25 29 33 37
Ranger: 1 5 12 20 29 31 34 38




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