What's With All The Junk I Have To Do In Windia?
#1
Posted 14 March 2004 - 08:36 PM
What do I do after I heal the eagle?
#2
Posted 14 March 2004 - 09:26 PM
#3
Posted 14 March 2004 - 09:40 PM
at the square where your in the alley, and you can go east and end up where you started in windia, go south. /examine. go past gardener. go to guards. go 2 south and 1 east from them. /examine. go past the guards. get to king. /examine. doubt itll be there, if it is, go to armor shop with 50k+ on you. orbs are 50k each. the orbs will allow you to go to chronos. i highly dis-recomend going thoughHow do I get the amulet that's mentioned in the map?
What do I do after I heal the eagle?
ScarletMuse 03/2/2005 11:20am
#4
Posted 18 March 2004 - 04:54 PM
#5
Posted 18 March 2004 - 05:16 PM
you generally just said what i said...you can have orb in inventory and go past the guards, you'll somehow get to where you need to be, trust me (unless its changed from when i use to go a year ago.The amulet is random 1day spawn i think. You use the amulet (equiped) and go down at the armor or weapon shop. Buy the Orb of Time (50k last time i saw) go somewhere it might be the Docks Of Tempo but im not sure. Never been there
ScarletMuse 03/2/2005 11:20am
#6
Posted 21 March 2004 - 01:26 PM
The way I like to look at it Deval, is that the area is a very difficult one, and is not possible unless you have loads of high level alts, or a party of friends interested in a challenge - Yes it's true that most tend to take their alts instead of inviting other people, but just because this is the case doesn't mean it's another area 'designed around alts'..............infact I can safely say no area is designed with alt using specifically in mind (although sometimes it needs to be catered for)The quest in Windia which leads onto Chronos is a very difficult area, and is not possible unless you have a load of high levels alts. That's right, yes yes, another area designed around alts, don't ask me, ask admin. *sigh*
Edited by Stigmata, 21 March 2004 - 01:27 PM.
#7
Posted 21 March 2004 - 03:17 PM
ive drank ye blood
ze vampires are back
#8
Posted 21 March 2004 - 03:26 PM
If you read the descriptions carefully it pretty much explains it.
#9
Posted 21 March 2004 - 05:09 PM
#10
Posted 23 March 2004 - 10:28 AM
it is a cool area, and im 99% sure i hold the NM record for yelling I R BABOON everytime i see one.
#11
Posted 23 March 2004 - 02:06 PM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#12
Posted 24 March 2004 - 03:00 AM
Who reads descriptions?If you read the descriptions carefully
#13
Posted 24 March 2004 - 03:09 AM
#14
Posted 25 March 2004 - 12:25 AM
#15
Posted 25 March 2004 - 06:45 AM
Every time....
I can usually tell who developed the area by the amount of story put into the area.
Copying From many is Research.
It's so exciting I need to poo~Deval
#16
Posted 25 March 2004 - 12:37 PM
What do you mean normal poison damage?We do a clan trip to the Time Knight bout twice a week, kinda fun at first with poison doing 200 damage
, but now it is just like nomal poison damge which means even some of our not so tough members can come and survive.
it is a cool area, and im 99% sure i hold the NM record for yelling I R BABOON everytime i see one.
"Maybe they're supposed to run wild until they find someone just as wild to run with."
#17
Posted 26 March 2004 - 01:38 AM
I think what Thunderja is trying to get across when he says "normal poison damage" is the fact that after their clan continually goes there week after week poison damage seems to add up less overall because they visit the Time Knight so very often.What do you mean normal poison damage?We do a clan trip to the Time Knight bout twice a week, kinda fun at first with poison doing 200 damage
, but now it is just like nomal poison damge which means even some of our not so tough members can come and survive.
it is a cool area, and im 99% sure i hold the NM record for yelling I R BABOON everytime i see one.
#18
Posted 26 March 2004 - 02:15 AM
#19
Posted 26 March 2004 - 06:29 AM
Edited by Thunderja, 26 March 2004 - 06:38 AM.
#20
Posted 26 March 2004 - 11:09 AM
But yeah, poison is only 10-15 now, instead of 225
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#21
Posted 26 March 2004 - 05:49 PM
But when myself and al designed the area, we made the poison damage high, so it would be a challenge - make the players feel like they are in a jungle, where little tiny things that would usually take seconds to slay can end up killing you without you knowing.
Without the high poison damage in the jungle, the area would be easy to navigate, and to me is no longer a challenge.
Would it be possible to change this for the jungle and desert areas.
(if you check the desert, on a few squares there is a monster that has more psn power than the tree frogs)
#22
Posted 26 March 2004 - 07:37 PM
ScarletMuse 03/2/2005 11:20am
#23
Posted 26 March 2004 - 08:00 PM
I'm guessing it's something like monster poison damage/con=dmg
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users










