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#1 lowmion

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Posted 25 December 2004 - 08:44 AM

the idea is that the mage can cast this on an item in it's inventory,

that if dropped and left behind the item will act like a claymore to someone if they try to pick it up.

after a preset period of time the magical effect will disperse, allowing it to be used as per normal

the item couldnt be given to anyone else as only a mage could safely transport it,

this would mean that if a mage was pk'd, the pk'r wouldnt know if the items dropped wher safe to pick up or not.

And the affected items be used as a time limited trap, similar to vines, but with more effect. :unsure:

#2 Recall

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Posted 25 December 2004 - 10:52 AM

Sounds neat but I have some questions...

1.) How much damage are we talking? 10,50,200?
2.) Items that you drop, would they go off in town/ because I could see that being a big problem :unsure:
3.) Going along with #1 how much mana would this take? Is this a move that a mage could use non-stop or one that would take 30 or so mana?
4.) Would these be able to kill a person and if so would the mage get the pk?

I really do like th idea tho B)

Edit* umm questions not guestions right? lol

Edited by Recall, 25 December 2004 - 10:54 AM.


#3 lowmion

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Posted 25 December 2004 - 03:46 PM

the item would lose it's 'charge' when mage enter's a 'town'

as for damage caused by the trap, it would be proportional to the lvl of the mage that cast it, the amount per lvl maybe 3 damage? (input needed)

the amount of traps per invent is something i'm not sure about, but if the mage 'charged' all his/her invent then the mage couldnt use pots or mana crystals.

and if the item left by a high lvl mage was picked up by a low lvl crit then it would kill the crit, but no pk's awarded to the mage.

#4 Squee

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Posted 25 December 2004 - 04:25 PM

Surely this would go hand-in-hand with a Paladin or Cleric (or maybe even mage) spell that could...umm... "revert" these cursed items?

Edit: Or at the least, check them for traps.

Edited by Squee, 25 December 2004 - 04:25 PM.

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#5 Ryuku

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Posted 27 December 2004 - 09:18 PM

Can you say, mosh pwning?

#6 deadman

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Posted 28 December 2004 - 07:09 AM

not liked bc it's pointless and not needed
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#7 dec

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Posted 29 December 2004 - 06:35 AM

Surely this would go hand-in-hand with a Paladin or Cleric (or maybe even mage) spell that could...umm... "revert" these cursed items?

Edit: Or at the least, check them for traps.

Why not thieves, they should be handy with such things,magical or not.
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#8 Recall

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Posted 31 December 2004 - 03:46 AM

Why not thieves, they should be handy with such things,magical or not.


How would a thief know if an object would magically explode?

#9 Da_J_Mooney

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Posted 31 December 2004 - 08:44 PM

Can you say, mosh pwning?

Maybe not allowed in a mosh? As thieves, mages, and druids cannot use their spells to covert, invis, or camouflage.
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#10 Sneaky

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Posted 31 December 2004 - 08:58 PM

That would suck...

You just used an Advanced Healing Potion.
Your Advanced Healing Potion was cursed, causing 100 points of damage!

I like it anywho Matt, good cool suggestion.

Edited by Sneaky, 31 December 2004 - 08:58 PM.

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#11 Ryuku

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Posted 05 January 2005 - 08:05 AM

lmao, I love this idea, supported, since Sneaky made it seem so funny.

Edited by Ryuku, 05 January 2005 - 08:05 AM.


#12 lamia

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Posted 05 January 2005 - 06:19 PM

I support...its a great idea

#13 Nny

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Posted 06 January 2005 - 05:10 AM

supported ^.^ it'd be fun to watch people stare at items for a period of time wondering if they were safe or not.. heh...n plus i think its something a mage would do... they would trap items to secure them.....

#14 Lifeless Void

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Posted 06 January 2005 - 03:21 PM

sure why not.....
How the hell would I know?

#15 Nny

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Posted 07 January 2005 - 04:54 AM

sure why not.....

such enthusiasm :unsure:

#16 Satterlee

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Posted 08 January 2005 - 01:43 AM

sexy idea
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#17 deadman

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Posted 14 January 2005 - 03:19 AM

its just not needed and way to over powered your gonna steal something from some1's inventory? umm no?
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#18 Penguin

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Posted 14 January 2005 - 03:48 AM

Not supported.

#19 Wolfgang

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Posted 10 March 2005 - 12:32 AM

its just not needed and way to over powered your gonna steal something from some1's inventory? umm no?

I fail to see how this is way too overpowered. Especially seeing as people complain that mages are so underpowered as it is.

I think its a good idea, anyway...

I support it.

(i'm also like two months late...)

What the what?


#20 Raylen

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Posted 10 March 2005 - 09:37 AM

I'm gonna reply before some foo' flames you, lol.

As i understand it you don't play lots/have a high level mage right? They got made a lot better a few months back (about 6 months or so i think).

Mostly now people complain that mages are overpowered ^_^

Personally i think the idea is interesting, it just maybe isn't for Nightmist :P
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#21 Wolfgang

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Posted 14 March 2005 - 04:26 AM

I have a high level mage, but I havent really played much in the past several months, and when I have its been on a fighter and a cleric ^_^.

What the what?


#22 Dark

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Posted 18 April 2005 - 11:58 PM

awe go on support it would be fun

#23 lowmion

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Posted 19 April 2005 - 11:37 PM

I dont see why mages couldnt cast this on inventory items in a mosh, as the idea is to make mages more versatile, not just another pk'r class.

and of course other class's would be able to remove the enchantment of an item, so long as they're users of mana, just like Dispell should remove all cleric spells cast on a non cleric, (which it doesn't {Hint JLH}).

As for this idea making mage's over powered, that's only the case if you're a pk'r and use the items a mage drops after you've pk'd it, and even then it still doesnt increase the mages 'power', as the mage would generally be dead.

I do realise that ppl would drop these items on purpose but thats why they have a time limited effect.

^_^

#24 Venture

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Posted 30 July 2005 - 09:57 AM

I dont think this would work, it would be unfair to lower level characters with low hp to pick up an item and die (even if they have full hp in most cases probably) also how would the 10 level thing be able to work, you cant stop a level 15 picking up an item trapped by an arch. The nopkable to level 5 thing would also be awkward.

#25 Bunny

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Posted 08 August 2005 - 07:20 AM

If not a spell to harm. Maybe a spell to spy... but seeing as it'd have the properties of a spyglass, the cost of mana would have be.. rather high.. And it could only last for a limited time.. like a few seconds. 20 seconds max...

#26 herbacious

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Posted 22 November 2005 - 03:32 PM

Supported. :ph34r: :(

Edited by herbacious, 22 November 2005 - 03:33 PM.

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#27 Guest_Doom_*

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Posted 23 November 2005 - 05:18 PM

as cool as it sounds i dont think it will happen, supported tho

#28 Phibie

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Posted 20 December 2005 - 05:05 AM

what would happen if picked up by a paci :(

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#29 Squee

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Posted 21 December 2005 - 01:38 AM

What happens when a Pacifist sets off any trap? Nothing speical - the damage is dealt and we all go on with our lives.

A mage wouldn't get a "PK point" for it since they didn't specifically try to kill that Pacifist.

But yes, Raylen said it best:

Personally i think the idea is interesting, it just maybe isn't for Nightmist smile.gif


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