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#1 Angelic

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Posted 14 April 2004 - 02:36 PM

I'm not sure if this has been discussed before, but I figured I'd give it a try. The way I see it, Fighter's need something to help them out, because they suck against almost all other classes (seeing as berserkers/thieves have one-click armor-penetrating abilites, druids/mages/clerics have armor spells, not to mention clerics can heal...as well as Paladins, and average ranger armor greatly rivals average fighter armor). I thought since magic users get to counter-spell other spells, Fighters...the obvious dominating hand-to-hand combat class, should get to Counterattack other regular melee attacks. I wasn't sure of what to base the counterattack rate on...I've had people suggest dexterity, but I don't see how dexterity would help you counter someone. I was actually leaning towards Intelligence or Strength (or a combination of both) so it'd make fighters a little better in one on one duels, and give the intelligence stat more use (seeing as it isn't used very much atm). I'm not sure exactly how high the percentage would be, but I'm open for any suggestions.

Thanks for your time and any (positive ;o) suggestions.

Edited by Angelic, 14 April 2004 - 03:36 PM.

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#2 Darkon

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Posted 14 April 2004 - 02:39 PM

Hmmm...a counterattacking fighter? Interesting indeed! I like the idea. As for the stat it's based off of...no idea. Nearly everything uses dex..so lets try Int for a change ;p. The unused stat. (cept mages of course!)
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#3 .?.

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Posted 14 April 2004 - 02:40 PM

sounds cool, id like to see it in :)
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#4 .?.

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Posted 14 April 2004 - 02:46 PM

heh i was thinking makeing it a skill like "stun" Certain % chance to stun ur enemy from hitting u as much and slowing them down.. /shrug :)
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#5 Darkon

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Posted 14 April 2004 - 02:47 PM

That has nothing to do with counterattack..i think O.o
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#6 Angelic

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Posted 14 April 2004 - 02:48 PM

I'd love to see a stunning ability in nightmist, but I'm not sure exactly how it'd work...
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#7 Darkon

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Posted 14 April 2004 - 02:50 PM

I guess stun could make them freeze for like...5 seconds. Thats a big differnce in Nightmist. ;o
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#8 Mastah_Fluff

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Posted 14 April 2004 - 03:41 PM

I don't think basing it on Intel would really be fair, when you rolled your fighters before hand did you really think of having a decent amount of intel? You'd of rolled it for the str, dex, con, wis and a lil char but would of never thought to get a decent amount into the intel part, so quite a few people would be left with a crappy rate of counter attacking...see what I'm getting at? Generally counter-attacking would be controled by something like agility, and in this case probally dex because you have to have speed if your going to counter attack someone.
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#9 Quartz

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Posted 14 April 2004 - 03:42 PM

i like this idea. fighters are underused by the more powerful people of nightmist. except for Quark. i'd like to see an ability like this put in so maybe people will start using fighters again. i dont know about you but i'm kinda tired of seeing arch fighters with crap stats being used by noobs and no good stat fighters being used.

i do think that someone has to decide how much damage this counterattack will do and a ratio of how much it will be effective before anything is done.

#10 Mastah_Fluff

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Posted 14 April 2004 - 03:55 PM

In all fairness for people who didn't consider intel when they rolled their fighters, perhaps it could be based on something else? Because it would seem like most abilities added that have to deal with a certain stat people would be left out because they may not of considering it in the beginning, so perhaps something random or maybe something to do with the level and the weapon your both using? Like you would have a better chance counter attacking a Staff with a Sword then you would with a Dagger against a Staff...I hope you can get the basic understanding of what I'm trying to say here.
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#11 Bean

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Posted 14 April 2004 - 06:22 PM

Or have it be like...

Con*dex+lvl/15

So... a halfer could get at lvl 30, a 27.2% chance to counterattack.
A dwarf would get at lvl 30, a 27.2% chance to counterattack as well.
A Human would get at lvl 30, a 26.1% chance to counterattack.

:)
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#12 deadman

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Posted 14 April 2004 - 06:48 PM

Fighters were jus spose to be fighters they are unique bc they are the only class with no abilities.I didnt see much of a problem with the way they are now atm.They may need an ability of there own. But i dont think counterattacking would be it i dont know how exactly theyd set it up and it might be to powerful for the fighter class.

I know this will prolly get flamed but heh its an opinion.
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#13 Rappy_Ninja

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Posted 14 April 2004 - 08:36 PM

I like this idea lol (about it being based on int n str
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#14 Deval

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Posted 14 April 2004 - 11:07 PM

Is this not just a trimmed down version of Revised and Balanced Countering which is a couple of posts down from this one? Otherwise I've majorly misread something. :)
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#15 Angelic

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Posted 14 April 2004 - 11:31 PM

*shrug* Like I said, didn't know if there was already a topic like this one...and to tell you the truth, I didn't bother looking 2-3 posts down (still not sure if it's there).


I had come to the conclusion that it would require a brain to counter someone, not just agility and power. Int has to be included somewhere with this class, because...Fighters aren't stupid stick-swinging warriors like Nightmist portrays them... (if you want that, use a Berserker :) ). And this in no way would overpower them:

First of all, only a few classes even use melee attacks, so it wouldn't be too big of a change.

Secondly, this would be exactly like the mages (and other magic classes, I suppose) counterspell, as in it wouldn't be something you click, it's just another chance to block a melee attack and do a little extra damage, which fighters seriously need...and seeing as it doesn't make a huge difference there, I don't see why it would with this class (which actually needs improvement).

(and btw, I didn't pick dex as the base stat, solely because I'm tired of dex based abilities and whatever. But, feel free to change it to con/str/wis or whatever you feel benefits you the most...)
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#16 Deval

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Posted 14 April 2004 - 11:47 PM

Int, to be blunt, simply cannot be used for this skill, or any other skill for a fighter that would constitute a reliance on Int, Wis, or Chr. In order for that to happen, there would be a serious need for a compensation for the (as of this posting) 5007 fighters that currently exist in game. It makes perfect sense for the counter to be based on dexterity, as I believe countering is more an issue of instinct and reaction time. One could argue that intelligence could point towards the fighter foreseeing/predicting the attack, however, you would imagine that in a fighters training, that countering would be a routine excercise that, after years of training, does not rely on the assertive thought of the fighter, but his trained instincts. If that doesn't sway you, you just have to revert to the fact that we have to work with what we've got.

All that being said, I believe that even with the addition of this skill, there still isn't enough here to validate the Fighters existence, and I urge anyone and everyone to please review the thread Revised and Balanced Countering and posts your thoughts, and/or approval or disapproval.
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#17 lowmion

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Posted 14 May 2004 - 11:27 PM

Int, to be blunt, simply cannot be used for this skill, or any other skill for a fighter that would constitute a reliance on Int, Wis, or Chr. In order for that to happen, there would be a serious need for a compensation for the (as of this posting) 5007 fighters that currently exist in game.

I like the idea being based on intel/strength instead of dex as it would allow the other none ling fighters to have a 'bonus' ie human fighter better at countering an attack but not better at dodging/hitting,

this would stop the only use lings for fighter's as all the plus's are to do with dex :)

#18 Bean

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Posted 15 May 2004 - 12:13 AM

Except no, because hardly anyone rolls for good int, so fighters would still be at a loss.

My ideas better. I win, you lose. End of story :)
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