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Better Enhance Spell


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#1 DemonSkys

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Posted 18 May 2004 - 06:27 AM

I was wondering if we could do an enhance that's like our /cast circle of healing/<cleric name>

To where it's along the same principals. Set a say lvl 25 to where it becomes more useful to getting your crits up levels using say about 8 mana per crit so if you have 5 crits in part you'd use about 40 points of mana in order to cast enhance on all members.

so it would sort of be /cast Unity Strength/<cleric name> something like that. I think a lot of people would like to do a single macro push for all crits macro then using up like 2 rounds of stam just to enhance a party
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#2 VampireDeviant

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Posted 18 May 2004 - 06:31 AM

I like this Idea...

A question tho how amny stam would it use with each casting?

I would like to see this in game great Idea Mindi

#3 DemonSkys

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Posted 18 May 2004 - 06:36 AM

It would be like JZ for paci's it would take one spell round of stam. Just so it's at least mostly fair that hey your party don't get buffed and immediately be able to beat someone down.
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#4 Shane

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Posted 18 May 2004 - 07:45 AM

Very nice idea. I like it. I hate having to macro /cast enhance/<crit name>X4 or X5. Other spells I could put in the place of the other enhances.Posted Image

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#5 alone

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Posted 18 May 2004 - 10:57 AM

The idea is that theirs a penalty for casting in an instant.. Or so I thought.

I'd agree if it was 15mana just for one, then 8 there after...
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#6 Angelus

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Posted 18 May 2004 - 02:01 PM

I might be wrong, but doesnt this just turn enhance into another righteous fury?
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#7 Oracle

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Posted 18 May 2004 - 06:43 PM

I might be wrong, but doesnt this just turn enhance into another righteous fury?

/nod Warlord


You think clerics need making more powerful? Or for a different class? It sounds like it'd just turn into basically another stat mod (as in like an item you equip) if you made it that easy for people to use.

#8 ice_cold

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Posted 18 May 2004 - 07:13 PM

if this was made, it would have to be more then 8 magic per person, seriously. You want convenience, less stamina used, AND less magic used for 1 spell? that really doesn't make sense. maybe 15-20 mp per person
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ScarletMuse 03/2/2005 11:20am

#9 Malavon

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Posted 18 May 2004 - 09:28 PM

if this was made, it would have to be more then 8 magic per person, seriously. You want convenience, less stamina used, AND less magic used for 1 spell? that really doesn't make sense. maybe 15-20 mp per person

Agreed.

#10 DemonSkys

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Posted 19 May 2004 - 02:56 AM

no no no that was not what I was saying.. like Jz the enhance spell would use all stam for that round.. use 8 mana Per Crit in party.. so for a party of 5 crits it would use 40 mana. So it has the disadvantage of taking the full stam round.. however.. you have all crits done at once no matter the size of the party
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#11 LoKey

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Posted 19 May 2004 - 02:58 AM

I think this is a great idea. Would definately make it easier on the cleric macros, hehehehe. If my vote would count for anything, I would vote yes on this.

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#12 ice_cold

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Posted 19 May 2004 - 04:46 AM

no no no that was not what I was saying.. like Jz the enhance spell would use all stam for that round.. use 8 mana Per Crit in party.. so for a party of 5 crits it would use 40 mana. So it has the disadvantage of taking the full stam round.. however.. you have all crits done at once no matter the size of the party

i know what you ment hun. take this

10 crits in party and your using and arch cleric, you use the spell.

80 mana uses 5 stamina.

you take a regular arch cleric and 10 crits. it would take 10 stamina and 100 mana.

like i said, i think the mp per person should be upped to about 15/20 mp per person
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ScarletMuse 03/2/2005 11:20am

#13 Arsenal

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Posted 04 June 2004 - 06:48 PM

I might be wrong, but doesnt this just turn enhance into another righteous fury?

/nod Warlord


You think clerics need making more powerful? Or for a different class? It sounds like it'd just turn into basically another stat mod (as in like an item you equip) if you made it that easy for people to use.

You may be right, but to fix that problem you could input a huge mana cost on the spell so that using it would put a dent into anyones mana bar.
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#14 Angelus

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Posted 04 June 2004 - 08:51 PM

Still doesn't change the fact that its another righteous fury....
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